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TechNodefirmacraft
TechNodefirmacraft.
a TechNode modpack by Bunsan and AnodeCathode

Powered by TerraFirmacraft, this is a modpack that will reward your time and effort with a complex and compelling world.

TNFC is a modpack built for those looking for a completely different Minecraft experience and like to be challenged. It is a progression modpack built on the Terrafirmacraft conversion mod. TFC makes the game more challenging and aims for a realistic feel, but not at the expense of gameplay. We've extended the gameplay of TFC by integrating other mods into its world. This provides you with an greatly expanded world and experience.

We've carefully selected mods that give players options and new ways to explore, the only required progression is through the TFC tech ladder. Integration and rebalancing of mods for this pack means that TNFC offers a unique experience. It encourages you to explore portions of mods you previously ignored and to find new solutions. The mods included support and expand on TFC to allow for progression into and past the modern age.

Be aware that recipes have been largely rewritten; use JEI/NEI to find recipes.
Minecraft Version
This pack uses Minecraft version 1.12.2
Stats
There have been 172,628 installs of this pack.
There have been 17,944 server installs of this pack.
Players have played a total of 112.59 years of this pack.
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Mods

Advanced Hook Launchers (1.12.2-3.3.0.0)

Adds different hooks with launchers which give you ability to climb, abseil, jum...

By: EnderLanky

Advanced Rocketry (1.12.2-1.7.0-235)

A space mod for minecraft, adds planets, rockets, and some machines

By: zmaster587

Advanced Rocketry Tweaker (AR Tweaker) (ARTweaker-1.12.2-1.0.0.jar)

Adds CraftTweaker support to Advanced Rocketry

By: TheRealp455w0rd

Addon that adds a Power Loom Multiblock

By: PyralIron

AstikorCarts (0.1.2.7)

Carts that can be pulled by other entities.

By: MennoMax

Athenaeum (1.12.2-1.19.2)

My modding lib.

By: codetaylor

AutoRegLib (1.3-32)

Automatically item, block, and model registration for mods.

By: Vazkii

AutoWalk Mod (1.12.2-1.0)

Adds Autowalk and auto pick buttons.

By: wwrpg

Baubles (1.5.2)

Adding a touch of bling to Minecraft

By: Azanor

Add Better With Mods compat to Immersive Engineering and other tech mods

By: primetoxinz

Better With Lib (1.12-1.5)

Oh no a core mod

By: primetoxinz

Better With Mods (%VERSION%)

Your one-stop shop for mechanical power and sadism.

By: BeetoGuy, primetoxinz

BetterFps (BetterFps-1.4.8.jar)

Performance Improvements

By: Guichaguri

BiomeTweaker (3.2)

Used to tweak various characteristics of biomes.

By: superckl

BiomeTweakerCore (BiomeTweakerCore-1.12.2-1.0.39.jar)

Core mod that enables some features in BiomeTweaker

By: superckl

BnBGamingCore (BNBGamingCore-1.12.2-0.12.0.jar)

Core Mod containing all ASM for BnBGaming Mods

By: bloodnbonesgaming, superckl, Blargerist

BNBGamingLib (2.17.6)

Shared library between all BNBGaming mods.

By: Blargerist, superckl

Bookshelf (2.3.590)

Bookshelf is a core/library mod, which adds new features and tools into the game...

By: darkhax, lclc98

Chameleon (4.1.3)

Shared code and render support for mods. Used by jaquadro's mods.

By: jaquadro

Chisels & Bits (14.33)

a mod about Sculpting, Decorating and Aesthetics

By: AlgorithmX2

Client Tweaks (3.1.11)

There, I fixed Minecraft for you.

By: BlayTheNinth

CoFH Core (4.6.6.1)

Required for all CoFH Mods. Also provides some customization options for Minecra...

By: Team CoFH

Controlling (3.0.10)

Gives people more Control of the key binding screen.

By: Jaredlll08

Crafting Tweaks (8.1.9)

Allows you to rotate or clear the crafting matrix by the press of a button, in a...

By: BlayTheNinth

CraftTweaker2 (1.12-4.1.20.614)

Customize your minecraft experience!

By: StanHebben, Jaredlll08

CT Scripts (12.2.56)

CT Scripts

By: Unknown

CTM (MC1.12.2-1.0.2.31)

Allows resource packs to add connected textures, emissive rendering, and much mo...

By: tterrag, Drullkus, minecreatr

Custom Main Menu (2.0.9.1)

Allows you to edit the mainmenu using json

By: lumien

Custom Starter Gear (CustomStartingGear-1.12-1.2.0.9-universal.jar)

Gives you full control over what items players start the game with.

By: brandon3055

CustomNPCs (1.12.2-(05Jul20))

The Custom Npcs mod lets you create your own npcs and lets you customize them ho...

By: Noppes

Debark (0.1.2)

why

By: asie

Default Options (9.2.8)

A way for modpacks to ship a default (key) configuration without having to inclu...

By: BlayTheNinth

Dropt (1.12.2-1.18.0)

Configurable block drop rules.

By: codetaylor

Dynamic Lights (1.12.2)

Moving Lights aren't possible? OH RLY?

By: AtomicStryker

Dynamic Surroundings (1.12.2-3.6.2.1)

Adds a variety of sound and visual effects to improve your Minecraft experience

By: OreCruncher, Abastro

Dynamic Surroundings: HUDs (1.12.2-3.6.0.0)

Adds several HUDs that were originally in Dynamic Surroundings

By: OreCruncher

Dynmap (3.1-beta3a-409)

Dynamic, Google Maps style web maps for Minecraft Servers

By: mikeprimm

Renderdata for dynmap

By: Unknown

Emojicord (Emojicord-1.12.2-1.1.1.39-universal.jar)

Discord Emojis in Minecraft

By: Kamesuta

Adds cosmetic blocks for the engineer's workshop, factory and home.

By: wile

Adds a modular crafting station!

By: Modmuss50, EwyBoy, JorVa, Vswe

FastWorkbench (1.12.2-1.7.3)

1 fast boi

By: Shadows_of_Fire

Questionable "performance improvements" that are not in Forge for probably very...

By: asiekierka

Forge Endertech (1.12.2-4.5.5.0)

Contains all shared classes for Endertech mods.

By: EnderLanky

FTB Backups (1.1.0.1)

Configurable backups mod made by FTB

By: LatvianModder

FTB Library (5.4.7.2)

FTB Library is a library mod that is used for some of our mods.

By: LatvianModder

FTB Utilities (5.4.1.131)

FTB Utilities is a mod by LatvianModder. It aims to provide several useful utili...

By: LatvianModder

Guidebook (2.9.5)

Books that guide

By: gigaherz

Adds IE-style wires and blocks that integrate with other mods

By: SanAndreasP

A tech based mod focused on realism.

By: BluSunrize, Damien A.W. Hazard

Adds oil and oil processing features to Immersive Engineering.

By: Flaxbeard

Immersive Posts (0.2.1)

Simply adds a way to have extendable posts. With a few post types to choose from...

By: TwistedGate

More Machines for Immersive Engineering

By: TGstyle, Kurtchekov

Inventory Tweaks (1.64dev.151)

Tweaks to inventory handling for ease of use, including sorting and automatic re...

By: Jimeo Wan, Kobata

JourneyMap (5.7.1)

JourneyMap: Real-time map in-game or in a web browser as you explore. JourneyMap...

By: techbrew, mysticdrew

JourneyMap Topo Config

By: Unknown

Just a Few Fish (1.7_for_1.12)

Adds a few fish, to go along with the vanilla items!

By: Tmtravlr

Just Enough Items (4.16.1.302)

Simple recipe and item helper.

By: mezz

-and petroleum accessories

By: BordListian

Adds Resources and Mob Drops to JEI

By: way2muchnoise

JustEnoughIDs (1.0.3-55)

Use the 1.13 chunk format in 1.12 to remove block, item, and biome ID limits. T...

By: Runemoro, ZombieHDGaming

LagGoggles (1.12.2-5.8-132)

Find lag on the server with ease.

By: Terminator_NL

libVulpes (1.12.2-0.4.2-75)

A Library containing code for multiblocks and ore/item registration and access

By: zmaster587

Macaw's Bridges (1.0.4)

Addition of bridges to minecraft!

By: Macaw's Mods

Macaw's Doors (1.0.0)

Adds 66 new Doors! With vanila and unique styles.

By: Sketch Macaw

Decorate your world with about 384 furniture!

By: Macaw's Mods

Macaw's Roofs (1.0.2)

Build roofs with actual roofs!

By: Sketch Macaw

Macaw's Windows (1.0.0)

Over 48 windows,every log and plank color variants!

By: Sketch Macaw

McJtyLib (3.5.4)

McJtyLib library for RFTools, Deep Resonance, ...

By: McJty

Mineral Tracker (0.9.3)

Do you enjoy creating a waypoint on top of every resource deposit you find? Me n...

By: LordFokas

MixinBootstrap (MixinBootstrap-1.0.5.jar)

MixinBootstrap is a temporary way of booting Mixin in a MinecraftForge productio...

By: LX_Gaming

Moar Boats (1.12.2-4.1.2.1)

Adds more uses to boats!

By: jglrxavpok

Mod Tweaker (4.0.18)

ModTweaker is an addon for CraftTweaker, a recipe manipulator utility for Minecr...

