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Hermitcraft Modsauce

Hermitcraft Modsauce is the offical 1.7.10 modpack of the Hermitcraft community.
This is a variety pack for having fun and enjoying the large range of mods included. This pack will be expanded over time and currently includes old favorites like Thermal Expansion, MineFactory Reloaded, Extra Utilities, etc... as well as many new mods like Electrical Age, InvisibLights, Soul Shards: Reborn, EnderTech, and more.

Download and play today!
Minecraft Version
This pack uses Minecraft version 1.7.10
There have been 609,073 installs of this pack.
There have been 39,877 server installs of this pack.
Players have played a total of 595.65 years of this pack.

Advanced Genetics is a mod created by ObsiLP which adds Genetic-Science to Minec...

By: ObsiLP

AnimationAPI (1.2.4)

A supporting mod that allows modders to make animations more easily.

By: thehippomaster21

AOBD finds every ore added by every mod ever in the history of time and makes it...

By: ganymedes01

Applied Energistics 2 (rv2-beta-7)

Store all your stuff as pure energy inside a computer chip and automatically cra...

By: AlgorithmX2

Craft and create your own ship... And sail it across the seven seas!

By: BalkondeurAlpha

Provides a HUD with your equipped armor/item stats.

By: bspkrs

A world created just for mining.

By: Aroma1997, Schillaa

Aroma1997Core (

This is basically a library used by most my other mods.

By: Aroma1997, Schillaa

Ars Magica is a mod about casting powerful spells, fighting bosses, and having f...

By: Mithion, Zerodaimaru

AsieLib (0.3.4)

Code library used for mods like statues.

By: asie's

Adds a bunch of throwable, shootable, and other types of weapons.

By: BalkondeurAlpha

Baubles (

Lib mod for others to use.

By: Azanor

BdLib (

This is a collection of generic code used by bdew's other mods

By: bdew

Better Chests (

This mod was created during ModJam, August 2013 by Aroma1997. This mod adds a ne...

By: Aroma1997, Noisyboy, TechMac

Biblio Craft (1.9.1)

BiblioCraft adds fancy storage containers including bookcases, armor stands, pot...

By: Joseph 'Nuchaz' Sinclair

Big Reactors (0.4.0rc11)

Adds large, multiblock power generation machines to Minecraft. Compatible with R...

By: ErogenousBeef

Biomes O' Plenty (

Adds 87 new, unique biomes!

By: Adubbz, Amnet, Forstride, ted80

Blood Magic (1.2.1a-1)

Magic mod based on using blood to fuel everything it does.

By: WayofTime

Botania (r1.3-149)

Plant magic type mod for doing things.

By: Vazkii

bspkrsCore (6.15)

Shared classes used in the mods maintained by bspkrs.

By: DaftPVF, bspkrs

BuildCraft (6.2.6)

Adds basic power system and quarry to auto mine blocks. Has other machines usefu...

By: SpaceToad, BuildCraft Team

Adds slopes and a variety of vanilla-inspired blocks that support covers, side c...

By: Mineshopper

ChickenChunks (

Advanced chunkloading management

By: ChickenBones

Chisel (1.5.7)

Adds a chisel item that lets you carve blocks like cobblestone or sandstone. Add...


CodeChickenCore (

Core library for all ChickenBones mods

By: ChickenBones

CodeChickenLib (

Needed for ChickenBones mods

By: ChickenBones

CoFHCore (3.0.0B9-71)

Framework required for all Team CoFH mods.

By: Team CoFH

CoFHLib (1.0.0B6-26)

code library required for some Team CoFH mods.

By: Team CoFH

Adds a new block that links to a multiblock structure in another dim.

By: Davenonymous

ComputerCraft adds Computers, Programming and Robotics to Minecraft.

By: Daniel Ratcliffe, Aaron Mills

Displays the damage you inflict on creatures, as well as current health, name an...

By: rich1051414

All2.1.0ows you to create custom descriptions on any item just like a name tag d...

By: BluSunrize

Yet another chunkloader mod.

By: immibis

DirectionHUD displays your magnetic compass heading at the top of your screen.

By: bspkrs

Electrical Age (BETA-1.9_r43)

Electrical age is a Minecraft Mod offering the ability to perform the industrial...

By: Dolu1990, the ElectricalAge team

Enchanting Plus (1.7.10-3.0.2-d)

Replaces the enchanting system with an optional custom one!

By: Freyjadono

Enchiridion (1.2b)

This is a mod that started off as part of Mariculture, allowing for loading of c...

By: joshie

Ender IO (

Tons of machines to make for automation and item control.

By: crazypants

Ender Storage (

EnderStorage is a mod that offers a means to store your items in The END, causin...

By: ChickenBones

Ender Tech (

Ender themed technological expansion! Includes a high capacity tank, a block swa...

By: Drayshak, Arkan, RWTema

Ender Utilities (

Ender Utilities is mod packed full of miscellaneous utility type items and block...

By: masa

EnhancedPortals started out as a mod designed to give you a bit more customizati...

By: KzariusRex, SexyDexyDoo, SyiSeiko, Alz454

Change a bunch of items into a bunch of others based on item energy count in mag...

By: Pahimar

Extra Buttons (

Colored buttons and toggleable buttons.

By: jaquadro

Extra TiC (1.7.10-1.0.3)

An Addon mod for Tinker's Construct and Metallurgy

By: Glassmaker

Adds random things into minecraft that have great features.

By: RWTema

Factorization (1.7.10-

Auto-crafting, ore processing, barrels, and other toys

By: neptunepink

FastCraft (1.12)

WARNING Uses code from 1.8 to decrease world generation time and a few other t...

By: player

Flan's Mod (4.8.0)

More of a API to make modding a little easier. Uses content packs to add items i...

By: jamioflan

This pack contains all the parts you'll ever need for crafting your very own mec...

By: jamioflan

A vast selection of modern guns, from Desert Eagles and AK47s to P90s and RPGs,...

By: jamioflan

A ton of Nerf blasters, ammunition, and vests for you to run around your world s...

By: jamioflan

This pack adds a ton of plane and vehicle parts for other content packs to use i...

By: jamioflan

The basic mecha pack, with mecha upgrades and three powerful mechas, designed to...

By: jamioflan

A pack full of guns, planes, tanks, cars, anti-aircraft guns, armour and teams s...

By: jamioflan

The classic Flan's Mod biplane that started it all and the two-seat version, wit...

By: jamioflan

Flat Signs (

Allows you to place signs in all 6 block directions.

By: Myrathi

Adds RF powered baubles.

By: jaredlll08

Fog Nerf (0.4)

Removes minecraft void fog, reduces fog while in water, and reduces fog while in...

By: Portablejim

Forestry (

Features: Automatic Farms, Bee breeding, Tree breeding, Intelligent Backpacks, M...

By: SirSengir

Forge (

Minecraft Forge is a modding API used by alot of mods.

By: Searge, ProfMobius, IngisKahn, Fesh0r, ZeuX, R4wk, Others

Forge Multipart (

Microblock API for mods to use to make their block microblocks.

By: ChickenBones

Framez (0.2-12)

Can move machines around in groups to make things like mobile quarries, elevator...

By: amadornes

Galacticraft Core (

Adds rockets to go to space!

By: micdoodle8

Adds planets like mars to explore.

By: micdoodle8

Gendustry (


By: bdew

Improves the way of farming apples and addition of Apple Ciders.

By: Gwafu

Adds bamboos which can be crafted to fresh looking aesthetics

By: Gwafu

Adds bamboos which can be crafted to fresh looking aesthetics

By: Gwafu

Shared files within GrowthCraft

By: Gwafu

GrowthCraft Core (2.1.0a)

Shared files within GrowthCraft

By: Gwafu

Adds Fishnets, an automatic way of gathering fish.

By: Gwafu

Adds Grapes which can be brewed into Grape Wine.

By: Gwafu

Adds Hops which can be brewed into Ale.

By: Gwafu

GrowthCraft Rice (2.1.0a)

Adds rice which can be crafted to rice balls and brewed into rice wine

By: Gwafu

Hardcore Ender Expansion offers unique, new content across the End. The dragon b...

By: chylex

Allows for creation of custom quest for player to complete and death tracker.

By: Vswe, Lorddusk, Newcastlegeek

Hat Stand (4.0.0)

Addon for Hats, a Hat Stand block to display hats.

By: iChun

Hats (4.0.1)

Adds a bunch of hats, as wells as the ability to add more, into Minecraft

By: iChun

The hats mods hats.

By: Unknown

Hex Wool (1.7.10)

Allows setting hex values to wool giving you a much much much larger range of co...

By: Techjar

iChunUtil (4.1.3)

Shared library mod required by several of iChun's Mods.

By: iChun

Immibis-Core (59.0.4)

This is like CodeChicken Core, Buildcraft Core, RedPower Core, and so on - it pr...

By: immibis

Inventory Tweaks (1.59-dev-155)

Tweaks to inventory handling for ease of use, including sorting and automatic re...

By: Jimeo Wan, Kobata

InvisibLights (2.2-6)

Allows you to place invisible light sources. Shift right click with the tool to...

By: domi1819

Iron Chest (

New chests with larger sizes, with in-place upgrade items.

