How To Download & Install

To download the ATLauncher you need to select the correct version. If you are running Windows then you should select the 'Windows (.exe)' button. If you are running a Mac, Linux or prefer to use the jar file, then you should select the 'Linux/Mac/Others (.jar)' button.

Put the exe/jar file in its own folder somewhere on your computer such as on your desktop or documents folder, making triple sure you place it in it's a new blank folder.

Once downloaded and placed somewhere it's as simple as opening it like you do any other application. Once the ATLauncher is open you can then go to the 'Accounts' tab and enter in your Minecraft Username/Email and Password combination to add your account and start playing packs.

To play a pack just simply navigate to the 'Packs' tab and click 'New Instance' on any of the packs you want to play. Optionally give it a name and pick a version to install and click Install and the process will run through and by the end you will have a working instance which you can play in the 'Instances' tab.

For a more details walkthrough on how to download and install the ATLauncher, please watch the Installation Video below. If you have any issues then please feel free to join our Discord to get some help.

Advertisements
Installation Video

Using The Jar Or Exe?

Make sure you save the download to a new folder somewhere. Don't just place this on your desktop or run it from your downloads folder, it should be run from a folder of it's own.

Do you have Java installed?

In order to use ATLauncher, you must have Java installed on your system. If you don't have Java installed, you can download and install Java 8 from here.

Changelog

- Fix wording on some more English strings
- Fix issue with auto launch not working with v2 instance types

- Fix wording on some English strings
- Fix issue with Edit Mods dialog not showing all

- Remove files from Edit Mods Dialog that don't exist anymore
- Add Show In File Explorer button to Edit Mods right click menu
- Allow importing packs without project or file id in manifest
- Allow changing sort order when adding Curse mods

- Add right click menu on Edit Mods dialog
- Fix issue with quotes in path causing runtime issues

- Add in ability to download worlds from CurseForge
- Fix mods from curse able to be installed with no loader
- Add setting to disable add mod restrictions for instances
- Small tweak to save password warning (https://github.com/ATLauncher/ATLauncher/pull/376)
- Add Feral gamemode integration (https://github.com/ATLauncher/ATLauncher/pull/377/)

- Add in some more error checking for project id's from slugs
- Fix not being able to get some Curse modpack slugs
- Fix 1.13+ Forge packs on Curse not installing as 1.13+ packs

- Add help translate button
- Fix packs not downloading mods due to expecting a fingerprint

- Fix add curse pack dialog being unusable if failed
- Fix older MC versions of Curse packs not installing
- [#371] Remove offline mode checks
- Don't report network related exceptions
- Put some defensive programming around offline users
- Fix removing semi public packs not working

- Fix add curse pack button not working when you have a link copied
- Add Open CurseForge button on Instances tab for Curse packs

- Add in servers tab to manage servers created through the launcher
- Add Curse packs from the packs tab
- [#370] fix JVM arguments not adding in correct order
- Fix adding mods showing modpacks and add dropdown for resource packs
- Fix changing pages when adding mods not keeping search query
- Fix adding resource packs limiting to current Minecraft version
- Add ability to reinstall Curse mods from Edit Mods dialog
- Fix fabric library sha1 error when failing to hash
- Add error to console when file fails to download and is html

© 2012-2020 ATLauncher