By: Jaredlll08

Morpheus (1.12.2-3.5.106)

Morpheus is a server-only mod that adds sleep voting to a forge based server. Wh...

By: Quetzi

Mouse Tweaks (2.10)

A mod that enhances the inventory management by adding various additional functi...

By: YaLTeR

MrMarnics's Animal Net (v1.12.2 b3)

With this mod you can catch animals with a net

By: MrMarnic

MTLib (3.0.6)

Library files for Minetweaker Addons

By: Jaredlll08

NuclearCraft (2o.4.7-1.12.2)

Nuclear Physics, Minecraft Style, Overhauled!

By: tomdodd4598

OpenBlocks (1.8.1)

All the things you never thought you will ever need

By: Mikee, NeverCast, boq, Lyqyd

OpenComputers (1.7.5.192)

This mod adds modular computers and robots that can be programmed in Lua.

By: Sangar, Vexatos, payonel, magik6k, Lord Joda, Github Contributors

OpenModsLib (0.12.2)

Boring stuff for all that silly Open* mods

By: Mikee, NeverCast, boq, Lyqyd

Ore Veins (2.0.15)

Adds realistic ore veins

By: alcatrazEscapee

OreLib Support Mod (1.12.2-3.6.0.1)

Provides support for OreCruncher's mods

By: OreCruncher

TFC Size/Weight inventory limiting. #StopTheCheese

By: DoubleDoorDev, Claycorp

Patchouli (1.0-23.6)

Accessible, Data-Driven, Dependency-Free Documentation for Minecraft Modders and...

By: Vazkii

Placebo (1.12.2-1.6.0)

1 library boi

By: Shadows_of_Fire

PneumaticCraft: Repressurized (1.12.2-0.11.15-398)

A port of MineMaarten's PneumaticCraft to Minecraft 1.12+

By: desht, MineMaarten

RandomPatches (1.12.2-1.22.1.10)

A bunch of miscellaneous patches for Minecraft.

By: TheRandomLabs

Reborn Core (3.19.4.529)

Reborn Core is a library used for many of the Tech Reborn team's mods, including...

By: modmuss50, Gigabit101, Prospector

Redstone Flux (2.1.1.1)

The Redstone Flux API - the cornerstone of Energy Transfer in modded Minecraft s...

By: Team CoFH

Resource Loader (1.5.3)

Allows mod pack creators / users to add their own custom textures to minecrafts...

By: lumien

Resources

By: Unknown

Mineral processing through an industrial chemistry path for mid-late game materi...

By: GlobbyPotato

Rockhounding Mod: Core (1.12.2-3.25)

This mod contains the common class for all the Rockhounding modules.

By: GlobbyPotato

Server Bits (12.2.28)

Start script and server icon for server

By: Unknown

Kotlin helper library for Forge.

By: shadowfacts

Signpost (1.12.2-1.08.5)

signpost mod.

By: Gollorum

Simply Jetpacks 2 (1.12.2-2.2.18.1)

Jetpacks and Fluxpacks powered by Forge Energy!

By: Tomson124, StormedPanda

Makes railway lives easier.

By: Ghostwolf_

spark (1.3.0)

spark is a performance profiling plugin based on sk89q's WarmRoast profiler

By: Luck, sk89q

Storage Drawers (5.4.2)

Multi-drawer storage blocks for quick storage and retrieval.

By: jaquadro

Stops logs from being annoying

By: Darkhax

Surge (2.0.79)

A tweak mod that improves Minecraft performance and stability.

By: Darkhax, Jaredlll08, lclc98

SwingThroughGrass (1.12.2-1.2.3)

Don't let the grass be between you and your prey!

By: Exidex

Technodefirmacraft (12.2.55)

Adds bits for TNFC modpack

By: AnodeCathode

TerraFirmaCraft (1.7.11.169)

A 1.12+ port for the 1.7.10 classic TerraFirmaCraft

By: Dries007, AlcatrazEscapee, Bunsan, et. al.

An addon for Terrafirmacraft TNG. Adds fun stuff!

By: Lyeoj

TFC Aged Drinks (1.0.1)

Adds alcohol drinks ageing.

By: Lumintorious

TFC Storage (1.0.0)

Storage mod.

By: Lumintorious

TFC Tinker's (1.0.4)

Tinker construct support for terrafirmacraft

By: Mrthomas20121

Adds devices to work into industrial era for TerraFirmaCraft

By: DisasterMoo, Abdyman

TickCentral (TickCentral-2.6.jar)

A future proof coremod for control over in-game ticking

By: Terminator_NL

TickProfiler (1.12-0.0.10)

A small mod for servers to assist with finding which TileEntities(machines) and...

By: nallar

Time4TFC (1.0.3)

Day Light Seasons for Terrafirmacraft

By: dmillerw, AnodeCathode

TNFC ResourcePacks (12.2.53)

Faithful and TFC_Music resourcepacks for TFC

By: Unknown

Toast Control (1.12.2-1.8.1)

Control what toasts are enabled, because some of them are useless.

By: Shadows_of_Fire

Triumph (3.19.2)

A mod for adding custom advancements

By: Blargerist

VanillaFix (1.0.10-150)

Bug fixes, optimizations, no more crashes, and better crash reports for Minecraf...

By: Runemoro, ZombieHDGaming

Waila (1.8.26)

You are using Hwyla, a fork of Waila. You can find more information on the Hwyla...

By: ProfMobius, TehNut

Waterflasks (1.8)

Water containers of various sizes and durabilities

By: Gaelmare

Minecraft mod which adds beautiful, balanced backpacks

By: copygirl, asiekierka, InsomniaKitten

World Utils (0.4.2)

Commands and items to edit chunks/blocks/entities/tile-entities/chunks etc

By: masa

WorldEdit (6.1.10-SNAPSHOT;e6b38e8)

WorldEdit is an easy-to-use in-game world editor for Minecraft, supporting both...

By: sk89q, wizjany, TomyLobo, kenzierocks

XNet (1.12-1.8.2)

Advanced Networking

By: McJty

YABBA (1.1.2.54)

Yet Another Better Barrel Attempt

By: LatvianModder

YNot (0.2.4)

Compatibility add-ons for XNet? YNot!

By: asie

Changelog

Version 12.2.56 - Toxic is Toxic, Except When it's Not

- Fixes for RH to prevent crashes with toxic waste. Also all leachates are again pollutants
- Other updates and patches
- TFC Update:
Minor optimizations to grass spreading logic
Fix #1649 - Fixed falling blocks destroying unbreakable blocks
Fix #1525 - Axes, hammers and maces now have the ability to disable shields.
Fix #1313 - Added HWYLA tooltips for the Quern

Update:
- TFC
- TFThings
- Immersive Tech
- RH Chemistry
- RH Core
- Crafttweaker
- Patchouli
- SimplyJetpacks
- FTB Utilities

Version 12.2.55.3 - A New Year.... And Not Much New


** Hotfix to restore some items needed from TFCTech and remove 1 recipe from IE **

Little changes to fix some niggling issues, as always.

- Adjusted the grindstone/millstone plant > dye recipes to sync with TFC
- Reenabled nether brick blocks/stairs/slabs
- Hide a lot of the unused TFCTech wires/gears etc
- Hide the IE Steel tools and armours
- Recipe to process RH Yellowcake into more usable items
- Re-enable the Engineer's Decor Small Electrical Furnace
- Remove all food cooking recipes from the vanilla furnace
- Setup individual recipes for all Macaw items.
- Removed the Vanilla Substitution routines. Shaves 2 minutes off client load time!
- Turn off AR Laser Drill actually drilling blocks and it will just 'poof' the configured ores into existence
- Adjust EngDecor solar panel recipe for plausibility and cost

Version 12.2.55 - A New Year.... And Not Much New

** Hotfixed for compacting drawers config bug **

Little changes to fix some niggling issues, as always.

- Adjusted the grindstone/millstone plant > dye recipes to sync with TFC
- Reenabled nether brick blocks/stairs/slabs
- Hide a lot of the unused TFCTech wires/gears etc
- Hide the IE Steel tools and armours
- Recipe to process RH Yellowcake into more usable items
- Re-enable the Engineer's Decor Small Electrical Furnace
- Remove all food cooking recipes from the vanilla furnace
- Setup individual recipes for all Macaw items.
- Removed the Vanilla Substitution routines. Shaves 2 minutes off client load time!
- Turn off AR Laser Drill actually drilling blocks and it will just 'poof' the configured ores into existence
- Adjust EngDecor solar panel recipe for plausibility and cost

Version 12.2.54.2 - 2020 Can Go Away Now, kthxbye

** Tiny changes to fix: - Dye output for certain flowers in mill and grinder
- XNet Router and Wireless Router recipes
- Vanilla recipe substitution rule
- Remove redundant NC Melter removals
- Reenable Powered Rail recipe

**Hotfix for bug in Compacting Drawers**

Readded fireworks to see this sorry year out with a bang. Issue with JEI so the recipe doesn't show. Use the vanilla recipe with TFC Diamond bits, TFC gold nuggets to make the Firework Star.

Fixed AR Rolling Machine Recipe

Fixed making booze with NC. It shouldn't have quite that much kick.

Updated ImmTech. Added Heat Exchanger. Fixed a number of bugs.