By: cpw

JABBA (1.1.4)

Just Another Better Barrel Attempt adds customizable barrels.

By: ProfMobius, Taelnia

Liquid XP (59.0.0)

Liquid XP and related machines.

By: immibis

LiteLoader (03)

A client side mod loader that does things differently from forge modloader.

By: mumfrey, eq2online

Mantle (0.3.2)

Code library that other mods use to make coding simpler.

By: mDiyo, Sunstrike, progWML6

Mariculture (1.2.3d)

Adds expanded fishing, new fish, oceans to explore.

By: joshie

Mekanism (

Energy, Armor, Tools, Weapons, Machines, Magic.

By: aidancbrady

Generators module of Mekanism.

By: aidancbrady

Mekanism Tools (

Tools module for Mekanism.

By: aidancbrady

Micdoodle Core (

Provides core features of Micdoodle8's mods

By: micdoodle8

A WIP, opensource combat mod, focusing on groundbreaking features and balanced c...

By: nerd-boy, GotoLink

Mine Tweaker 3 (3.0.9C)

Allows for the create and removel of crafting and smelting recipes and some mod...

By: Stan Hebben

MineFactory Reloaded (2.8.0RC6-19)

Automate everything!

By: PowerCrystals, TehKrush, AtomicStryker, Feanorith, skyboy026

MobiusCore (1.2.2)

Code library for mods to use.

By: ProfMobius

Mod Tweaker (0.6-0)

Adds mod support for Mine Tweaker 3.

By: joshie, SpitefulFox

Can create a unbreakable shield of block, mine with energy in any shape, build a...

By: Calclavia

Morpheus (1.5.19)

Morpheus is a server-only mod that adds sleep voting to a forge based server. Wh...

By: quetzi

MrTJPCore (

Core library for ProjectRed.

By: MrTJP, ChickenBones

Natura (

A world generation mod. Adds things like trees, berry bushes, and nether generat...

By: mDiyo, Slime Knights

NEI Addons (

Adds in mod integration into NEI by showing bee breeding information as well as...

By: bdew

NEI Integration (

NEI support for a bunch of Forge mods

By: Tonius

Nether Ores (2.3.0RC3-84)

Introduces mineable yet dangerous ores to the Nether

By: PowerCrystals, TehKrush, AtomicStryker, skyboy026

NotEnoughItems (

Allows you to quickly and easily look up recipes and uses for any item in Minecr...

By: ChickenBones

ObsidiPlates (

Adds pressure plates that can only be triggered by the player.

By: Myrathi

OpenBlocks (1.3-snapshot-513)

OpenBlocks is a random collection of ideas - ideas the community have suggested,...

By: Mikee, NeverCast, boq, Lyqyd

OpenEye (0.6)

Our primary aim is to collect and share vital information to allow us to provide...

By: boq, Mikee

OpenModsLib (0.6-snapshot-269)

This is required for all of OpenBlocks mods.

By: Mikeemoo

Opis (1.2.3)

Server tps debug tool plus the mapwriter mini map rolled into one.

By: ProfMobius, mapwriter

Got to many types of copper or tin? Need a certain one for a recipe? That is wha...


Expanded food system including tons of new crops!

By: MatrexsVigil

Practicalities (0.5.0)

Alpha mod that adds some basic but cool items like a magnet that pulls items int...

By: Jotato

ProjectRed-Base (

Core files for ProjectRed.

By: MrTJP, ChickenBones

ProjectRed-Compat (

Compatability for other interacting with ProjectRed.

By: MrTJP, ChickenBones

Simplfied redstone circuits in to one block.

By: MrTJP, ChickenBones

A bunch of differently shaped blocks that emit light.

By: MrTJP, ChickenBones

Not much here yet.

By: MrTJP, ChickenBones

ProjectRed-World (

Adds all the ProjectRed world generation like trees and valcanos.

By: MrTJP, ChickenBones

Quarry-Plus (2.0.1)

This mod add advanced quarry and more.

By: yogpstop

RailCraft (

Redefine your rails

By: CovertJaguar

RPGAdvMod adds 3 types of items. Poles and wallsigns are used to create waypoint...

By: ProfMobius, RazzleberryFox, Taelnia, Wulfyk

Random Things (2.2.3)

Adds a bunch of random items to the game.

By: lumien

Redstone Arsenal (1.1.0B3-8)

Redstone Arsenal adds several new items used to create powerful tools.

By: Team CoFH

Remote IO (1.8.1.B84)

The Remote IO's can be linked to any block with an inventory... imagine this: fo...

By: dmillerw

Reptile Mod (2.5.6)

Name says it all, adds reptiles.

By: crackedEgg

Resonant-Engine (

code library for MFFS.

By: Calclavia

A mod that adds random dungeon complexes to the world

By: Greymerk

Ruins (1.7.10-14.6)

Adds random world generation with buildings and some custom simple dungeon.

By: AtomicStryker

Secret Rooms Mod (

Creates blocks that take on the texture of those next to it.

By: AbrarSyed, alexbegt

This is a small mod that adds Redstone Flux-powered jetpacks to the game

By: tonius11

Solar Flux (0.4c)

Adds solar panels in that have verying tiers of power generation and internal st...

By: Nauktis

Soul Shards: Reborn (Alpha-1.2a-unofficial)

Custom spawners that the player can craft and has to fill it with the souls of f...

By: Moze_Intel

Statues (2.1.4)

Create statues out of various blocks

By: AUTOMATIC_MAIDEN, asiekierka

Shows active player effects (potions, etc) without opening your inventory!

By: bspkrs

Steve's Carts 2 (2.0.0.b18)

Steve's Carts 2 introduces a modular system where you can build a huge amount of...

By: Vswe

This mod allows you to move items between different inventories (machines and st...

By: vswe

Craft items by right clicking on a item frame made to craft the recipe inside it...

By: EdgarAllen

An enchanted forest dimension.

By: Benimatic (Ben Mazur)

Thermal Expansion (4.0.0B8-23)

Expanding Minecraft thermally - provides new options for automation and processi...

By: Team CoFH

Thermal Foundation (1.0.0RC1-17)

Does all the world generation for thermal expansion and other mods.

By: Team CoFH

TiC Tooltips (1.1.11)

A simple client-side add-on for Tinkers' Construct that adds relevant stats to a...

By: squeek

A little of this, a little of that, a lot of tinkering, and a lot of tools

By: mDiyo, fuj1n, ProgWML6, Sunstrike, Pillbox, boni

Addon for Tinkers Construct

By: mDiyo, fuj1n, ProgWML6, Sunstrike, Pillbox, boni

Too Much Loot (3.0.1.B22)

Allow you to customize the loot in dungeon chests and other world generated ches...

By: dmillerw

Too Much Rain (1.0.0-b5)

Allows server admins/players to customize how much time it is allowed to rain an...

By: dmillerw

Translocator (

Translocates stuff!

By: ChickenBones

Tubes (2.0.5)

Tubes aims to provide the best item transport and sorting solution using the awe...

By: Schmoller

Voxel Map (1.2.1)

Baisc Minimap plus a waypoint system and entity radar.

By: MamiyaOtaru

Waila (1.5.5)

What am I looking at. Displays tooltip on screen about the block infront of cros...

By: ProfMobius

Shows what blocks can be harvested with which tool and if you're currently holdi...

By: squeek

Wawla (1.0.7)

Shows status of tanks, horses, enchants, beacon levels, mob armor + held item, a...

By: Darkhax

Witchery (0.20.6)

Extending Minecraft with witchcraft.

By: Emoniph

Redstone Ether with some component items

By: ChickenBones


Updated Minecraft Forge (1230 > 1277)

Multiplied salination plant efficiency x8 (to prevent players from placing tons of them, since each block is a ticking tile entity)
Switched Ars Magica 2 to be optional & non-recommended (Random crashes with newer versions of Forge. New update requires API that we do not have permission to redistribute)
Removed SourceCodedCore & Beheaded (Both have been causing issues with auto-updating, and rendering crashes.)

Rolled back EE3 (0.2.369 > 0.2.365)
- To remove calcinator recipes in NEI, till feature is complete

Updated Flan's Content packs (4.7.0 > 4.9.0)
- Modern Warfare
- Simple Parts

Added Flan's content packs (4.9.0)
- Mecha Parts
- Nerf
- Titan
- WW2
- Ye Olde

Added MrTJPCore v1.0.3.5
Required for offline initial launch of Project Red. Most will not notice a difference, other than a slightly faster initial launch.

Replaced NEIPlugins-unofficial with NEI Integration.
This is a complete re-code of NEIPlugins with a more stable implementation into 1.7 - Some features will be missing initially, but are expected to all return at some point.

Fixed Minetweaker scripts not being loaded (Issue since v1.0.0.6 update)
Should resolve loads of issues / complaints about recipes & functionality

Fixed OreDictionaryConverter (the file uploaded to the server was corrupt. Replaced with non-corrupt version and swapped MD5
!note! If you still have issues with the mod not showing up, open up the atlauncher downloads folder, and remove the file "OreDictionaryConverter-1.6.0.jar" and then reinstall the modpack - the fixed version will be automatically downloaded.

Force-delete some of the mods that were removed in previous versions. Should prevent some of the stability inconsistencies seen in the previous two updates.

