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How To Download & Install

To download ATLauncher simply select the download below for your operating system.

For Windows users, the setup is the recommended way to install ATLauncher as it will make sure that you have the correct Java versions installed to make the process of playing Minecraft easy without any hassles. But if you are an advanced user, you can deselect that option and use the Java already on your system. For a step by step guide on how to install ATLauncher on windows see this page.

If using the Windows Portable or Jar download, be sure to place it in its own folder somewhere on your computer. ATLauncher will run out of that folder, so make sure you're not running it from your Downloads folder.

To get started you'll need to do two things. First you'll need to add your account, then you can create an instance to start playing Minecraft within minutes.

If you have any issues then please feel free to join our Discord and ask for help in the support channels.

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Changelog

Fixes


  • The scan mods on startup setting not saving
  • Issues with the GUI bugging out on Windows [#721]
  • Issue with Modrinth categories not working
  • Issue installing modpacks from CurseForge with short version numbers

Misc


  • Make wording on Windows setup for Java clearer and show warning when not selected

New Features


  • Add option to always use Alpha/Beta versions from CurseForge
  • Show when a mod is already installed when browsing mods for an instance [#719]

Fixes


  • Auto select the recommended version of CurseForge packs when installing
  • Don't show updates for CurseForge packs for Alpha/Beta unless already on it
  • Remove .zip extension from CurseForge files when installing packs
  • Small text update when checking for mod updates finishes

New Features


  • New open resources button to visit minecraft.jar for modding purposes
  • Servers will now be started using kitty, allacritty or gnome-terminal, if x-terminal-emulator or exo-open aren't present
  • Support NeoForge loader for Modrinth and MultiMC import

Fixes


  • Mods showing no versions found when using NeoForge
  • Fixed white spaces in loading Animaion

Misc


  • Organize ViewModels
  • Rename "Vanilla Packs" to "Create Pack"

Fixes


  • Add caching to Fracturiser scans on instance launch
  • Issue with some Modrinth packs not being installable

Fixes


  • Issue installing CurseForge instances, always using server files

New Features


  • Add dialog when exporting instances for Modrinth showing the override files [#785]
  • Support installing servers from CurseForge packs
  • Support searching CurseForge for NeoForge mods
  • Convert packs from one ATLauncher pack to another, used for migration in ATLauncher backend
  • Add dialog to prompt exe users to download bundled JRE or update it if out of date [#601]

Fixes


  • Exporting an instance not working if the directory doesn't exist
  • Don't allow NeoForge instances to be exported (no platforms support modpacks yet)
  • Issue with servers copy/pasted in the servers folder not being linked up to the right folder
  • File not being shown correctly when export is complete
  • Importing MultiMC zips not importing settings [#792]
  • Issue with saveMods throwing NPE
  • Log headers of request when 429 response is returned from a download [#771]
  • Switch to Accounts tab when trying to create/play without an account [#753]
  • Scanning mods for Fractureiser not waiting until scan completes

New Features


  • Add support for NeoForge (disabled currently) [#788]

Fixes


  • Remove .DS_Store files from exported instances
  • Duplicate Java arguments getting removed [#787]

Misc


  • Use FileChooserDialog in InstanceExportDialog [#791]

Fixes


  • Add missing server_run analytics event
  • Run analytics only on version specified in config
  • Importing packs from CurseForge with distribution disabled not prompting to download
  • Fix loader version always being the recommended one in VanillaPacksTab [#781]

Misc


  • Upgrade to Gradle 8.2
  • Update dependency versions
  • Fix ui tests failing constantly

New Features


  • Scan mods for malware (specifically Fractureiser for now) before launching an instance
  • Allow setting a runtime override for instances without a Java runtime set [#777]

Fixes


  • Make Console sizing a bit more responsive and flexible with sizes
  • Issue with mod files with invalid characters causing Edit Mods screen to not open
  • Issue with loading in some dates from JSON
  • Issue with opening instance settings on some systems
  • Make sure accounts valid before loading in to fix NPE
  • Issues with unicode characters breaking instances and not showing properly
  • Issue with threads trying to write to a non thread safe list causing install issues
  • Creating vanilla packs or importing not checking for account first
  • Issue with collapsing things without an account causing an NPE [#770]
  • Issue with importing from MultiMC causing issues with post/pre launch commands/wrapper [#765]

Misc


  • Consolodate GSON configs
  • Implement view model for VanillaPacksTab [#743]
  • Switch analytics from Google Analytics to own platform [#775]

Fixes


  • Embedded relationship mods showing as required by the launcher
  • Issue with some CurseForge packs not displaying after installing
  • A NPE happening when reading contents of files from within zip/jar that doesn't exist
  • Issues with lower/upper casing not working as intended on some non English systems
  • Issue when using IconTitledBorder throwing NPE when icon is not found/invalid
  • Issue with loading a tab in the Packs tab staying disabled forever when errored out