Also added the CTM mod to the CF edition.

Updated:
- TNFCMod
- Immersive Technology

Version 12.2.54.1 - 2020 Can Go Away Now, kthxbye

**Hotfix for bug in Compacting Drawers**

Readded fireworks to see this sorry year out with a bang. Issue with JEI so the recipe doesn't show. Use the vanilla recipe with TFC Diamond bits, TFC gold nuggets to make the Firework Star.

Fixed AR Rolling Machine Recipe

Fixed making booze with NC. It shouldn't have quite that much kick.

Updated ImmTech. Added Heat Exchanger. Fixed a number of bugs.

Also added the CTM mod to the CF edition.

Updated:
- TNFCMod
- Immersive Technology

Version 12.2.54 - 2020 Can Go Away Now, kthxbye

Readded fireworks to see this sorry year out with a bang. Issue with JEI so the recipe doesn't show. Use the vanilla recipe with TFC Diamond bits, TFC gold nuggets to make the Firework Star.

Fixed AR Rolling Machine Recipe

Fixed making booze with NC. It shouldn't have quite that much kick.

Updated ImmTech. Added Heat Exchanger. Fixed a number of bugs.

Also added the CTM mod to the CF edition.

Updated:
- TNFCMod
- Immersive Technology

Version 12.2.53.1 - Just Want A Roof, Is That So Hard?

**Hotfix for broken brick recipe**

Folks wanted pretty roofs. So thanks to the hard work of ACGaming, we can add Macaw's Furniture/Doors/Windows/Roofs and Bridges to TNFC. Also addid StuffASockInIt to cut down on some of the pointless log chatter

Updated:
- TNFCMod

Added:
- mcw-furnitures
- mcw-doors
- mcw-bridges
- mcw-windows
- StuffASockInIt

Version 12.2.53 - Just Want A Roof, Is That So Hard?

Folks wanted pretty roofs. So thanks to the hard work of ACGaming, we can add Macaw's Furniture/Doors/Windows/Roofs and Bridges to TNFC. Also addid StuffASockInIt to cut down on some of the pointless log chatter

Updated:
- TNFCMod

Added:
- mcw-furnitures
- mcw-doors
- mcw-bridges
- mcw-windows
- StuffASockInIt

Version 12.2.52 - Moar Boats

Little bugs and moar boats. MoarBoats brings modular boats. Daisy chain boats together with chests and tanks and batteries. Dye the boats with a bucket of dye and a modular boat. The boat doesn't show in the recipe for some reason, but it's there.
To obtain a vanilla chest to place in a boat, use 2 TFC chests to craft 1 vanilla one.

Also:
- Fix dmg sources. Cold, Lava, Pigvil all been adjusted
- Fix recipes with Minecraft buttons
- Fix missing subtitle
- Stop attempting to load missing coremod
- Allow cooking of crab and frog legs
- Make all crates and storage drawers heavy.
- Configure the Compacting Drawer for usefulness (rock <> cobble/ poor ores <> scrap)
- Gating for Storage Drawers adjusted

Updated:
- TNFCMod

Added:
- Forgelin
- Moarboats

Version 12.2.51 - Missed That One Too

Few missing things.
Tool recipes for Zircaloy and Beryllium-Copper.
Fix the dust recipe for Zircaloy.
Little check on the grass growth suppression.
Change some TFC defaults. (falling blocks don't crush ores or items - so stop whining).
Changed the scrap recipes on the Metal Press to increase plausibility.
Cleaned up the Excavator recipes and added more missing bits. Apologies for changes to this but should be finished.

Updates:
- TNFCMod
- CraftTweaker
- RandomPatches
- FoamFix
- ForgeEndertech

Version 12.2.50.2 - Making mountains out of mole hills

** And another Hotfix for RH Chemistry - Lab Oven crash
**Hotfix to RH Core to fix crash with Chemical Extractor

Progress on the First Aid integration. Should be much better integrated with 17% less weirdness.

TFC Updated! This brings a number of requested PR's including the actual fix for IE Mining Drill crashing servers and the new 'Advanced' ore information display.

If your smithing skill is at least Expert, you will now see the melting temperature of ores and metals as well as a numeric display of forge/crucible/blast furnace and other temperatures. This is to overcome the limitations of the TFC Temp display when dealing with high temp metals and alloys like Tungsten Steel. This can be turned off in the TNFCMod config if you find it too immersion breaking. Also can be perma-enabled in TFC config as well.

Removed the Engineer's Decor Small Electric Furnace. Doesn't respect decay values

Crabs and frogs have been added. They spawn on beaches and in swamps respectively. These are Quark Crabs and Frogs so they are cute and a source of food.

Removed heat values for food outputs. This means cooked non-TFC foods no longer require cooling.

Turned off the replacement of IE Pipes with ImmersiveTech versions. These were causing a number of crash and other related issues.

Added blooms to the Metal Press. If you want to, you can.

Removed the PlayerRevive Mod. It's a nifty idea but it has some annoying issues so for now it's dropped. If I ever resolve them it may return.

Rockhounding updated to fix a number of issues.

Updates:
- TNFCMod
- TFC
- Rockhounding Core
- Rockhounding Chemistry
- MineralTracker
- TFC_Decoration
- Terrafirmathings


Added:
- AutoRegLib

Removed:
- PlayerRevive
- CreativeCore
- FirstAid (app borged into TNFCMod to fix for TFC nutrition)

Version 12.2.50.1 - Making mountains out of mole hills

**Hotfix to RH Core to fix crash with Chemical Extractor

Progress on the First Aid integration. Should be much better integrated with 17% less weirdness.

TFC Updated! This brings a number of requested PR's including the actual fix for IE Mining Drill crashing servers and the new 'Advanced' ore information display.

If your smithing skill is at least Expert, you will now see the melting temperature of ores and metals as well as a numeric display of forge/crucible/blast furnace and other temperatures. This is to overcome the limitations of the TFC Temp display when dealing with high temp metals and alloys like Tungsten Steel. This can be turned off in the TNFCMod config if you find it too immersion breaking. Also can be perma-enabled in TFC config as well.

Removed the Engineer's Decor Small Electric Furnace. Doesn't respect decay values

Crabs and frogs have been added. They spawn on beaches and in swamps respectively. These are Quark Crabs and Frogs so they are cute and a source of food.

Removed heat values for food outputs. This means cooked non-TFC foods no longer require cooling.

Turned off the replacement of IE Pipes with ImmersiveTech versions. These were causing a number of crash and other related issues.

Added blooms to the Metal Press. If you want to, you can.

Removed the PlayerRevive Mod. It's a nifty idea but it has some annoying issues so for now it's dropped. If I ever resolve them it may return.

Rockhounding updated to fix a number of issues.

Updates:
- TNFCMod
- TFC
- Rockhounding Core
- Rockhounding Chemistry
- MineralTracker
- TFC_Decoration
- Terrafirmathings


Added:
- AutoRegLib

Removed:
- PlayerRevive
- CreativeCore
- FirstAid (app borged into TNFCMod to fix for TFC nutrition)

Version 12.2.50.1 - Making mountains out of mole hills

**Hotfix to RH Core to fix crash with Chemical Extractor

Progress on the First Aid integration. Should be much better integrated with 17% less weirdness.

TFC Updated! This brings a number of requested PR's including the actual fix for IE Mining Drill crashing servers and the new 'Advanced' ore information display.

If your smithing skill is at least Expert, you will now see the melting temperature of ores and metals as well as a numeric display of forge/crucible/blast furnace and other temperatures. This is to overcome the limitations of the TFC Temp display when dealing with high temp metals and alloys like Tungsten Steel. This can be turned off in the TNFCMod config if you find it too immersion breaking. Also can be perma-enabled in TFC config as well.

Removed the Engineer's Decor Small Electric Furnace. Doesn't respect decay values

Crabs and frogs have been added. They spawn on beaches and in swamps respectively. These are Quark Crabs and Frogs so they are cute and a source of food.

Removed heat values for food outputs. This means cooked non-TFC foods no longer require cooling.

Turned off the replacement of IE Pipes with ImmersiveTech versions. These were causing a number of crash and other related issues.

Added blooms to the Metal Press. If you want to, you can.

Removed the PlayerRevive Mod. It's a nifty idea but it has some annoying issues so for now it's dropped. If I ever resolve them it may return.

Rockhounding updated to fix a number of issues.

Updates:
- TNFCMod
- TFC
- Rockhounding Core
- Rockhounding Chemistry
- MineralTracker
- TFC_Decoration
- Terrafirmathings


Added:
- AutoRegLib

Removed:
- PlayerRevive
- CreativeCore
- FirstAid (app borged into TNFCMod to fix for TFC nutrition)

Version 12.2.49 - You Can't Have Any Pudding If You Don't Eat Your Meat!

Integrated FirstAid with TFC nutrition. Now your total health from good nutrition affects the amount of hearts each First Aid body part has. Get your nutrition way up, take multiple hits from skellies and shrug them off. Neglect your nutrition and let your HP dwindle? Get one-shot by angry squirrels. Did also make a tiny change to the First Aid config which should give you a slightly better chance of survival.

Added some better damage modeling for various dmg sources and made the bandages/plaster cheaper.