Added RemoteIO (1.8.1.B84)

Updated Simply Jetpacks (1.2.0 > 1.3.2)
- Added 3D armor models for the jetpacks. Many thanks to Cybercat and dand0 for providing a model. (There is a config option to switch back to the boring old flat jetpacks.)
- Added a configurable speed boost when sprinting while flying forward
- Adding or removing armor is now done using a crafting grid. This allows armored jetpacks to be auto-crafted. Note that removing armor will only properly return plating if done by a player.
- Removed armoring NEI handlers as they are no longer needed
- Emergency hover mode can be toggled by switching hover mode while sneaking
- Added /simplyjetpacks_switch (/sjs) command to switch emergency hover and chargers, and a config option to disable secondary actions when sneaking and pressing the toggling keys
- Sneaking while flying slows down sideways flight to half speed
- Jetpacks and Flux Packs are now on by default upon creation
- Sneak-right clicking a jetpack on a Zombie or a Skeleton will force it to wear and use it
- Fixed armored jetpacks absorbing much more damage than intended. This was making players invincible when they were also wearing other pieces of armor
- Fixed engine/hover controls not working when bound to mouse buttons
- Updated CoFH Energy API, and actually include the whole package this time *cough*
- RIP, resource pack authors
- Updated Capacitor Pack recipes for the new version of Ender IO
- Armor is now properly configurable by reduction amounts
- Fixed major bug in armor that could negate armor values
- Fixed energy HUD scale affecting other mod HUDs
Mipmapping is now disabled by default, due to crashes some users were having with it.

Updated Extra Utilities (1.2.0 > 1.2.1)
- Updated: Added support for new RF API interfaces
- Changed: Etheric sword is now used up when crafting (sadly needed to prevent dupe bugs)
- Changed: Raised RF cost of heating coil
- Fixed: Issue with mods calling for itemstack info without a defined player

Updated Botania (1.3.139 > 1.3.149)
Added two new Baubles, the Cloaks of Virtue and Sin. Their effects trigger when the player takes damage.
All non-ring baubles now render on the player, fancy!
Fixed flowers not ticking properly if the doDaylightCycle gamerule is set to false.
Fixed the Halo on the Flugel wings rendering 1.62 blocks higher than normal on other players in multiplayer.
Fixed the Rod of the Arcane Barrage crashing servers >_>
Fixed the Terra Shatterer and Elementium Shovel having not working if the player's reach is above 4.5 (with the ring of far reach for example).
Gave some more damage to the Rod of the Arcane Barrage.
[API] Added IBaubleRender.
[API] SubTileEntities now have an internal ticker.
[API] Updated version number to 24.
Added Alchemy recipes to break down Clay and Brick blocks.
Moved Terrasteel Armor hp boost values around so the amount is relative to the amount of materials used for crafting. Total is still 20.
The Tiny Potato now emits heart particles when it's right cli- ...what am I doing with my life?
Added the Assembly Halo, a portable crafting solution.
Adding lava to the petal apothecary turns it into a brazier/incinerator.
Changed Hydroangeas' recipe to use Cyan petals rather than Light Blue ones.
Fixed the Signal Flare item crashing if an invalid color is loaded somehow.
Hydroangeas are now more dilligent at picking up water blocks.
Renamed a bunch of rods so they all are in the same name scheme and theme.
[API] Added aditional SubTileEntity interaction methods. onBlockPlacedBy(), onBlockActivated(), onBlockAdded(), onBlockHarvested() and getDrops() (LiamEarle)
[API] Increased version number to 25.
Fixed Dedicated Server crashing.
Fixed a crash with The Spectator and the Helpful Villagers mod.
Fixed some entities not being named.
Fixed the Assembly Halo getting recipe events from mod blocks and creating cheaty recipes.
Fixed the Rod of the Unstable Reservoir not dealing player damage.
Livingwood can now support leaves. (SpitefulFox)
[API] Added a IFlowerlessBiome interface for biomes. (SpitefulFox)
[API] Increased version number to 26.
Added the Mana Lens: Flash. It makes fancy lights!
Botania Flowers now shift a bit depending on position similarly to vanilla flowers since 1.7. About time.
Fixed Botania slabs breaking lighting on adjacent blocks.
Increased the endoflame's radius by one block northwest so it's a proper centered square now.
The potion effects brews (and the tainted blood pendant) create now have semi transparent particles smilarly to beacons.
The Rod of Terra Firma now works with Podzol.
Tweaked the Assembly Halo so that the crafting table always faces the player when the item is equipped.
[API] Added getSubTileAsFloatingFlowerStack() to the internal method handler.
[API] Increased Version Number to 27.
Added some christmas spark. ARE YOU JINGLING YOUR BELLS YET?!
Fixed a major dupe with the Assembly Halo where right clicking a recipe would allow for more than one item to be crafted at once using only one set of resources.
Fixed the render for the flowers not randomizing the position in the Z axis like vanilla flowers do. It still randomizes in the Y axis unlike vanilla flowers because I think it looks good.
Sparks now properly check against how much space is left on the target block and don't try to put in more mana than available, actually making spark networks viable. You can all point and laugh now.
The Assembly Halo is now more forceful with checking the validity of a recipe. It can no longer craft recipes purely from memory (and allowing as a way to craft things that have been changed since)
The Mana Mirror now checks for the pool on update and has a backlog for calls inbetween. It also works cross dimension a lot better.
[API] Added getAvailableSpaceForMana() to ISparkAttachable. This is very important and breaks backwards compatibility. If anyone is using that interface please adapt ASAP.
[API] Increased version number to 28.
Just a small update to fix a major issue and a major annoyance.
Fixed a crash when placing a comparator next to a brewery.
Fixed flowers sometimes rendering as floating due to the Y position shift in the render.
I could have fit this on 147 but I only decided to do it later :V
Added support for Colored Lights. You can find it in the following blocks:
Glimmering Flowers
Floating Flowers (colored normal ones only)
Buried Petals
Sea Lanterns
Buried petals now emit a faint light.
Fixed mobs' pathfinding getting stuck in Flashes.
Fixed Dominant Sparks being able to pull from blocks other than Mana Pools.
Fixed Flashes dropping themselves.
Moved the following flowers to elven knowledge: Thermalily, Kekimurus, Heisei Dream, Orechid, Loonium.
Open Crates will now eject into the block below not only if it's an air block but also if it has no collision box. So yes, you can drop stuff on water now.

Updated AE2 (RV1 > RV2 Beta #7)
Bump channel to beta
#624 Fixes disabled features getting not disabled - thatsIch
#572 Fixes inventory validation for any kind of Player (enables automation via robots e.g.) - thatsIch
Sound improvements - TheJulianJES
Use player inventory to let NEI fill a recipe when it is not provided by the network - riking
#604 Fixes crash on Achievement - thatsIch
#593 Updating RF Integration to use version 1.7.10R1.0.2 - thatsIch
Fixes #639 Missing null check for people with disabled channels - thatsIch
Fixes #644 Several missing null checks when disabling huge chunks of the mod via config - thatsIch
Update ru_RU.lang - Adaptivity
Fixes #659 NPE on usage of the FZ sculpting tool - thatsIch
Fixes #663 NPE on disabled Facades - thatsIch
Fixes #666 vanishing microblocks with Immibis-Microblocks - yueh

Updated Ruins (13.8 > 14.6)
- No changelog found

Updated Carpenter's Blocks (3.3.3 >
Code refactoring. (argo49, lawremi)
Fixed torch/lantern not rendering base block display particles.
Fixed block destruction dropping Carpenter's block with invalid metadata.
Added proper pane (doors, hatch, etc) alpha rendering and new configuration option to disable.
Fixed plant in flower pot rendering on incorrect render pass.
Fixed blocks with custom sound types not producing step sounds.
Fixed invisible cover bug produced using Better Furnaces mod.
Fixed possible sound event crash (may fix Thaumcraft crash).
Fixed bed dye colors not applying correctly.
Added IWrappableBlock interface to API for better block control when being used as a cover. (Reika)
Fixed block step sounds not working correctly when other players walk on Carpenter's Blocks.

Updated QuarryPlus (2.0.0 > 2.0.1)
- no changelog found

Updated Random Things (2.2.2 > 2.2.3)
Added: Config options for the Bloodmoon Message and whether the bloodmoon respects the doMobSpawning rule
Changed: New textures for the energy distributors
Changed: Creative Sword is no longer able to destroy blocks
Fixed: Lapis lamps not lighting up without a player right clicking them on chunk reload
Fixed: Texture not found error on startup

Updated ProjectRED ( >
- FIX: Sickles harvesting grass blocks
- FIX: Bundled cable crash when moved by frame
- FIX: Decorative blocks having invalid harvest levels

Updated SSR (1.2 > RC3.1-B):
- Hotfix for Console Spam, added "Debug Logging" to config
- Added Previous features / fixes (Minus 'Hardmode' / Craftable Endstone)
- Added 7 achievements, fixed the redstone bug with the soul cages, started prep work for "The Old Ways" planned update. Optimized a ton of code for the soul shards, UnstoppableN (Coder) & Corvus Urro (Textures) joined the team
- Team Unstoppable Punishment merged Moze_Intels updated SoulCageTile class with ours (Nothing major changed)
- Added more achievements tied in with The Old Ways, started work on WAILA Support as well as condensing all achievement event handlers into one class file
- Waila Support isn't fully supported, still working on it, Project:Red, EnderIO wire/conduits work in activating / deactivating the Soul Cages (In EnderIO's case, you will need an uninsulated cable or Conduit Switch).

