Dark Age
Based around Minecolonies, Millenaire, and Zombie Awareness, and featuring favorites old and new such as Tinker's Construct, Quark, Rustic, Toroquest, Ancient Warfare, and Dungeon Tactics, Dark Age provides a compelling world where players can pursue a variety of engaging play styles. Add in several swashbuckling custom structures and plenty of opportunity for low-tech automation and you have a modpack that offers a unique experience as well as a change of pace from other modpacks.
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There have been 4,758 server installs of this pack.
Players have played a total of 30.15 years of this pack.
Ancient Warfare 2 (1.12.2-2.7.0.772)
Research based tech tree. NPC driven automation and combat. Template based wor...
By: shadowmage45
ArchitectureCraft (@VERSION@)
Distinguished architectural features for your Minecraft buildings.
By: gcewing (Original Developer), darkevilmac (Maintainer)
Backpack (3.0.2-1.12.2)
Provides the player with multiple, colored backpacks, in different sizes.
By: Eydamos
Base Metals (2.5.0-beta5)
This mod adds historically common metals to Minecraft
By: jriwanek, dshadowwolf
BiblioCraft (2.4.5)
BiblioCraft adds fancy storage containers including bookcases, armor stands, pot...
By: Joseph 'Nuchaz' Sinclair
Chunk-Pregenerator (Chunk Pregenerator V1.12-2.4E.jar)
Pre Generate your worlds Efficiently
By: Speiger
CodeChicken Lib (3.2.3.358)
CodeChickenLib is a library of systems to help make various aspects of minecraft...
By: ChickenBones, covers1624
CoroUtil Library (1.12.1-1.2.37)
Collection of systems and helper code for Corosus's mods
By: Corosus
Custom Starter Gear (1.2.0.9)
Gives you full control over what items players start the game with.
By: brandon3055
Cyclops Core (1.12.2-1.6.6)
Coremod for EvilCraft, Integrated Dynamics and others.
By: rubensworks (aka kroeserr), immortaleeb (aka _EeB_)
Davinci's Vessels (1.12-6.340)
Craft and create your own ship... And sail it across the seven seas!
By: darkevilmac (Maintainer), BalkondeurAlpha (Original Author)
Duplicate Entity UUID Fix (DEUF) (1.1-1.12.2)
Changes UUIDs of loaded Entities in case their UUIDs are already assigned (and r...
By: CAS_ual_TY
FoamFix (@VERSION@)
Questionable "performance improvements" that are not in Forge for probably very...
By: asiekierka
FTB Library (5.4.7.2)
FTB Library is a library mod that is used for some of our mods.
By: LatvianModder
Inspirations (1.12.2-0.2.9)
Adds many small features with a vareity of inspirations.
By: KnightMiner
Inventory Tweaks (1.63)
Tweaks to inventory handling for ease of use, including sorting and automatic re...
By: Jimeo Wan, Kobata
IvToolkit (1.3.3-1.12)
This is a framework that I mostly use in my own mods, for shared functionality.
By: Ivorius
LibraryEx (1.1.3)
A library for mods that add expansions, explorations, and experiences to Minecra...
By: LogicTechCorp
MineColonies (1.12.2-0.11.804-RELEASE)
MineColonies is a Colony/Town Simulator that adds many structures and NPC worke...
By: Let's Dev Together Team
Mod Tweaker (4.0.18)
ModTweaker is an addon for CraftTweaker, a recipe manipulator utility for Minecr...
By: Jaredlll08
Mouse Tweaks (2.10)
A mod that enhances the inventory management by adding various additional functi...
By: YaLTeR
Moving World (1.12-6.353)
A Library for allowing the movement of collections of blocks and tile entities.
By: Darkevilmac, Large portions of code based on Archimedes' Ships
NetherEx (2.1.8)
A Nether expansion, exploration, and experience.
By: LogicTechCorp, Eleazzaar, Nazenn, Vlakk, AnarchCassius, LapisWhovian, misterslim...
Phosphor Lighting Engine (1.12.2-0.2.7-SNAPSHOT)
Consider pledging to my Patreon! Your support will go directly towards funding d...
By: Angeline (@jellysquid)
Recurrent Complex (1.4.8.2)
Adds structures to worldgen, handles exporting and importing structures, and pro...