Added PlayerRevive. Now when you go down, if you've got a buddy nearby, they can revive you. You're going to be in rough shape, but alive and not 9000 blocks away where you last spawned. You'll be beat up, but it could be worse.

The ultimate bucket is back! Okay, nothing really changed, other than I really liked the purple bucket texture. YMMV.

Fixed the Open Computer recipes requiring vanilla stone buttons.

Added ConnectedTextureManager. If you are still using Yabba barrels then you may not want to select this. The barrels will be transparent. Trade in those barrels for storage drawers. Yabba will eventually get dropped!

Version 12.2.48 - Even in the Darkest Moments

Added Storage Drawers. This is part of a transition away from Yabba. Yabba barrels are cool but there is a bug where they are invisible when using ConnectedTextureManager. We'd like to offer/enable CTM in TNFC but the invisible barrels are a little off-putting. So we've added Storage Drawers as a replacement and made them compatible with all TFC wood. There is a trade-in recipe to allow you to swap yabba barrels for their SD equivalent. At some point we may remove Yabba, or just note that if using CTM, they will be invisible.

Surface regen has been updated. Rocks/stick/small ores will now regen in Spring. Also mushrooms will regen in appropriate areas.

Other little changes:
Wrought iron duping in RH squashed.
IE Jerrycans now consume the wooden buckets.
The medium animal net is now crafted with Iron Sticks rather than rods. Which means you no longer have to have a metal press in order to construct them.
NC Manufactory crafting recipe changed a bit.
NC Manufactory bronze to dust recipe fixed.
A bunch of NC Alloy Furnace recipes fixed or removed
More NC Melter recipes fixed
IE Alloy Furnace recipes fixed to match other alloy recipes.
Sequoia saplings are now a very rare drop when using Tier VI shears on Sequoia leaves.
Arc Furnace recipe output should provide TFC ingots for all applicable recipes
IE Crusher Flux recipes fixed
IE Excavator recipes refined
Icons for MineralTracker ores updated for TNFC added ores


Added:
- Storage Drawers

Updated:
- TFC
- TNFCMod
- TerraFirmaThings
- MineralTracker
- TFC_Decoration
- RandomPatches
- Immersive Technology

Version 12.2.47 - Eat, drink, be merry

Adjusted the long broken death penalty to actually function as a death penalty. It will get harder to use death as an easy reset button.

Updated TFC. Brings a volume reduction in Roosters among other tiny tweaks

Adjusted Ambiental. Now properly makes Hell hot regardless of what's going on in the overworld

Add TFC Chromium

Changed TFC Zircaloy recipe. Was far too simple for such powerful metal. Also adjusted armor stats and temps for making things from it.

Added recipes to turn aged drinks into vinegar. For the barrels that you forgot about and don't need the buff juice. Also the aged drinks can be put into wooden buckets.

The ability to use a saw to obtain ice blocks has been modified. It now requires a Tier VI saw. Sea Ice will drop Packed Ice and Fresh water ice will continue to drop regular Ice blocks.

Add the missing diet handling to the ambiental system. Meat and Dairy nutrition will keep you warmer. Fruit and Vegetables will help keep you cooler.

Adjusted FirstAid to give all your body parts a bit more durability. This should help make the mod a little less overwhelming.

Updated:
- TFC
- TNFCMod
- Terrafirmathings

Version 12.2.46 - Information is power

Quick update because a new TFC released. It adds tooltips for saplings and seeds indicating what they require for growing.

Also added the Pakifier. A simple block to quieten the 6am rooster crowing. Just for Pakratt

Also downgraded Chunk Pregenerator because latest is broken with TFC

Random new tips added to TNFC manual.

IE Balloons recipe gated to match the power of the thing.

Updated:
- TNFCMod
- TFC
- BiomeTweaker
- Immersive Technology

Added;
- WorldUtils (optional for server stuff). READ THE INSTRUCTIONS! It's complicated

Removed:
- Chunk+Pregenerator - with JEID it's not working properly. So it's gotta go.

Version 12.2.45 - Oh How I Hate You Chicken Jockeys



- Small update to mostly fix the perennial issue with Cave Chickens. This fix finally prevents them from slowly filling your caves with TFC chickens.

- Also added the new birds to the pluckables list

- Added latex to wooden bucket list

- Fix the NC Alloy Furnace Ferroboron recipe

Version 12.2.44 - The Dev Giveth and the Dev Taketh Away

TFC updated with fixes to sluicing and gold panning. Also brings a new World Generation option to adjust the size of the rock layers. I recommend reducing it to 4 for single player. Lower than that and many ore veins will be cutoff due to the small size of the rock layer areas.

Fishing revamp - No more fishing without bait. Too cheaty and silly. Now you MUST you use bait to cast the rod. In exchange, the IE Hemp seeds can now be used as bait. Fishing is still silly and I will continue to improve on it.

Ambiental changes. The Nether, being literally Hell, is now hotter. The End, is now cold. Also, wearing a full space suit or PnC Pneumatic Armour will make you immune from all temperature effects. Also added the Tungsten Steel armour as a cold protector, equivalent to Blue Steel.

OIISA added a feature. Don't put on armour that is hot off the anvil. You will not like the result. You have been warned!

Added a wrought iron ingot recipe to the RH Metal Alloyer. This also required adding Charcoal Dust to the Material Cabinet.

Added an industrial vinegar recipe using the RH Lab Oven. Utilizes a Iridium Catalyst that can be made on the Profiling Bench. The process is a fake version of the IRL Cativa process used IRL to make acetic acid.

Small change to the neverending story of chunk regen. I fixed it so that if rockStickRegen is set to 0, crops will continue to regen.

Fix the durability on the straw hat. It barely has any.

IE Heavy Engineering Block recipe fixed. The vanilla recipe is removed and the TNFC recipe now outputs 2 blocks.

Made a number of changes to the oregen. Finally removed some minerals that I suspect never will be used. So Olivine, Petrified Wood and Jet are gone. Also made a number of changes to rarity, density, vein size and finally to base rocks. Most ores/minerals that were spawning in one specific rock (ie: granite) have been expanded to include the rock type (ie: sedimentary). A number of balance changes have been made to ensure that ores are not entirely impossible to find. Check the JEI Vein Info tab for details on the changes.

Add the new chapters to Benanov's Rockhounding Guide. Enjoy!

Added:
- YNot - allows Open Computers to interface with XNet. Hoping to fix it to support RH gasses in XNet in the future
- TFC_AgedDrinks because why not?

Updated:
- TNFCMod
- TFC
- TFCStorage
- Terrafirmathings
- Immersive Technology
- CraftTweaker
- OversizedItemInStorageArea

Version 12.2.43 - Call it a Release

Just fixing little things

- Oredict entry for HSLA Steel
- Increase effectiveness of Leather Forging Bib
- Fix recipe for Tough Ingot dusts
- Minor tweaks to default oregen
- Reduce power of Terrafirmathings Sling

Update:
- Terrafirmathings
- TNFC_Mod
- CraftTweaker

Version 12.2.42-Life, The Universe and Bugfixes

A tiny update to sort out a couple of issues with the previous update.

Changed some dust recipes to match new alloys
Removed some IE Crusher recipes that conflict with new ore crushing recipes
Added new dust recipes for recently added alloys
Fixed oreDict entry for RH dustRosegold
Minecraft mushrooms will drop TFC porcini mushrooms. Mostly applies to nether
Grass growing suppression modified to hopefully prevent multiblocks being broken
AR Cutting Machine will now process TFC logs. With bonus amount of lumber and sawdust for paper

Update:
- TNFCMod

Version 12.2.41 - It's a block, and a book, but mostly a block.

Recreated my favourite block. The Online Player Detector, previously a part of Immibis' TubeStuff mod. Wonderful block for turning off machines or recalling drones when you're not online.

Also revamped and expanded the TNFC book. It's got a lot of decent content in there now. Highly recommended.

Adjusted the ratio and ingredients of some of the newer alloys.

Added alloys and recipes to Rockhounding Material Cabinet and Alloyer.

Add Filtered Sand recipe to RH Blender

Renamed the Leather Forging Tunic to the Leather Forging Bib

Fix the Kebab recipe to handle food expiry dates. No more cheaty kebabs for you!

Allow fish to survive vacuum. Allows for fish farming on other planets and space stations.

Allow respawn on planets with an atmosphere

Change chisel and bits print recipes to use dyes instead of minerals

Added metal press and grinder recipes to automate scrap creation from ores. Thanks eagleeyes005 again for the PR

Remove the JEI bookmarks from the config

Add crafting recipe for the revamped TNFC book

Adjust some IE tool recipes.

Updated:
- TNFCMod
- DynamicSurroundings
- Immersive Technology
- Terrafirmathings

Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.

Lots of new weirdness.

Predators have learned the habit of occasionally ripping a players head clean off.

Mobs in the deep (Y<100) and other places have started dropping new things.

Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets

All mobs and predators now will rarely drop Arcane Scrolls

The Infernal Enchanter is now craftable. Barely.

Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it

All Bronze Gears can now be used in recipes

RH Alloyer recipe for bronze now has the correct recipe

Disabled some COFH enchantments that were unneeded

Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed

The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR

Remove the Immersive Petroleum reinforced hull as it doesn't work

Nether mobs now spawn with TFC appropriate weapons and armour

Added
- MouseTweaks by popular request.