Fixed issue preventing OreDictionaryConverter from working properly.

Updated Thermal Expansion (4.0.0B6-16 > 4.0.0B8-23.jar)
- No changelog provided.

Updated COFHCore (3.0.0B8-36 > 3.0.0B9-71)
- No changelog provided.

Updated Thermal Foundation (1.0.0B3-8 > 1.0.0RC1-17)
- No changelog provided.

Updated Minefactory Reloaded (2.8.0RC3-591 > 2.8.0RC6-19)
- Too many changes to list.

Updated Hats Files to include all current hats.
- Prevents auto-downloading of new hats after launch.

Updated IchunUtil (4.0.0 > 4.1.3)
- No changelog found

Updated EnderIO ( >
- Added Dark Steel Ladder
- Added new Capacitor Banks
- 3 tiers
- Configurable level / io display
- Existing cap banks unchanged but are no longer craftable. Convert them to new version by placing in the crafting grid (power level is maintained)
- Added preferences for Ore Dictionary outputs for the SAG Mill and Alloy Furnace.
- Defaults to Thermal Foundation when available, see OreDictionaryPreferences_Core.xml
- Added config option to add Ore Dictionary entries and registered names to tooltips (default is off)
- Added support for increased Enderman Skull drops when using a TiC Cleaver or weapon with the beheading modifier
- Values adjustable in config. Default sets Cleaver = The Ender, Beheading = looting on The Ender
- Capacitor Banks can now be used to add the Flux upgrade to TiC tools

- #1378 Soul Vial filled in a Powered Spawner now produce identical item stacks to enable their use in auto crafting systems
- Ender Fluid Conduit filters and auto extract can now be used when in/out mode
- Updated implementation of RF API to send power to IEnergyReceivers that are not IEnergyHandlers
- SAG Mill no longer produces dusts for metals that are not available
- Corrected Experience Obelisk tooltip
- Improved recipe support for Thermal Foundation/Expansion in the SAG Mill and Alloy Smelter
- Painted items are now rendered with a border to make it easier to tell them from the paint source blocks
- Painted glow stone hardness increased to stop instant breaking
- Increased mining level of Dark Steel Pick so it can mine TiC Cobalt and Ardite ore (can be disabled in the config)
- Halved the skull drop chance when mobs killed by a 'fake player', such as killer joe (can be changed in the config)
- Added Soul Bound enchantment ID to the config
- Dark Steel Pick will now apply the obsidian efficiency boost on all hard blocks (can be changed in the config)
- Crafter can now be configured to buffer either single items or item stacks
- Dimensional Transceiver can now be configured to buffer either single items or item stacks
- Added 'show range' button to Attractor Obelisk

- #1268 Capacitor bank not honoring input redstone settings
- #1285 Ender Rail can no longer be rotated as the forge rotation code was messing with my bits
- #1285 Ender Rail not adjusting the direction of RC locomotives when required
- #1297 EnderLiquidConduit writing excessive warning messages
- #1333 Sound locator sometimes creates thousands of entities per frame
- Sound locator entities not being rendered in some cases
- #1335 Dimensional Transceivers not saving channels after server restart
- #1336 Soul Binder - Ghost Block
- #1339 SAG Mill grinding balls reducing return rate for bonus outputs
- #1347 Capacitor Bank energy duplication bug
- #1348 Item conduits not connecting to tesseracts in receive only mode
- #1351 Travel Anchor: Item needs to be added before text is displayed
- #1354 ME conduit always connected regardless of visual state
- #1357 Power Conduits replaced by growing tree's
- #1361 Enlightened Fused Quartz is not blast resistant
- #1366 Powered Spawner doesn't remain active when chunk loaded
- #1371 Farming Stations don't harvest third/top block of sugar cane or cactus
- #1373 Fluid Tank accepts fluid regardless of configuration
- #1383 Travel Anchor crash
- #1384 Disabling one side of machines disables the opposite side as well.
- #1401 Crash when opening Vat GUI
- RF Tools not charging in Killer Joe until he has attacked something
- Farm and Dark Steel Axe where having non target trees with adjacent log blocks

- #1413 Added support for Dense Ores in SAG Mill and Alloy Furnace
- #1029 Add lock buttons to farm seed slots

- #1209 Add API interface to allow forced connection of redstone conduits
- Added IMC support for defining if a block or tile entity should be connected to by insulated redstone conduits

- #1409 Energy conduit and capacitor interaction bug
- #1412 Null pointer Exception in console
- #1421 Capacitor bank wont pull energy from a dim. transceiver
- #1423 Crash using 'show range' button in aversion / attractor obelisk
- Fixed infinite power bug

- Killer joe can now have its sword extracted
- Killer joe will now update its render properly when a sword is added/removed

- Update version to prevent other RF API versions loading instead of EnderIO's
- Fix right clicking redstone color buttons not making the clicky noise
- Fix farm crashing when using the IO config

- Add Buffer. Comes in 4 types: Item, Power, Omni, Creative.
- Used to be a small inventory/power storage with a large throughput.
- Can be used to "transform" between different conduit types.
- Creative buffer will pull/push infinite items/power.
- Can be painted and has connected textures with Chisel.
- #32 Add connected photovoltaic panels. Will now form a multiblock and generate/emit power as a cohesive unit.
- Add default recipe for the "Repair" enchant from Thaumcraft

- #1456 Wireless Charger can be deactivated with redstone

- Fix obelisk hovering item being stuttery
- #1447 Capacitor bank render glitch when restitching textures
- Fix obelisk bounds
- Fix soulbound enchant being missing when ID set to -1
- #1466 Fix travel anchor teleport being one block off in certain directions
- #1436 Fix crash when painted block placed at y=0
- #1489 Fix farming station trying to harvest certain non-bush blocks above berry bushes
- #1500 Fix dupe bug with infernal mobs and killer joe
- Fix small capacitor bank bug causing 2x as much power to be pulled as expected in some situations
- #1501 Fix travel anchor dropping in creative
- #1445 Fix cap banks refusing to be set to input mode when connected to certain blocks
- Fix crash when tons (thousands) of cap banks edited at once.

- Remove debug spam from photovoltaics

- Add Buffer. Comes in 4 types: Item, Power, Omni, Creative.
- Used to be a small inventory/power storage with a large throughput.
- Can be used to "transform" between different conduit types.
- Creative buffer will pull/push infinite items/power.
- Can be painted and has connected textures with Chisel.
- #32 Add connected photovoltaic panels. Will now form a multiblock and generate/emit power as a cohesive unit.
- Add default recipe for the "Repair" enchant from Thaumcraft

- #1456 Wireless Charger can be deactivated with redstone
- Add support for old and new chisel versions
- Add farming support for cocoa (hilburn)
- Add farming support for mana beans - disabled by default (hilburn)
- Add farming station support for giant mushrooms (hilburn)
- Add a percentage tooltip to the grinding ball remaining bar
- Farm axe detection should now support most modded axes
- Add ExNihilo recipes to SAG mill default recipes (MatthiasM2)
- Add "modes" for SAG mill bonuses, allow you to disable the main output bonus (MatthiasM2)
- Add whitelist for hoes supported by farming station
- #1490 Add SAG mill recipe for charged certus quartz crystals

- Fix obelisk hovering item being stuttery
- #1447 Capacitor bank render glitch when restitching textures
- Fix obelisk bounds
- Fix soulbound enchant being missing when ID set to -1
- #1466 Fix travel anchor teleport being one block off in certain directions
- #1436 Fix crash when painted block placed at y=0
- #1489 Fix farming station trying to harvest certain non-bush blocks above berry bushes
- #1500 Fix dupe bug with infernal mobs and killer joe
- Fix small capacitor bank bug causing 2x as much power to be pulled as expected in some situations
- #1501 Fix travel anchor dropping in creative
- #1445 Fix cap banks refusing to be set to input mode when connected to certain blocks
- Fix crash when tons (thousands) of cap banks edited at once.
- #1416 Fix advanced item filter not matching some bees properly (hilburn)
- Fix obelisk hovering item rendering being broken in fast graphics mode
- Fix grinding ball duration bar not rendering sometimes
- Fix fill gauge connecting on creative capacitor banks

- Fix farm not using hoes once they are damaged (hilburn)
- Fix broken mana bean config (hilburn)

Updated Forestry ( >
INFO: Updated to Buildcraft 6.2.1 API. (mezz)
FIX: Make tree farms pick up entities up to the world height. (Issue #282, mezz)
FIX: Fix watered farms not replacing flowing water. (mezz)
FIX: Fix hives dropping ignoble drones, which shouldn't exist. (mezz)
FIX: Don't pollinate decorative vanilla leaves. (Issue #326, mezz)
FIX: Fix infinite loop on server when bee housing is full. (Issue #336, mezz)
FIX: Raintank - wrong biome message in correct biomes. (Issue #342, mezz)
FIX: Fix AbstractMethodError from Chat Commands. (Issue #343, mezz)
FIX: Fixed soil detection multifarm trigger. (Issue #338, mezz)
FIX: Fix various trees growing wrong wood. (Issue #344, mezz)
FIX: Fix Pipette not depositing liquid. (Issue #345, mezz)
FIX: Fix a Backpack deletion/duplication bug. (Issue #352, mezz)
FIX: Forestry stained glass was not silk touchable. (Issue #357, mezz)
FIX: Various Worktable fixes. (Issues #356, #359, mezz)
FIX: Fix missing Analyzer Crafting recipe. (Issue #362, mezz)
And many other minor fixes, code improvements and optimizations from mezz, CovertJaguar, and MysteriousAges.