By: Ivorius
Resource Loader (1.5.3)
Allows mod pack creators / users to add their own custom textures to minecrafts...
By: lumien
Rustic (1.1.2)
A medieval themed Minecraft mod based around decoration, exploration, and agricu...
By: the-realest-stu
Streams (0.4.8)
This mod introduces real flowing rivers, with a true current, to your Minecraft...
By: delvr
Surge (2.0.79)
A tweak mod that improves Minecraft performance and stability.
By: Darkhax, Jaredlll08, lclc98
The Aether (v1.5.2)
Gilded Games presents the original Aether mod! Up to date for modern Minecraft v...
By: bconlon, Oscar Payn, Hugo Payn, JellySquid
Tinkers' Complement (1.12.2-0.4.3)
Addon for Tinkers Construct adding various features to complement those from Tin...
By: KnightMiner
Tinkers' Construct (2.13.0.183)
A little of this, a little of that, a lot of tinkering, and a lot of tools
By: boni, KnightMiner
VanillaFix (1.0.10-150)
Bug fixes, optimizations, no more crashes, and better crash reports for Minecraf...
By: Runemoro, ZombieHDGaming
Waystones (4.1.0)
Teleport back to activated waystones. For Survival, Adventure or Servers.
By: BlayTheNinth
Zombie Awareness (1.12.1-1.11.16)
Smarter more aware zombies (and skeletons), they track you down via blood scent,...
By: Corosus
-Mod updates
-Added The Aether (!), Custom Main Menu, Phosphor, Backpacks, Roost, Surge, and Hexlands.
-Added some useful links
Due to mod updates, players may experience some bugs when upgrading worlds. These are mainly limited to Millenaire. You've been warned!
-Mod updates
-Added Invtweaks, Mousetweaks, Vanilla Fix, Random Patches, DEUF Fix, Trade, and Reauth
-Added Clans, Grand Economy to server installs
-Minecolonies is now in pvp mode. This should only matter if you play on a server.
-Minecolonies now uses dynamic colony sizing
-Mod updates
-Added FAQ to manual. Please read it before asking your question on Discord
-Mod updates
-Added Millenaire and Ancient Warfare 2. You will need Millenaire currency and Base Metals alloys to access the bulk of the content AW2 adds.
-Added Ceramics, Inspirations, and Tinker's Complement. Note that there are now two ways to get the smeltery.
-Disabled the old steel recipe. Some of your existing steel may disappear. You will now need a high oven to produce steel. Otherwise you can scavenge it from various structures.
-Steel weapons have been significantly buffed and are now among the best in the pack.
-Made Toroquest an optional mod. Disabling it may help with lag.
-Added Horse Power, Vanilla Automation, ArchitectureCraft and JJ Coat of Arms.
-Added Scaling Health. You should be able to triple your max health though you will lose this on death. Details are in the manual section "Undead" as one step of the recipe isn't in JEI.
-You now need to make dough before making bread.
-Revised the manual.
-Removed two of the three kinds of charcoal blocks.
-The gray books from Dungeon Tactics will now fit on bookshelves.
-The start inventory has been changed to reflect various additions.
-Removed Caravans. The mod is dead and the documentation has disappeared.
-Further cleaned up JEI
-Hotfix for structures and ores not spawning quite like they should
-Massive amount of mod updates. Too many to list.
-Manual improvements and minor tweaks.
-Mod updates
-Fix for manual on some file systems
-Advanced to release
-Added NetherEx, Flopper, Bloodmoon, and Astikoor
-Added Mob Dismemberment as an optional mod
-Added styles "black", "white", "red", and "blue" to Minecolonies. 130 buildings in all (reskins, essentially).
-Added more efficient (dye-wise) recipe for painted wood involving powdered lead. In honor of this achievement, 0.5.0 will be known as the paint-drying update.
-Gauges now require cupronickel and brass instead of iron and gold.
-Clocks and powered rails now require brass instead of gold.
-Secured beds, and ship's helms now require cupronickel instead of iron.
-Candles (with stands), chandelier rings, and desk bells now require pewter instead of iron.
-Grenades are now cheaper
-Removed unused fluids/alloys
-Cleaned up JEI
Initial ATLauncher version