Updated
-TNFCMod






Version 12.2.39 - Cleanup

Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.

All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.

The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility

Radiation shielding added to any clothing or armour increases cold resistance of that piece

NC Melter had all Metal Blocks removed as they were an exploit

Grass will slowly die and disappear in spawn protected chunks.

CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.

Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.

TFC Decorations added for some more decorative blocks.

Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel

Added:
- JustEnoughPetroleum

Updated:
- TerraFirmaThings

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.42-Life, The Universe and Bugfixes

A tiny update to sort out a couple of issues with the previous update.

Changed some dust recipes to match new alloys
Removed some IE Crusher recipes that conflict with new ore crushing recipes
Added new dust recipes for recently added alloys
Fixed oreDict entry for RH dustRosegold
Minecraft mushrooms will drop TFC porcini mushrooms. Mostly applies to nether
Grass growing suppression modified to hopefully prevent multiblocks being broken
AR Cutting Machine will now process TFC logs. With bonus amount of lumber and sawdust for paper

Update:
- TNFCMod

Version 12.2.41 - It's a block, and a book, but mostly a block.

Recreated my favourite block. The Online Player Detector, previously a part of Immibis' TubeStuff mod. Wonderful block for turning off machines or recalling drones when you're not online.

Also revamped and expanded the TNFC book. It's got a lot of decent content in there now. Highly recommended.

Adjusted the ratio and ingredients of some of the newer alloys.

Added alloys and recipes to Rockhounding Material Cabinet and Alloyer.

Add Filtered Sand recipe to RH Blender

Renamed the Leather Forging Tunic to the Leather Forging Bib

Fix the Kebab recipe to handle food expiry dates. No more cheaty kebabs for you!

Allow fish to survive vacuum. Allows for fish farming on other planets and space stations.

Allow respawn on planets with an atmosphere

Change chisel and bits print recipes to use dyes instead of minerals

Added metal press and grinder recipes to automate scrap creation from ores. Thanks eagleeyes005 again for the PR

Remove the JEI bookmarks from the config

Add crafting recipe for the revamped TNFC book

Adjust some IE tool recipes.

Updated:
- TNFCMod
- DynamicSurroundings
- Immersive Technology
- Terrafirmathings

Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.

Lots of new weirdness.

Predators have learned the habit of occasionally ripping a players head clean off.

Mobs in the deep (Y<100) and other places have started dropping new things.

Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets

All mobs and predators now will rarely drop Arcane Scrolls

The Infernal Enchanter is now craftable. Barely.

Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it

All Bronze Gears can now be used in recipes

RH Alloyer recipe for bronze now has the correct recipe

Disabled some COFH enchantments that were unneeded

Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed

The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR

Remove the Immersive Petroleum reinforced hull as it doesn't work

Nether mobs now spawn with TFC appropriate weapons and armour

Added
- MouseTweaks by popular request.

Updated
-TNFCMod






Version 12.2.39 - Cleanup

Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.

All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.

The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility

Radiation shielding added to any clothing or armour increases cold resistance of that piece

NC Melter had all Metal Blocks removed as they were an exploit

Grass will slowly die and disappear in spawn protected chunks.

CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.

Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.

TFC Decorations added for some more decorative blocks.

Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel

Added:
- JustEnoughPetroleum

Updated:
- TerraFirmaThings

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.41 - It's a block, and a book, but mostly a block.

Recreated my favourite block. The Online Player Detector, previously a part of Immibis' TubeStuff mod. Wonderful block for turning off machines or recalling drones when you're not online.

Also revamped and expanded the TNFC book. It's got a lot of decent content in there now. Highly recommended.

Adjusted the ratio and ingredients of some of the newer alloys.

Added alloys and recipes to Rockhounding Material Cabinet and Alloyer.

Add Filtered Sand recipe to RH Blender

Renamed the Leather Forging Tunic to the Leather Forging Bib

Fix the Kebab recipe to handle food expiry dates. No more cheaty kebabs for you!

Allow fish to survive vacuum. Allows for fish farming on other planets and space stations.

Allow respawn on planets with an atmosphere

Change chisel and bits print recipes to use dyes instead of minerals

Added metal press and grinder recipes to automate scrap creation from ores. Thanks eagleeyes005 again for the PR

Remove the JEI bookmarks from the config

Add crafting recipe for the revamped TNFC book

Adjust some IE tool recipes.

Updated:
- TNFCMod
- DynamicSurroundings
- Immersive Technology
- Terrafirmathings

Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.

Lots of new weirdness.

Predators have learned the habit of occasionally ripping a players head clean off.

Mobs in the deep (Y<100) and other places have started dropping new things.

Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets

All mobs and predators now will rarely drop Arcane Scrolls

The Infernal Enchanter is now craftable. Barely.

Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it

All Bronze Gears can now be used in recipes

RH Alloyer recipe for bronze now has the correct recipe

Disabled some COFH enchantments that were unneeded

Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed

The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR

Remove the Immersive Petroleum reinforced hull as it doesn't work

Nether mobs now spawn with TFC appropriate weapons and armour

Added
- MouseTweaks by popular request.

Updated
-TNFCMod






Version 12.2.39 - Cleanup

Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.

All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.

The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility

Radiation shielding added to any clothing or armour increases cold resistance of that piece

NC Melter had all Metal Blocks removed as they were an exploit

Grass will slowly die and disappear in spawn protected chunks.

CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.

Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.

TFC Decorations added for some more decorative blocks.

Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel

Added:
- JustEnoughPetroleum

Updated:
- TerraFirmaThings

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.

Lots of new weirdness.

Predators have learned the habit of occasionally ripping a players head clean off.

Mobs in the deep (Y<100) and other places have started dropping new things.

Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets

All mobs and predators now will rarely drop Arcane Scrolls

The Infernal Enchanter is now craftable. Barely.

Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it

All Bronze Gears can now be used in recipes

RH Alloyer recipe for bronze now has the correct recipe

Disabled some COFH enchantments that were unneeded

Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed

The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR

Remove the Immersive Petroleum reinforced hull as it doesn't work

Nether mobs now spawn with TFC appropriate weapons and armour

Added
- MouseTweaks by popular request.

Updated
-TNFCMod






Version 12.2.39 - Cleanup

Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.

All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.

The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility

Radiation shielding added to any clothing or armour increases cold resistance of that piece

NC Melter had all Metal Blocks removed as they were an exploit

Grass will slowly die and disappear in spawn protected chunks.

CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.

Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.

TFC Decorations added for some more decorative blocks.

Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel

Added:
- JustEnoughPetroleum

Updated:
- TerraFirmaThings

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.39 - Cleanup

Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.

All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.

The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility

Radiation shielding added to any clothing or armour increases cold resistance of that piece

NC Melter had all Metal Blocks removed as they were an exploit

Grass will slowly die and disappear in spawn protected chunks.

CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.

Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.

TFC Decorations added for some more decorative blocks.

Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel

Added:
- JustEnoughPetroleum

Updated:
- TerraFirmaThings

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.36 - Cause Gems Are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings



Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

HorseStats added to tell you about horses

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
- began adding more BwM foods. Starting with kebabs

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.14 Beta -


- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.12Beta-

*Hotfix* - TNFC_Mod bug.... pay attention.

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.8Beta -

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 3.7.1: The I'm out of Practice Hotfix

So I messed up the pack build and didn't have the year length config working properly. This set worlds to 96days. This is fixed now, but if you can load from a backup it would probably be wise.

Also fixed the recipe for Bibliowoods potion shelves.

Version 3.7: This Thing isn't a Thing so don't expect more Things from this Thing.

So I had an itch to play this old pack a bit ago and needed to rebuild my instance to add in a few fixes. Then I've had a few reports of little issues. So I thought I might as well make the fixes and push this stuff out as an update. Contains a few recipe fixes, performance fixes and even some new content. Back up your worlds before updating as it has been a while so there may be some issues.

TFC-TNFC
- Dries' performance fixes we didn't already have.
- Some secret skeleton friends for our zombies... hint, hint... say no more...

Merchants mod food fix
Various crafting recipe fixes

Version 3.6: Slice and Dice

Just a wee update to fix a couple of problems we couldn't just ignore.

Pack Updates
- Fixed ability to micro block certain TFC and TerrafirmaStuff blocks.
Updated Mods:
- TFC-TNFC: Fixed behaviour of dusts and piles in the crucible.
- TerrafirmaStuff: Oil lamps are craftable now.

Version 3.5: Blow Me Down

Update to the Tornado grab list. Wooden fences, gates, ladders and all leaves (except TFC fruit trees) will be tossed about now. There were a few bug fixes and refinements. Additional methods for making jet and serpentine powder were added. Processing of iron/steel/pig iron in Arc furnace was fixed/refined. Oak mulch recipe was fixed.

Updated Mods:
- TNFCmod

Version 3.4: Knick-Knack Paddywhack

Some more tweaks for you to brighten your mods. Wolves/Dogs have been tweaked to cause crushing damage and changed them to be weak to crushing damage and resistant to piercing damage. They always were so useless I figured we should give the dog a bone.

Pack Updates:
- Iron dust can now be processed in more ways to give wrought iron. Smelting of the dust was reinstated as the reasons for its removal had be remedied. You can also cook it in the arc furnace without coke to produce iron.
- Arc furnace now properly uses TFC coke dust.
- Plant Mega Pack blocks have been removed from Tornado grab list to prevent players building with bamboo blocks having their bases ruined. We will be reworking the grab list in the near future to make them more interesting without ruining player bases.
- Fixed Sim Speed for servers when no players are online to 1000x slower instead of default 100x.