Updated Gendustry ( >
Updated to BC 6.2.0
MJ support removed
Updated to Forestry 3.3.0

Updated Hardcore Ender Expansion (1.6.6 > 1.6.7)
- New mechanics for the Dungeon Puzzle and Fire Fiend (see changes)
- Brand new mechanic - Curses!
- New items - Spectral Tear, Living Matter
- Several new achievements

- Dungeon Puzzle is now back, and completely redesigned - including the Fire Fiend boss fight!
- Compendium texts are now in language files, making translations possible (might make a new translation website for that)
- Significantly sped up mod startup, especially with many other mods installed
- Using AT instead of reflection (performance improvements)
- Outdated Forge is no longer supported, use 10.13.2.* or newer

- Void Chest rendering in the Ender Compendium fixed
- Dungeon Towers should no longer spawn inside Biome Islands
- Fixed Dragon Essence Altar pedestal crash with unenchanted items
- Fixed rare crash with portal particles
- Fixed Decomposition Table blacklist occasionally yielding nothing with multiple recipes
- Custom spawners no longer function after moving them
- Mining Spots in Burning Mountains were heavily optimized and should no longer cause unnecessary recursion

Updated Modular ForceField System ( >
- No changelog found

Updated Resonant Engine ( >
- No changelog found

Updated Buildcraft (6.2.2 > 6.2.6)
* [#2248] Relicense BuildCraft API under MIT (asie)
* [#1923] Quarry chunkloading can now be disabled (asie)
* Updated translations: Japanese (tokoku-11), Portuguese (al-myr), Slovak (leSamo), Taiwanese (unoya)

* [#2275] Crash with ChickenChunks (asie)
* [#2274] Builder requirements list only gets loaded when power is supplied (asie)
* [#2271] Combustion Engines cannot be fixed with wrench (asie)
* [#2197] Stripes pipes do not pick up water and lava (asie)
* Broken gate rendering for ItemStacks with color multipliers in slots (asie)
* Quarries drop a frame block when broken (asie)

* [#2290] 6.2.2 Regresion: Pipes don't connect to quarry (asie)

* [#2288] Heavily optimized Zone Planners (both in CPU and network usage) (asie)
* [#2270] Blueprint Libraries now refresh on GUI open (asie)
* Pipes can now be colored with any tool implementing the Forge recolourBlock API, for example IC2 Painters or AE2 Color Applicators (asie)
* Pipes can now have their color bleached with a water bucket (asie)
* List buttons now have descriptive tooltips (asie)
* Huge improvements to Robot rendering, especially at night (ganymedes01)
* Translation updates: German (Vexatos), Slovak (leSamo)

* [#2298] Lists do not save settings (asie)
* [#2295] The Tank runs the onBlockActivated() also on the client side (asie)
* [#2289] Blueprints over ~32k do not work (asie)
* [#2243] Builder excavation broken (asie)
* Fluid blocks not autodetected correctly by Builder (asie)
* IFluidContainerItem logic broken (asie)
* Invalid coordinates for FakePlayers (asie)
* Mining Well, Quarry and Spring sounds not restored since 4.2.2 (asie)
* Minor blueprint bug (asie)

* Better color choice for Blueprint Library GUI (asie)
* Further preparations for BuildCraftCompat (asie)
* More detailed builder error messages (asie)

* Updated to the new Redstone Flux API (asie)


This update will COMPLETELY RESET YOUR QUARRY WORLD, since the mod related to it was updated. Make sure you have removed anything of value from the world before updating. As with any update, you should BACK UP YOUR WORLD before updating.

Changed options:
Changed installation and update messages to improve clarity.
Changed warning messages for FastCraft and WAWLA to improve clarity.
The "hats" and "reports" directories are purged on update
Gravestone mod was removed - openblocks gravestones now provide death-gravestone functionality.
Slimevoid's "Wireless Redstone" mod was removed - Wireless Redstone CBE should be an adaquate replacement. The mod is still listed under optional mods for those who still want to keep the old version.
The in-game-wiki mod notifications are now disabled.
Enabled Enhanced Portals particles
Un-nerfed vanilla fishing rods

"beheaded" and "SourceCodedCore" are no longer required mods. Note that if they remain installed on a server, they will still be required on the clients.

"BspkrsCore" is no longer a required mod - and will not be installed if no child mods are installed

Updated Forge from to and required libraries to matching versions

Updated FastCraft MD5 to reflect new version: 1.11


Advanced Genetics 1.5.6 > 1.5.7:
- [FIXED] Infinite Health issue
- [FIXED] DNA Breeder issue
- [FIXED] DNA Insulator ISidedInventory issue

Another One Bits The Dust 2.3.1 > 2.3.5:
- Added Applied Energistics 2 support (Quartz Grindstone)
- Added NetherOres support
- Added Modular Systems support
- Fix items with glint not having glint
- Fix server startup crash
- Fix a few corner cases where AOBD would find an ore that isn't actually there and crash
- Added Hydraulicraft support
- Fix IC2 recipes yielding the wrong type of tiny dust pile.

ArmorStatusHUD 1.27 > 1.28:
- fixed tooltip messages
- removed dropbox URLs

BSPKRS Core 6.14 > 6.15:
- fixed tooltip messages
- updated mappings
- removed all dropbox URLs

Aroma1997's Dimensional World >
- Complete rewrite, so a lot of things changed, too many to count here.
- Also many many many bugs fixed. (Also too many to count here).
- Fixed bug with vanilla ores not spawning in the Mining World.
- Added Option for adjusting OreDensity.

Baubles >
- api cleanup (closes #80)
- now you won't lose items in bauble crafting grid when switching back to vanilla inventory
- Update to Forge 10.13.2+
- possible fix for baubles dropping near player spawn location instead of at where he died.

Biomes O' Plenty >
- Too many changes to list.
- Notable changes are fixes to localization and blockstates

Botania r1.3-137 > r1.3-139:
- Added the Rod of the Arcane Barrage. The thing from the last update.
- Fixed BuildCraft gates not being localized. (sb023612)
- Fixed the Petal Apothecary consuming water bottles and added support for Forge IFluidContainerItem. (ganymedes01)
- Made the color for the floating island texture a bit more saturated. (Yulife)
- The shedding pages now properly use the world instance for creating entities. Should fix crashes with Fossils & Archeology. (SoundLogic)
- "Added" a new item that works but is creative only for now, I'll work on it some more later >_>
- Added a proper, registered dependency on Baubles. Only took over 100 versions to do it /o/
- Fixed dreamwood not going to the right page when shift-right clicked with the lexicon.
- Fixed the color of Rainbow bursts and Gaia Spirits not changing in Mystcraft ages.
- Fixed the Rod of the Skies and Hells not showing a mana bar.
- The enchanter will now always properly reset the pylons' particle emitting status.

Buildcraft 6.0.18 > 6.2.2:
* Pipe improvements!
* Clay Transport Pipes - insertion pipes, now in official BC!
* Diamond Liquid Pipes - sort liquids.
* Emerald Liquid Pipes can now filter liquids as an option.
* Sandstone Kinesis Pipes, which offer more throughput but do not connect to machines.
* Rebalanced liquid pipe capacities.
* Charging Table - charge RF items with lasers!
* Engines do not explode anymore! They now overheat - hit with a wrench to fix! (Explosions can be restored via config)
* Huge networking code improvements!
* Major rewrite of networking - instead of 3 networking subsystems, we now only use one.
* Small improvements in packet size.
* Quarry changes!
* Quarries and Mining Wells now dynamically calculate the energy required to break a block based on its hardness.
* They also render a fancy block breaking animation when breaking a block.
* Quarry arms move slower in rain, unless the rain is covered by a roof.
* Stirling engines can now burn paper at 1 RF/t.
* Engine centipedes are back! You can now connect engines to each other.
* Improved error messages for Schematics (CovertJaguar)
* OreDictionary support for almost all BuildCraft recipes (ganymedes01)
* Robot Miners respect BlockBreakEvents now (useful for MCPC+/Cauldron)
* Updated RF API to latest version (discerns between Providers and Receivers)
* New APIs for modders:
* IEngine - send energy between engines!
* IHeatable - control the heat of a block!
* If you set fullBoundingBoxLadders to true in forge.cfg, you can climb Mining Well pipes now!
* Minor optimizations via IntelliJ code coverage tools.
* Shift-hover over more advanced pipe items to get additional tips.

