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How To Download & Install

To download ATLauncher simply select the download below for your operating system.

For Windows users, the setup is the recommended way to install ATLauncher as it will make sure that you have the correct Java versions installed to make the process of playing Minecraft easy without any hassles. But if you are an advanced user, you can deselect that option and use the Java already on your system. For a step by step guide on how to install ATLauncher on windows see this page.

If using the Windows Portable or Jar download, be sure to place it in its own folder somewhere on your computer. ATLauncher will run out of that folder, so make sure you're not running it from your Downloads folder.

To get started you'll need to do two things. First you'll need to add your account, then you can create an instance to start playing Minecraft within minutes.

If you have any issues then please feel free to join our Discord and ask for help in the support channels.

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Changelog

Fixes


  • Issue with NeoForge searching on Modrinth not working correctly

Fixes


  • Libraries loading in the incorrect order breaking some modpacks

Fixes


  • Failing to launch when libraries not following maven identitifers were used

Fixes


  • Versions not parsing correctly when launching certain MC versions causing crashes [#919]

Fixes


  • Duplicate libraries with different versions causing issues launching

Fixes


  • Issue with installing loader for 1.21 pre versions

Misc


  • Update the application.yml GitHub workflow [#889]

Fixes


  • Remove hash checking when downloading NeoForge installers

Fixes


  • Issue with servers not launching due to change to jvmargs

Fixes


  • Exporting Modrinth packs marking mods as optional by accident
  • Issue with LaunchServer.bat script not applying jvm args [#885]

Fixes


  • Client sidedness of mrpack exports not being handled correctly
  • Installing files with special characters in the name from mrpack files not saving with correct names [#884]
  • Installing non mods from mrpack files causing the mods to not be classified correctly and then duplicate in edit mods
  • Importing of CurseForge packs not working when the manifest incorrectly contains projectID=0