Updated Mods:
- TFC-TNFC
- TNFCmod - Fixed ore dictionary for digital miner.
- Carpenter's Block - Custom Beadspreads were also added from the TFC-Tuesday streaming group.

Version 3.3 - Small Bugfix isn't enough for an Update. So here's some Stuff.

Since I had to do a bug fix for a crash I decided to add a bit more to my TerrafirmaStuff add-on. Also know there are issues with HQM recognising some items. We are at a loss as to why this is. We'll look into it but no promises.

Pack Changes
- 100 Unit Refined blooms can be processed with rolling machine.

Mod Updates
TFC-TNFC
- Small bug fixes nothing major.

TerrafirmaStuff
- Fixed crash TFS was causing when looking at furnace recipes.
- Added oil lamps for all TFC-TNFC metal/alloys.
- Added Bunch and Bundle of Sticks. Bundles are placable in world.
- Added Twine which is crafted from Jute fibre. Can be used in some recipes that use hemp fibre.

OpenBlocks + OpenModLibs
- The changelog says hang glider behaviour changed to have features of real life.
- Building guide optimisations.

Version 3.2.1 - Bleh #BlameBunsan

Had to back out of Farseek due to serious memory leak. Also had to fix a config derp setting ores to default unit values.

Version 3.2 - Squishy Bugs

This update is just to fix/refine a few things in the pack. A few little bugs and fixes. Nothing too dramatic.

Bug Fixes:

TFC-TNFC
- Acacia saplings no longer drop (they would have grown into oak trees anyways)
- Booze and Vinegar use 40-45oz and 100-105oz respectively.
- Booze and Vinegar recipes won't work if too much if too much decay. Decay amount on seal and when recipe completes matters. 10% max decay for booze and 5% max decay for vinegar.
- Fixed some issues with mob sounds.
- Bleed and Heat Stroke potion effects have config option to avoid ID conflicts.
- Few fixes for TFCConfig. Debris, berry and seaweed regeneration is true by default.

General Fixes:
- Trapdoors and gates no longer broken by zombies.
- TFC Jack-o-lanterns now work with dynamic lights.
- Iron axe works with treecapitator
- Horizontal area effected by treecapitator is reduced, should reduce amount of floating bamboo growing.
- Fixed some missed recipes that used lapis and other minerals.

Mod Updates:
TerrafirmaStuff:
- Chisel mode no longer cheaty. Won't work if more than 2 raw stone on top of block.
Farseek
- This hopefully fixes some worldgen occurring far from players.
Voxel Map

Version 3.2 - Squishy Bugs

This update is just to fix/refine a few things in the pack. A few little bugs and fixes. Nothing too dramatic.

Bug Fixes:

TFC-TNFC
- Acacia saplings no longer drop (they would have grown into oak trees anyways)
- Booze and Vinegar use 40-45oz and 100-105oz respectively.
- Booze and Vinegar recipes won't work if too much if too much decay. Decay amount on seal and when recipe completes matters. 10% max decay for booze and 5% max decay for vinegar.
- Fixed some issues with mob sounds.
- Bleed and Heat Stroke potion effects have config option to avoid ID conflicts.
- Few fixes for TFCConfig. Debris, berry and seaweed regeneration is true by default.

General Fixes:
- Trapdoors and gates no longer broken by zombies.
- TFC Jack-o-lanterns now work with dynamic lights.
- Iron axe works with treecapitator
- Horizontal area effected by treecapitator is reduced, should reduce amount of floating bamboo growing.
- Fixed some missed recipes that used lapis and other minerals.

Mod Updates:
TerrafirmaStuff:
- Chisel mode no longer cheaty. Won't work if more than 2 raw stone on top of block.

Voxel Map

Version 3.1 - Weighing an Update

This little update is to make a few non-urgent fixes and to add in the TFC-Scales mod that allows you to cut your food stacks into precise sizes. I also actually removed Tabula Rasa, not just the custom blocks. You will be prompted about this when starting up your world. It is safe to say yes.

Fixes
- Fixed petrified wood conversion to netherrack and recipes.
- Changed leathersac to use either string or wool yarn.

Updated Mods
- TNFCmod -fixed oreDictionary for peterified wood.
Mods Added
- TFC-Scales by Chogata and AcidMaker

*************************************
Version 3.0.1 - A Whole New Hotfix

- Discovered that Scheelite and Wolframite were generating native copper and native gold nuggets respectively. This is fixed now. Will only effect new chunks so pay attention to rock layers in old chunks.

Version 3.0 - A Whole New World

We thought we were finished with this, but... Long story short with no TFC2 imminent I started playing TNFC SSP. A small fix for my own play through led to another and another and then was told that Pakratt0013's TFC-Tuesday stream group were going to play the pack and well here we are with version 3.0. This update breaks old worlds completely. You must start a new world/map for this update. Many of the changes are for integration within the pack. Adding new TFC'd ores and fixing small issues in TFC that always bugged me. So enjoy this totally unintended new version.

Pack Changes

- Reduced Plant Mega Pack spawn a bit. Reduced Bamboo spawning and set so all types of bamboo will now spawn.
- Plant Mega Pack plants won't drop items unless you break with a knife, shears, sword or scythe.
- Bamboo uses Treecapitator to chop. If broken without an axe only broken block will break. Breaking dirt under bamboo won't break bamboo.
- Bamboo burns.
- You can craft dyes from PMP flowers.
- Ore Piles and associated recipes can be made in the Rolling Machine.
- Changes to Ropes+ rope recipe.
- 4 Jute Fibre -> 3 Rope+ ropes.
- 9 Hemp Fibre -> 3 Rope+ ropes.
- Loom recipes can now be crafted in carpenter.
- 8 Raw Wool -> 4 cloth. Uses water.
- 8 String -> 1 minecraft web; 3 Web -> 1 Silk cloth. Uses water.
- 9 Ropes+ ropes - > 1 Burlap cloth. Uses water.
- Leather can now be processed in carpenter and Mek Enrichment chamber.
- IE lanterns and lights rebalanced.
- Forestry rain tank and RC water tank recipes made cheaper.
- Unified to RC coal coke and added recipe to grind to TFC coal coke dust.
- Zombies and Creeper might have a few new tricks.
- Removed crafting recipes for World-gen bees.
- Added anvil recipes for Decorations and Merchants to fix arrow issue on servers.
- Removed Vanilla anvil and brewing stands again. Didn't work properly/unneeded.
- Removed all custom blocks that are replicated in TerrafirmaStuff.
- Move all other custom blocks into TNFCmod.

HQM
- Quests cleaned up and minor fixes.
- New Work in Progress Quests for Forestry, Railcraft, Immersive Engineering and Mekanism. Rewards now set.
- Questing is no longer Hardcore by default. Rewards no longer have hearts.

Updated Mods:
TFC-TNFC
- Added Osmium, Tungsten and Aluminum Ore, Sheets, ingots etc.
- Added surface chunks for new ores.
- Set Aluminum Ore to not smelt in crucible. Requires Arc Furnace. Aluminum Metal items an melt in crucible. Config option to allow ore smelting.
- Added dusts. No built in TFC recipes.
- Added piles with recipes.
- Bloomery accepts Ore piles and accepts up to 5000 units.
- Fixed ProPick to work with new ores and to read meta value of non-TFC blocks added in TFCOres.cfg
- Added Coal Coke fuel. With burn hotter in forge and can be added to bloomery or blast furnace.
- Added Coal Pile. Functions like log pile and can be used in Coal Coke Pit, like Charcoal Pit. Coal Piles must be full. Coke Blocks must be broken with hammer. Will drop variable number of coke dust items.
- Fruit trees now are planted as saplings which convert in time to fruit tree log. Can be picked up and placed in flowerpots.
- Farmland now drops a dirt block when broken.
- Added config for Seaweed regen, BerryBush regen and stick/rock/ore nugget regen.
- Made Heat Stroke have status effect with particles.
- Changed TFC alcohol etc use vanilla glass bottle as there was no reason or advantage to have a TFC item.
- Alcohol brewing is strict with 40oz for a barrel of water. 40-120oz range was for potency that was not implemented.
- Added buckets of Tannin, Limewater, Brine and olive oil.
- Can drink a milk bottle, 250mb and gives 1/4 of the dairy given by bucket.
- Seaweed now drops onto of the gravel block. Less likely to go flying off in random directions.
- Quern handle is now much more forgiving for clicking.
- Added Quartz Ore.
- Black Steel shears now function as shears, but still just 16 uses. They are 100% drop rate for saplings, even for sequoia, but that uses 4 durability.
- Tweaked deserts to be just a little bit less rare (rainfall value of 125 will now generate as a desert)
- Bears are more vocal and louder.

TNFCmod
- Added our packs Meta:CustomItems and TabulaRasa custom items and blocks.
- Fixes for TFC changes.
- Potion crafting added as barrel recipes. Craft inactive potion which is then activated with Potion Energizer fluid. Potions can then be Enhanced with Potion Energizer fluid or extended with Potion Extender fluid.