* [#2236] Tanks consume water bottles and don't support IFluidContainerItem (asie)
* [#2225] Crash with blueprints (asie)
* [#2222] Add support for Blocks that use a color multiplier for rendering (nulano, asie)
* [#2218] Can't dismantle Landmarks (Gyro)
* [#2213] Message for receiving an invalid IMC is not formatted (asie)
* [#2210] Crash when changing dimensions with robots (asie)
* [#2208] Server-side crash when opening BuildCraft list (asie)
* [#2199] Pipes call interface methods on invalid tiles (asie)
* Fix builder packet spams (asie)
* Fix gate powering causing crashes (asie)
* Fluid pipe multipliers now respect fixing the travel delay as well (asie)
* **Important severe blueprint bugfix! Server admins - this is SERIOUS! Update!**
* [#2250] Duplication bug with BuildCraft tanks (asie)
* [#2246, #2244] RF API update causing serious issue - update reverted (asie)
* [#2241] Server crashes and world state corrupted because of Robot Trigger (asie)
* [#2234] Facades added through IMC only allow crafting of first metadata
* Fix API versioning, we're following semver for the API now! (asie)
* Many small bugfixes found via IntelliJ's code coverage tools (asie)
* Un-nerf Mining Wells (asie)
* [#2257] Regression: some RF engines do not connect to wooden power pipes (asie)
* [#2253] NPE in fluid container checking can crash servers (asie)
* Added missing Charging Table recipe (asie)

Cerpenter's Blocks 3.3.2 > 3.3.3:
- Fixed slope corner orientation bug.
- Fixed bug preventing sneak-click slope placement.

COFH Core 3.0.0B6-32 > 3.0.0B8-36:
(No changelog found)

EnchantingPlus 3.0.1 > 3.0.2d
- Restructured the configuration file.
- Added configuration options to change the hardness of the table.
- Added configuration option to change the blast resistance of the table.
- Added configuration option to change what particles the table spawns.
- Added configuration option for the table to completely ignore the type of item being enchanted, allowing for all items to be enchanted with any enchantment.
- Intentionally disabled the update check system, this will be re-implemented at a later time.

EnderIO >
- #779 Added solar upgrade for DS helm
- #1098 Added Soulbound enchantment. Items with this enchantment will not be dropped when the player dies
- Added send/recieve item filters to the Dimensional Transceiver
- Added 'Capture Mode' to powered spawners to allow automated filling of Soul Vials
- Added white/black lists for paint sources for the Painter. Thaumcraft silverwood/great wood planks whitelisted by default. See PainterPaintSources_Core.xml for details.
- Added support for transparent facades. Facades that are not opaque will not stop conduits rendering

- #1257 Upgrading Dark Steel items with capacitors now increases the amount of damage absorbed by power as well as the amount of power stored
- #900 New texture for quite clear glass block
- #1011 Shift-clicking armor from a Capacitor Bank's charge slots will re-equip the item if possible
- #1320 Charged Certus Quartz Ore now produces charged rather than normal certus quartz in the SAG Mill
- Increased max stack size for Soul Vials and Broken Spawners to 64
- Reduced amount of powered stored in wireless charger from 1 mil to 200k

- #1254 Add method for tools to control hiding of facades
- For this, a new API has been added, containing ITool
- Added support for a large number of new IMC messages. Details in crazypants.enderio.api.IMC

- Increased range of Aversion Obelisk and lower power use to tier three upgrade
- #1261 Add max level configs for XP obelisk, killer joe, and soul binder
- Added Thaumcraft Warded blocks to the default teleport black list
- #1272 Number of items required for each enchantment level in the Enchanter can now be set in the config
- Added config option to disable Dimensional Transceiver

- Fix outer corners on connected texture blocks not being metadata sensitive when they should be
- Fixed coolant tooltips
- #1266 Certain types of blocks can't be repainted
- #1273 Farming Stations not accepting enough power to keep up
- #1284 Spawner not working when chunk loaded
- #1280 The Ender Sword holds 1m RF but only shows 100k
- #1298 Painted Blocks for biome specific Blocks render grey
- #1300 Farming Station won't take MFR Rubber trees
- #1312 Incorrect number of items used in Alloy Smelter recipe
- #1313 Solar arrays cause an immense amount of packets to be sent
- #1310 Crash using existing item filter

Ender Utilities 0.3.4 >
- Fix Elite Ender Pearl not dealing damage
- Fix (especially) Elite Ender Pearl putting the player inside ground/blocks when moving fast. (Something strange going on with the vanilla MovingObjectPosition ray tracing with this one...)
- Add: Elite version of the re-usable Ender Pearl: mounts the player, aka. carries the player with it while flying (idea by xisumavoid)

Enhanced Portals 3.0.7 > 3.0.9:
- Entity rotation with a module manipulator installed, but no rotation module.
- Odd looking slider on the colour tabs.
- Can now change UID from saved destinations in the dialing device
- OpenComputers API updated to 1.4
- Fixed item duplication glitch
- Use Nanobrush settings as defaults in dialing device
- Fixed Facade Sync issue with a portal built inside 2 chunks
- Fixed NEI disappearing when taking a portal between dimensions

Factorization >
A copy of this changelog is now located INSIDE the mod itself! Whoah! It's like a whole new mod!
They told me not to feed the Greg. I fed the Greg. Hopefully there won't be any strange consequences?
Hopefully made the pocket crafting table less laggy
Hopefully fixed AT verifier issues
Just polishing & bugfixing.
Shifting goo into the void will return it to you; use this to recover goo that is inconvenient to break
Goo now expands twice as quickly, and punching it removes a larger area
Using goo in creative mode should behave better
Creative-mode players can spread goo up to 1024 blocks
Fixed z-fighting at certain camera angles
Shows a bounding box in the tool tip
Clicking on a screwpump with a fluid container will drain its buffer into the container
Pumps faster
Uses a bit less power
No longer floods for free
High-fired sculptures that were glazed with a block that was since removed (or with those old glaze textures) can have a new glaze applied for free
Raw glazes have colors that are actually random rather than just varying shades of red.
The nametag buff can no longer be applied infinitely
Shift-clicking an otherwise blank servo rail with an LMP will remove the color
Screw pump's max pump height is now 12 instead of 7
Better format for the half-hour time reminders

Forestry >
- NEW: Added Apatite, Tin, Copper, and Bronze Storage Blocks (MysteriousAges)
- NEW: Add Fireproof Gene to Trees (Issue #287, mezz)
- INFO: Update Buildcraft API to 6.1.x (Issues #84, #302, and #309, mezz)
- CHANGE: Use BuildCraft's "Has Work" trigger instead of Forestry's (Issue #312, mezz)
- FIX: Decorative leaves should not pollinate (Issue #326, mezz)
- FIX: Centrifuge dupe bug (Issue #325, mezz)
- FIX: Raintank fills in Desert biome (Issue #306, mezz)
- FIX: Fruits on leaves do not ripen (Issue #300, mezz)
- FIX: Default Farm Logic disappears with smaller circuits (Issue #303, mezz)
- FIX: The MultiFarm won't place dirt (Issue #288, mezz)
- FIX: Crash from Disabling Arboriculture (Issue #283, mezz)
- FIX: Crash on viewing the name of research notes from 1.6.4 (Issue #280, mezz)
- Plus many more...

Gendustry >
- Updated to BC 6.2.0
- MJ support removed

Hardcore Ender Expansion 1.6.5 > 1.6.6:
- New Enchanted Island biome variation - Laboratory
- New blocks - Laboratory Obsidian, Laboratory Glass, Laboratory Floor, Laboratory Stairs
- New items - Obsidian Fragment, Obsidian Rod, Auricion, Energy Wand Core, Energy Wand
- New mob - Endermage
- New icon background in Ender Compendium (golden outline = all fragments unlocked)
- Ender Compendium now contains all Charm recipes
- Ghost Amulet has to be purified using Dragon Essence Altar
- New creative tab for Charms
- Obsidian, variations and stairs are craftable

- Redesigned some elements in Ender Compendium, it is much faster and easier to use
- It is no longer required to sneak while pressing Ender Compendium key to open object that is being looked at
- Compendium prices get higher the further you go, improved balance of prices and discovery rewards
- Changed Energy chunk size in the End, current Energy levels will reset
- Dragon Essence Altar no longer adds new enchantments, it just repairs and improves existing enchantments
- Updated tables to use Energy, currently only Decomposition Table is available
- Minor tweaks and refactoring (new type of Endstone Blob, Ravaged Dungeon improvements...)