TNFCResourses

Mekanism
- Integrated TFC ores/metals into Mek_tnfc.
- Updated with latest changes from Mek 1.7.10 version.

Storage Drawers

OpenComputers

OpenEye

VoxelMap

BetterFoliage

Added Mods:
TerrafirmaStuff
- Aesthetic blocks that can be chiselled. Hardened Clay, Stone Blocks, Jet Blocks, Quartz Blocks, Serpentine Blocks and fences.

Block Properties
- Makes Bamboo items from Plant Mega Pack burn.
- Stop PMP plants clogging inventory.

WAILA Harvestability
- Tells you tool to use to break things. Logs show hammer, as that gives you sticks, but does use axe.

Special AI
- Zombies and Creepers are learning new tricks.

Removed Mods:
Tabula Rasa
- All items moved into TNFCmod etc.
Another One Bites the Dust
- Added TFC ores/metals into Mek_tnfc
Advanced RPG mod
- Removed due to memory leak that I can't fix.

Version 3.0.1 - A Whole New Hotfix

- Discovered that Scheelite and Wolframite were generating native copper and native gold nuggets respectively. This is fixed now. Will only effect new chunks so pay attention to rock layers in old chunks.

Version 3.0 - A Whole New World

We thought we were finished with this, but... Long story short with no TFC2 imminent I started playing TNFC SSP. A small fix for my own play through led to another and another and then was told that Pakratt0013's TFC-Tuesday stream group were going to play the pack and well here we are with version 3.0. This update breaks old worlds completely. You must start a new world/map for this update. Many of the changes are for integration within the pack. Adding new TFC'd ores and fixing small issues in TFC that always bugged me. So enjoy this totally unintended new version.

Pack Changes

- Reduced Plant Mega Pack spawn a bit. Reduced Bamboo spawning and set so all types of bamboo will now spawn.
- Plant Mega Pack plants won't drop items unless you break with a knife, shears, sword or scythe.
- Bamboo uses Treecapitator to chop. If broken without an axe only broken block will break. Breaking dirt under bamboo won't break bamboo.
- Bamboo burns.
- You can craft dyes from PMP flowers.
- Ore Piles and associated recipes can be made in the Rolling Machine.
- Changes to Ropes+ rope recipe.
- 4 Jute Fibre -> 3 Rope+ ropes.
- 9 Hemp Fibre -> 3 Rope+ ropes.
- Loom recipes can now be crafted in carpenter.
- 8 Raw Wool -> 4 cloth. Uses water.
- 8 String -> 1 minecraft web; 3 Web -> 1 Silk cloth. Uses water.
- 9 Ropes+ ropes - > 1 Burlap cloth. Uses water.
- Leather can now be processed in carpenter and Mek Enrichment chamber.
- IE lanterns and lights rebalanced.
- Forestry rain tank and RC water tank recipes made cheaper.
- Unified to RC coal coke and added recipe to grind to TFC coal coke dust.
- Zombies and Creeper might have a few new tricks.
- Removed crafting recipes for World-gen bees.
- Added anvil recipes for Decorations and Merchants to fix arrow issue on servers.
- Removed Vanilla anvil and brewing stands again. Didn't work properly/unneeded.
- Removed all custom blocks that are replicated in TerrafirmaStuff.
- Move all other custom blocks into TNFCmod.

HQM
- Quests cleaned up and minor fixes.
- New Work in Progress Quests for Forestry, Railcraft, Immersive Engineering and Mekanism. Rewards now set.
- Questing is no longer Hardcore by default. Rewards no longer have hearts.

Updated Mods:
TFC-TNFC
- Added Osmium, Tungsten and Aluminum Ore, Sheets, ingots etc.
- Added surface chunks for new ores.
- Set Aluminum Ore to not smelt in crucible. Requires Arc Furnace. Aluminum Metal items an melt in crucible. Config option to allow ore smelting.
- Added dusts. No built in TFC recipes.
- Added piles with recipes.
- Bloomery accepts Ore piles and accepts up to 5000 units.
- Fixed ProPick to work with new ores and to read meta value of non-TFC blocks added in TFCOres.cfg
- Added Coal Coke fuel. With burn hotter in forge and can be added to bloomery or blast furnace.
- Added Coal Pile. Functions like log pile and can be used in Coal Coke Pit, like Charcoal Pit. Coal Piles must be full. Coke Blocks must be broken with hammer. Will drop variable number of coke dust items.
- Fruit trees now are planted as saplings which convert in time to fruit tree log. Can be picked up and placed in flowerpots.
- Farmland now drops a dirt block when broken.
- Added config for Seaweed regen, BerryBush regen and stick/rock/ore nugget regen.
- Made Heat Stroke have status effect with particles.
- Changed TFC alcohol etc use vanilla glass bottle as there was no reason or advantage to have a TFC item.
- Alcohol brewing is strict with 40oz for a barrel of water. 40-120oz range was for potency that was not implemented.
- Added buckets of Tannin, Limewater, Brine and olive oil.
- Can drink a milk bottle, 250mb and gives 1/4 of the dairy given by bucket.
- Seaweed now drops onto of the gravel block. Less likely to go flying off in random directions.
- Quern handle is now much more forgiving for clicking.
- Added Quartz Ore.
- Black Steel shears now function as shears, but still just 16 uses. They are 100% drop rate for saplings, even for sequoia, but that uses 4 durability.
- Tweaked deserts to be just a little bit less rare (rainfall value of 125 will now generate as a desert)
- Bears are more vocal and louder.

TNFCmod
- Added our packs Meta:CustomItems and TabulaRasa custom items and blocks.
- Fixes for TFC changes.
- Potion crafting added as barrel recipes. Craft inactive potion which is then activated with Potion Energizer fluid. Potions can then be Enhanced with Potion Energizer fluid or extended with Potion Extender fluid.

TNFCResourses

Mekanism
- Integrated TFC ores/metals into Mek_tnfc.
- Updated with latest changes from Mek 1.7.10 version.

Storage Drawers

OpenComputers

OpenEye

VoxelMap

BetterFoliage

Added Mods:
TerrafirmaStuff
- Aesthetic blocks that can be chiselled. Hardened Clay, Stone Blocks, Jet Blocks, Quartz Blocks, Serpentine Blocks and fences.

Block Properties
- Makes Bamboo items from Plant Mega Pack burn.
- Stop PMP plants clogging inventory.

WAILA Harvestability
- Tells you tool to use to break things. Logs show hammer, as that gives you sticks, but does use axe.

Special AI
- Zombies and Creepers are learning new tricks.

Removed Mods:
Tabula Rasa
- All items moved into TNFCmod etc.
Another One Bites the Dust
- Added TFC ores/metals into Mek_tnfc
Advanced RPG mod
- Removed due to memory leak that I can't fix.

Version 3.0 - A Whole New World

We thought we were finished with this, but... Long story short with no TFC2 imminent I started playing TNFC SSP. A small fix for my own play through led to another and another and then was told that Pakratt0013's TFC-Tuesday stream group were going to play the pack and well here we are with version 3.0. This update breaks old worlds completely. You must start a new world/map for this update. Many of the changes are for integration within the pack. Adding new TFC'd ores and fixing small issues in TFC that always bugged me. So enjoy this totally unintended new version.

Pack Changes

- Reduced Plant Mega Pack spawn a bit. Reduced Bamboo spawning and set so all types of bamboo will now spawn.
- Plant Mega Pack plants won't drop items unless you break with a knife, shears, sword or scythe.
- Bamboo uses Treecapitator to chop. If broken without an axe only broken block will break. Breaking dirt under bamboo won't break bamboo.
- Bamboo burns.
- You can craft dyes from PMP flowers.
- Ore Piles and associated recipes can be made in the Rolling Machine.
- Changes to Ropes+ rope recipe.
- 4 Jute Fibre -> 3 Rope+ ropes.
- 9 Hemp Fibre -> 3 Rope+ ropes.
- Loom recipes can now be crafted in carpenter.
- 8 Raw Wool -> 4 cloth. Uses water.
- 8 String -> 1 minecraft web; 3 Web -> 1 Silk cloth. Uses water.
- 9 Ropes+ ropes - > 1 Burlap cloth. Uses water.
- Leather can now be processed in carpenter and Mek Enrichment chamber.
- IE lanterns and lights rebalanced.
- Forestry rain tank and RC water tank recipes made cheaper.
- Unified to RC coal coke and added recipe to grind to TFC coal coke dust.
- Zombies and Creeper might have a few new tricks.
- Removed crafting recipes for World-gen bees.
- Added anvil recipes for Decorations and Merchants to fix arrow issue on servers.
- Removed Vanilla anvil and brewing stands again. Didn't work properly/unneeded.
- Removed all custom blocks that are replicated in TerrafirmaStuff.
- Move all other custom blocks into TNFCmod.

HQM
- Quests cleaned up and minor fixes.
- New Work in Progress Quests for Forestry, Railcraft, Immersive Engineering and Mekanism. Rewards now set.
- Questing is no longer Hardcore by default. Rewards no longer have hearts.