- Loot chests would not spawn variable damage items with damage 0
- Many Charm Pouch fixes - drop crash, slot change, activation issues, charm order
- Charm of Magic Defense had wrong recipes
- Charm of Haste is now calculated correctly
- Compendium tooltip depth fix
- Fixed Homeland Endermen crashing when spawned using the egg
- Fixed uncommon NPE crash in Compendium NEI integration
- Fixed (worked around) AM2 crash with Homeland Endermen
- Fixed rare crash in Endstone Blob generation (decoration and fall populator)
- Important fixes with Enhanced TNT - interaction with nearby explosions and missing particles, and exploding when destroying trapped one in creative mode

Mine & Blade: Battlegear 2 >
- Fixed /mud command not displaying changelog screen
- Added firing arrows from a quiver in a dispenser
- Fixed ender arrows applying too much damage with feather falling boots
- Fixed english locals (consistency with vanilla items)
- Changed gui buttons placement (vertical, with NEI support)
- Fixed player inventory update when switching with buttons
- Made M.U.D changelog screen accessible while it is checking for updates
- Wooden shields can now be used in furnace as fuel
- Fixed previous known issue with arrows

Modular ForceField System >
(No changelog found)

Practicalities 0.2.5 > 0.5.0:
- Added the Partitioned Crate
- Added Filter Cards. 3 levels currently available, and their main use is on the Partitioned Crate.
- Added Light Dust & Crystalized Light
- Added Hardend Iron
- Added the Nom-o-Tron (Auto Feeder)
- Added a Practicalities Tab to the Creative mode menu
- The Sitis Stick should reset the rain timer
- Possible fix for the duplicating items/xp with the magnet
- Fixed the Wither Farm not being recognized as a valid multiblock structure
- The Imbued Tool and Sword can no longer take damage
- More bug fixes than I can remember right now
- A few secret things.
- Known Issue: The Filter Cards require an actual item. I will be fixing that to work as expected.
- Known Issue: Wither farm can duplicate item when you shift+click
- Known Issue: Partitioned Crate won't honor the filters when you shift+click

Project RED >
- CHANGE: Updated ComputerCraft API
- FIX: Computercraft OpenPeripherals crash
- FIX: Pipe crash
- FIX: Pipes corrupting item data
- CHANGE: Many recipes now use Ore Dictionary
- FIX: Cage lamp recipes creating Fallout lights
- FIX: Router Utility server crash
- FIX: Very rare pipe client crash
- FIX: ForgeMultipart auto download
- CHANGE: Drastically reduced network packet size for pipes
- FIX: Startup crash due to dependencies
- FIX: Sickles not harvesting correctly
- CHANGE: Various performance optimizations and such
- ADDED: ColoredLights compatability.
- CHANGE: Lights can now sit on hollow frames
- CHANGE: Framed wires can now connect behind things like lights
- FIX: Ore dictionary recipes for red alloy

QuarryPlus > 2.0.0:
No changelog found

Railcraft >
- INFO: Updated BC API to Buildcraft 6.1.7-6.1.8
- INFO: Updated Thaumcraft API. (thanks to jsteenbeeke for making this easier)
- NEW: Added Force Track Emitter, uses Charge to project energy tracks. (Patron Milestone Complete!)
- NEW: Added Flux Transformer (Yopu, CovertJaguar)
- NEW: Added Track Layer and Track Remover. (Yopu)
- NEW: Added three new Crowbar exclusive enchantments: Wrecking (bonus damage), Implosion (Creeper bonus damage), Destruction (wide area deconstruction of blocks). (WoodStone, CovertJaguar)
- NEW: Added Metal Lanterns. (WoodStone, CovertJaguar)
- NEW: Added Copper, Tin, Lead, and Steel Stairs and Slabs
- NEW: Added Copper Plates.
- NEW: Added Analog Controller Box. (wooky)
- NEW: Hitting a Signal with a Magnifying Glass will tell you what aspect it is, for those people who can't see the colors. (liach, CovertJaguar)
- NEW: Added Admin Steam Producer, creative only, produces infinite Steam. (Yopu)
- NEW: Added Admin Feeder Unit, creative only, produces infinite Charge. (Yopu)
- NEW: Thaumcraft Alumentum can be used as a Blast Furnace fuel. (Yopu)
- CHANGE: MJ API replaced with RF API. (CovertJaguar, adudney)
- CHANGE: Information reported by the Electric Meter has been improved.
- CHANGE: Poor Ore now produces two Nuggets.
- CHANGE: Increase Lapotron Loader Upgrade added storage to 5M and decrease the max to six upgrades.
- CHANGE: Improvements to the Metals Chest algorithm, now better spreads the computation over multiple ticks and will convert Nuggets, Ingots, and Blocks directly to their RC equivalents in addition to condensing them.
- CHANGE: Make Anchor/Sentinel pairing more flexible (order of pairing no longer matters) and add more error messages.
- CONFIG: Added Anchor Debug config option, enabling it will spam you with information about ticking anchors.
- CONFIG: Added a config multiplier for controlling how efficiently Steam Locomotives use fuel.
- API: Electricity package was updated to allow usage tracking of charge.
- API: Add Rock Crusher Recipe InterModComm message. (genymedes01)
- FIX: Fix Emblems for Electric Locomotives (Issue #365)
- FIX: Fixed some issues with Item/Entities falling on Rock Crushers.
- FIX: Fixed Rock Crusher death messages, added several new death messages to other damage types.
- FIX: Fix Firestone render glitch when not using fancy rendering. (viliml)
- FIX: Possible fix for Locking Tracks getting out of sync for some users.
- FIX: Possible fix for code optimizer issue with walls.
- FIX: Fixed Anchor/Sentinel pairing displaying the wrong messages due to client/server differences.
- FIX: Supported vanilla cart entities are now properly replaced with Railcraft's implementation on use. (many thanks to Yopu!)
- FIX: Fixed crash when disabling the Locomotive Module.
- FIX: Steam Oven textures should render correctly again. (Yopu)
- FIX: Fix metal blocks and nuggets to actually return null when disabled. (Issue #338)
- FIX: Add deconstruction recipe support for Hopper Cart and Furnace Cart. (Yopu)
- FIX: Fix Firestone repair recipe dupe bug. (Yopu)

Random things 2.1.5 > 2.2.2:
- Fixed: The Online Detector crashing when directly powering for example a trap door
- Changed: You can now use any Resource Location as a background for the options menus, for more information on how to do this visit the Custom Backgrounds Curse Forge page. (One of my 1.8 mods)
- Added: While holding a position filter you will now see a purple outline around the block its targeting
- Added: Class Name to /rt analyze
- Added: Bloodmoon Sensor to detect the bloodmoon
- Added: Ritual using the Bloodstone to force a bloodmoon for the next night
- Fixed: Obsidian Sticks not being compatible with WR-CBE
- Changed: Spectre Glass Texture
- Changed: The occurence of a bloodmoon will now persist through world reloads
- Added: Energy Distributors
- Added: Bloodstone
- Added: A config option to make bloodmoon spawned monsters vanish at the end of the night (Disabled by default)
- Added: Config option for the environmental fog in the spectre dimension
- Changed: Added Spirits to the MFR Safari Net blacklist
- Update: zh_CN.lang
- Fixed: Client Crash while looking at an invalid biome capsule
- Fixed: The Bloodmoon light tint being more pink then red on higher brightness settings
- Fixed: Souls spawning for non player entitys
- Fixed: "doMobSpawning" not being respected by a Bloodmoon
- Fixed: Gintos being completely consumed instead of emptied
- Added: Config Option for the visual effects of the Bloodmoon
- Added: Spectre Glass (Solid for Players, Not Solid for monsters)
- Added: Gintos (A way to revive other players)
- Changed: You can't sleep during a bloodmoon (Configurable)
- Fixes: Spirits not respecting looting
- Fixes: "/rt setBiomeCapsule" being able to set biome capsules to invalid ids.
- Fixes: Crash with Biome Capsules
- Fixes: Crash with a Wireless Lever
- Fixes: Souls not despawning after a player respawns
- Update: zh_CN.lang
- Update: ru_RU.lang
- Added: "Bloodmoon Event" An event that has a chance of happening at night that increases enemy spawn rates & monster limits and makes them spawn closer to you. Visually it tints the moon, the sky and light red.
- Added: "/rt bloodmoon" Will force a bloodmoon next night.
- Added: "/rt analyze" Gives rudimentary internal information about the item you are currently holding
- Changed: Players should get teleported back into their spectre cube faster if they somehow leave it.
- Fixed: Still being able to destroy Spectre Blocks using the Wither
- Fixed: Obsidian Sticks not compatible with the WR-CBE ones
- Fixed: Name of Tilled Fertilized Dirt in WAILA
- Fixed: Whitestone not charging
- Updated: zh_CN.lang
- Added: Op Spectre Key
- Added: Duration parameter to the Notification Interface & the "/rt notify" command.
- Improved: The amount of time notifications are displayed should be much more consistent.
- Changed: Operators can now move freely in the Spectre Dimension
- Fixed: Color of spectre key particles
- Fixed: Explosion Resistance of Spectre Blocks
- Fixed: Void Stone texture
- Fixed: Crash while using a wireless lever
- Fixed: When Hardcore Darkness was enabled the wither darkening would "invert" the light
- Fixed: Spectre Blocks pick block
- Fixed: Console Spam while locking gamma
- Internal: Improved Message System
- Updated: zh_CN.lang

Resonant Engine >
(Too many changes to list)

Tubes 2.0.4 > 2.0.5:
- Updated Buildcraft support to 6.1.5+
- Previous versions of Buildcraft are not supported.
- Added Portuguese(pt_BR) translation by LorenzoDCC
- Added Russian (ru_RU) translation by Adaptivity
- Fixed crash if a tube is destroyed while a gui is open
- Fixed crash if a liquid does not have a defined texture

Openblocms s495 > s513:
Unknown changes.

Compact Machines 1.12 > 1.13:
- This is mostly a bug fix release.
- More fixes for running without Mekanism installed.
- Allow other items to be used to enter CMs
- Think Modular Powersuits.
- Removed all but one of the 'Unable to lookup' warnings.
- Mod compatibility fixes for Project Red and EnderIO
- MEConduits do not crash when changing the cable settings anymore
- Interface Data is being copied when entangling a machine, preventing bundled cables from updating properly

Biomes O Plenty >
No changelog found



Code Chicken Lib
Chicken Chunks
Ender Storage
Not Enough Items
Forge Multipart
NEI Addons
Thermal Expansion 4.0.0B6-16
Big Reactors 0.4.0rc11
AsieLib 0.3.4
Tinkers Construct 1.7.1c
Tinkers Mechworks 0.2.10
Ender IO
Open Mods Lib 0.6-snapshot-263
Open Blocks 1.3-snapshot-495
Morpheus 1.5.26
Carpenter’s Blocks 3.3.2
Ore Dictionary Converter 1.6.0
Blood Magic 1.2.1a-1
Botania r1.3-137
Mine Tweaker 3 3.0.9C
AOBD 2.3.1
Soul Shards: Unofficial 1.2a
Flans Mod 4.8.0
Simple Parts-Content Pack 4.8.0
Modern Warfare-Content Pack 4.8.0
SourceCodedCore 0.5.0
Beheaded 0.3.0
Pam’s HarvestCraft 1.7.10c
Grave Stone 2.10.2
Ender Tech
Fox Lib 0.6.0
Galacticraft Planets
Galacticraft Core
Micdoodle Core
Framez 0.2-12
Compact Machines 1.12
Fluxed Trinkets 1.0.54
Aroma1997 Core
Aroma1997 Dimensional World
Better Chests
BiblioCraft 1.9.1
Extra Utilities 1.2.0
Immibis Core 59.0.4
Mine & Blade Battle Gear 2 Bullseye
Hardcore Ender Expansion 1.6.5
Equivalent Exchange 3 0.2.369
Tails 1.2.3
Solar Flux 0.4c
ComputerCraft 1.65

Beheaded 0.3.0a
Mekanism Generators
Mekanism Tools
Tails 1.2.3
SourceCodedCore 1.0.0b

Down Dated:

Changed Mekanism to display RF.
Added recipe to fix Iron Frames recipe from Framez.
Added recipes to make spawn eggs for ars magica.

Regenerate SSR config and check enchant id.
Down graded ProjectRed as some computers had issues with the lighting part on loading.
Changed Mekanism ore cluster count to be lower
Removed drop seed config options from harvestcraft
Increased harvestcraft salt rarity
Changed Mekanism energy type from RF to J

-This will be the last update created by TOLoneWolf. He has done us a great service by creating and maintaining the ModSauce pack for us, and we are grateful for it.

Universal Electricty
Resonant Engine
ModTweaker 0.6-0
Ars Magica 2
Hardcore Ender Expansion 1.6.4 (HEE)


Mine & Blade Battlegear 2
Applied Energistics switched to rv1-stable-1
Aroma1997’s Dimensional World 1.7.10-
Big Reactors 0.4.0.rc10
Botania r1.2-124
Code Chicken Core
Compact Machines 1.9
Enchanting Plus 3.0.1
Ender IO
SimplyJetpacks 1.2.0
Enhanced Portals 3.0.7
Equivalent Exchange 3 0.2.353
Fog Nerf 0.4
Fluxed Trinkets
Forge Multipart
Mine Tweaker 3 3.0.9
Not Enough Items
Open Blocks 1.3-snapshot-435
Open Mods Lib 0.6-snapshot-225
Tinkers Construct 1.7.1
WeaponMod 1.14.3
WR-CBE (Wireless Redstone Chicken Bones Edition)
Blood Magic 1.2.0
Soul Shards: Reborn Alpha-1.2-unofficial (3rd party made until author updates).

Down Dated:

Changed EnderTech's tank capacity to the new default of 512 from the previously set value of 64
Fixed apatite generation (Name changed from forestry:tile.resources to just forestry:resources).
Disabled mekanism ore generation again. (Config file somehow reset).
Removed inventory tweaks "tree" config. Allows it to generate a fresh file after any update it makes.
Disable "shedding" again.
Fixed “obsidian stick” recipes. Added the one from random things to WR-CBE ore dictionary entry and made random things the output recipe. Changed both recipes to match output amount so NEI still shows them correctly.
Updated SSR blacklist with new mobs that where added.
Updated a bunch of config settings like entity blacklist for SSR with AM2 and HEE.
Updated more of the chisel mods custom recipes to use ore dictionary for more of them. Also added one more recipe for each to turn the chisel block back to vanilla.
Added some custom recipes for flans ammo and weapons, will need to finish the rest later.
Changed ore generation from blacklisted dimension IDs to whitelisted dimension IDs.

Enchanting plus’s update changed block names and is back to it’s normal 1.6.4 style.
Sweet admin panel got a update, hope the back end got it at the same time. Looks like it did, now I should be able to login and edit the pack more.
Checked most/all configs for any needed changes to new options that might have been added or see if they have been completely regenerated.

Updating to from will result in these mod item changes:
Missing Blocks/Items:
use "/fml confirm" to continue if you are running a server. Click the "Yes" button if you are loading a Singleplayer world

Quick patch to fix a few things that didn't work correctly.
Regenerated EnderIO config, to fix issues with the most recent update.
Added a custom recipe to fix galacticraft copper conflict with mariculture.

SolarFlux 0.4b


AsieLib 0.3.1
Biomes O Plenty
Carpenter’s Blocks 3.2.8
Flans Mod 4.7.0
Simple Parts-Content Pack 4.7.0
Modern Warfare-Content Pack 4.7.0
ElectricalAge BETA-1.9_r41
SimplyJetpacks 1.1.1
Chisel 1.5.7
InventoryTweaks 1.59-dev-155
Applied Energistics 2 rv1-beta-34
Biomes O Plenty
Ender IO
Ender Utilities 0.3.2
Equivalent Exchange 3 0.2.324
TIC Tooltips 1.1.11
Tails 1.1.1
Practicalities 0.2.1
MB Battlegear 2
GraveStone 2.9.6
Witchery 0.20.6
TwilightForest 2.3.2

Down Dated:
CodeChickenCore to fix recipe searching being slow or not responding in NEI.

MineTweaker Script to disable some broken weapons from weaponsmod.
Added Blood Magic tooltips to some of the common items used.


Wawla 1.0.6 (What are we looking at)


FastCraft 1.9
Applied Energistics 2 rv1-beta-25
Ender IO
Morpheus 1.5.19
Carpenter’s Blocks v3.2.7
StevesFactoryManager A92
Botania r1.2-116
Flans Mod 4.6.3
StevesCarts 2.0.0.b18
EquivalentExchange 3 0.2.313
Grave Stone 2.9.4
Waila 1.5.4a

Added tons of custom recipes for chisel mod to use in crafting tables. (Still work in progress.)
Added in recipe for missing chisel block.
Fixed the rest of the flans recipes not working aka the bombs and missiles.
Fixed Balkon’s WeaponsMod Katana recipe and HarvestCraft Skillet recipes overlapping.
Fixed Tconstruct ore generation. Forgot to add meterial:netherrack derp.
Fixed BigReactors ore generation. Caps count and shift missed 1.
Changed extra utilities: B:disableTransferNodeParticles=true to B:disableTransferNodeParticles=false
Fixed chat console loggging. asielib.cfg: changed B:enableChatTweaks=treu to false.
Got mekanism ore generation turned off thanks to some help on the forums.
Added worning tooltip to MFR rednet power cable about Advanced Genetics.

Working on making flan’s ammo craftable in the normal crafting table so it can be autocrafted.

initial release for the public.

changes from dev version to this version.
Suggested Keybinds and other options.
default server properties when installing server from AT Launcher

Hopper Duct Mod
Redstone Paste

AOBD 2.2.4
Big Reactors 0.4.0rc8
Biomes O Plenty
Botania r1.2-112
Carpenter’s Blocks 3.2.7 DEV R2
CoFHCore 3.0.0B6-32
CoFHLib 1.0.0.B6-26
Ender IO
Extra Utilities 1.1.0k
Fastcraft 1.8
Flans Mod 4.6.1
Hardcore Questing Mode 4.2.1
Immibis Core 59.0.3
Mantle 0.3.1
Mariculture 1.2.3d
MineFactory Reloaded 2.8.0RC30-591
MineTweaker 3 3.0.8B
Modern Warfare Content Pack 4.6.1
NEI Plugins
OpenBlocks 1.3-snapshot-433
Ore Dictionary Converter 1.5.2
Practicalities 0.1.0
Random Things 2.1.4
Simple Parts Content Pack 4.6.0
Steve’s Carts 2.0.0.b17
Steve’s Factory Manager A91
TConstruct 1.6.0d40.1
TIC Tooltips 1.1.10

Down Dated:

Fixed Flan’s Mod: SImple Parts content pack recipes. (aka iron to ingotIron)- new version still had broken recipes so i fixed them again.
Fixed Flan’s Mod: Modern Weapons content pack recipes. (aka iron to ingotIron) - new version fixed this as well.
Fixed SecretRoomsMod spamming the console with saving Saving ownership data for dimension*.dat file

Did some behind the scenes house cleaning by re-ordering the AT Launcher XML.
Release to public?
Updated some more mods again.
Fixed some parts of mods that were broken and annoying. (flan recipes and secret rooms).