Updated Mods:
TFC-TNFC
- Added Osmium, Tungsten and Aluminum Ore, Sheets, ingots etc.
- Added surface chunks for new ores.
- Set Aluminum Ore to not smelt in crucible. Requires Arc Furnace. Aluminum Metal items an melt in crucible. Config option to allow ore smelting.
- Added dusts. No built in TFC recipes.
- Added piles with recipes.
- Bloomery accepts Ore piles and accepts up to 5000 units.
- Fixed ProPick to work with new ores and to read meta value of non-TFC blocks added in TFCOres.cfg
- Added Coal Coke fuel. With burn hotter in forge and can be added to bloomery or blast furnace.
- Added Coal Pile. Functions like log pile and can be used in Coal Coke Pit, like Charcoal Pit. Coal Piles must be full. Coke Blocks must be broken with hammer. Will drop variable number of coke dust items.
- Fruit trees now are planted as saplings which convert in time to fruit tree log. Can be picked up and placed in flowerpots.
- Farmland now drops a dirt block when broken.
- Added config for Seaweed regen, BerryBush regen and stick/rock/ore nugget regen.
- Made Heat Stroke have status effect with particles.
- Changed TFC alcohol etc use vanilla glass bottle as there was no reason or advantage to have a TFC item.
- Alcohol brewing is strict with 40oz for a barrel of water. 40-120oz range was for potency that was not implemented.
- Added buckets of Tannin, Limewater, Brine and olive oil.
- Can drink a milk bottle, 250mb and gives 1/4 of the dairy given by bucket.
- Seaweed now drops onto of the gravel block. Less likely to go flying off in random directions.
- Quern handle is now much more forgiving for clicking.
- Added Quartz Ore.
- Black Steel shears now function as shears, but still just 16 uses. They are 100% drop rate for saplings, even for sequoia, but that uses 4 durability.
- Tweaked deserts to be just a little bit less rare (rainfall value of 125 will now generate as a desert)
- Bears are more vocal and louder.

TNFCmod
- Added our packs Meta:CustomItems and TabulaRasa custom items and blocks.
- Fixes for TFC changes.
- Potion crafting added as barrel recipes. Craft inactive potion which is then activated with Potion Energizer fluid. Potions can then be Enhanced with Potion Energizer fluid or extended with Potion Extender fluid.

TNFCResourses

Mekanism
- Integrated TFC ores/metals into Mek_tnfc.
- Updated with latest changes from Mek 1.7.10 version.

Storage Drawers

OpenComputers

OpenEye

VoxelMap

BetterFoliage

Added Mods:
TerrafirmaStuff
- Aesthetic blocks that can be chiselled. Hardened Clay, Stone Blocks, Jet Blocks, Quartz Blocks, Serpentine Blocks and fences.

Block Properties
- Makes Bamboo items from Plant Mega Pack burn.
- Stop PMP plants clogging inventory.

WAILA Harvestability
- Tells you tool to use to break things. Logs show hammer, as that gives you sticks, but does use axe.

Special AI
- Zombies and Creepers are learning new tricks.

Removed Mods:
Tabula Rasa
- All items moved into TNFCmod etc.
Another One Bites the Dust
- Added TFC ores/metals into Mek_tnfc
Advanced RPG mod
- Removed due to memory leak that I can't fix.

Version 2.21.9 - It's Summer Time!

- A couple of little fixes to Mekanism which should help performance a little.
- Ocelots no longer take fall dmg, which is appropriate for cats. Also the nametag function has been fixed so you can name your critters.
- Berry bushes now have a very rare chance to regen.

Hotfix:
- Fix ShipsMod scripts.
- Remove dead OpenComputers script.
- A number of Mek recipes didn't get fixed during the Mek 9.1 update. Thanks to _TheVillageIdiot for pointing this out :)
- A little Mek recipe balance while I was at it. Thanks to PrettyFly4AWifi for the suggestions.
- Made the jukebox recipe a tiny bit saner and more flexible to build.
- Little tweak to MapWriter so it doesn't change displayed Marker group when adding markers.

***
- Little fixes. Allows you to properly place the Mek Personal Chest with shift clicking.
- Fixed the Ocelots to only spawn in their appropriate places.
- The bears aren't quite so bountiful.
- Seaweed respawner has returned.
- Cut a Sequoia and crash a server bug has been fixed.
- Taught ocelots how to swim
- another test of preventing leaf spawn crashes. Should properly work without 'magic' oak trees.
- fix the Mek plastic road recipe to use ore dictionary sand.
***

With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:

- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.

- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.

- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).

- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!

- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.

- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.

- Seaweed now does some limited regen in spring. Very helpful for SMP servers.
- Little fix for pneumaticraft console spam.

Version 2.21.8 - It's Summer Time!

Hotfix:
- Fix ShipsMod scripts.
- Remove dead OpenComputers script.
- A number of Mek recipes didn't get fixed during the Mek 9.1 update. Thanks to _TheVillageIdiot for pointing this out :)
- A little Mek recipe balance while I was at it. Thanks to PrettyFly4AWifi for the suggestions.
- Made the jukebox recipe a tiny bit saner and more flexible to build.
- Little tweak to MapWriter so it doesn't change displayed Marker group when adding markers.

***
- Little fixes. Allows you to properly place the Mek Personal Chest with shift clicking.
- Fixed the Ocelots to only spawn in their appropriate places.
- The bears aren't quite so bountiful.
- Seaweed respawner has returned.
- Cut a Sequoia and crash a server bug has been fixed.
- Taught ocelots how to swim
- another test of preventing leaf spawn crashes. Should properly work without 'magic' oak trees.
- fix the Mek plastic road recipe to use ore dictionary sand.
***

With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:

- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.

- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.

- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).

- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!

- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.

- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.

- Seaweed now does some limited regen in spring. Very helpful for SMP servers.
- Little fix for pneumaticraft console spam.

Version 2.21.7 - It's Summer Time!

Hotfix:
- Remove dead OpenComputers script.
- A number of Mek recipes didn't get fixed during the Mek 9.1 update. Thanks to _TheVillageIdiot for pointing this out :)
- A little Mek recipe balance while I was at it. Thanks to PrettyFly4AWifi for the suggestions.
- Made the jukebox recipe a tiny bit saner and more flexible to build.
- Little tweak to MapWriter so it doesn't change displayed Marker group when adding markers.

***
- Little fixes. Allows you to properly place the Mek Personal Chest with shift clicking.
- Fixed the Ocelots to only spawn in their appropriate places.
- The bears aren't quite so bountiful.
- Seaweed respawner has returned.
- Cut a Sequoia and crash a server bug has been fixed.
- Taught ocelots how to swim
- another test of preventing leaf spawn crashes. Should properly work without 'magic' oak trees.
- fix the Mek plastic road recipe to use ore dictionary sand.
***

With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:

- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.

- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.

- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).

- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!

- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.

- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.

- Seaweed now does some limited regen in spring. Very helpful for SMP servers.
- Little fix for pneumaticraft console spam.

Version 2.21 - It's Summer Time!

With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:

- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.

- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.

- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).

- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!

- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.

- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.

- Seaweed now does some limited regen in spring. Very helpful for SMP servers.

Version 2.20 - It's Magic You Know... Never Believe It's Not So

With Bunsan tied up with all sorts of real life stuff, Anode was left to guard the fort and put out an update. Feeling ambitious, well a little ambitious, I added a few little things for fun and shenanigans.

On the official server we discovered that the PMP Salves don't work in SMP. Which saddens us greatly. To alleviate that, we've added potions! Yes vanilla potions with a TFC twist, thanks to a wonderful MineTweaker script by ciekma on the TFC forums. It gives a good TFC twist to creating potions and will provide some entertainment. Of course the healing potion is still vanilla so it's a little limited in usefulness but still it's better than nothing.

To go along with the potions, I added a TFCified version of the MC Beacon. It's still handing out the usual vanilla MC tweaks, but does provide some entertainment and a resource sink for those rich in blocks of stuff. The Nether Star is apparently obtainable, but was stolen by the dirty denizens of the deep. So you'll have some battles ahead of you to bathe your base in the glorious light of your beacon.

Also have re-enabled and reciped the vanilla MC Anvil. Purely for the purpose of trading blood and xp for renaming things. Why you would want to I'll leave up to you.

Finally, some small little tweaks, taught the Leather Water Sac what Streams fresh water blocks are. Fixed the Mekanism Digital Miners Silk-Touch mode to not make a mess of TFC ores, so its SilkTouch mode is reenabled. Also updated the whole shooting match to the last update to Forge for 1.7.10.

Details:
- Updated pack to Forge 10.13.4.1614
- Update TFCTweaker to 1.0.2
- Update scripts for new version of TFCTweaker
- Add MC Anvil for renaming of items.
- Add MC potion recipes from:
http://terrafirmacraft.com/f/topic/9349-mt-scripts-for-potions-in-tfc/#comment-119803
- Fix Mek tank from putting invalid fluids in barrels (ie: Lava)
- Fixed Mek Digital Miner for Silk Touch mode.
- Fixed Leather Water Sac not recognizing Streams water blocks as fillable.



Version 2.19 - Ouch my Jetpack

Tiny update to provide a tiny bit of balance and gating. It's come to our attention that the jetpack is such a useful item that it's recipe is just a wee bit to easy to obtain. So we've gated it a bit to force a little more effort before you get to fly around without a care in the world. Wanted to get this update in before the TNFC Official server starts playing with Osmium :)

Changes:

- Updated Mekanism with 2 changed recipes.

Version 2.18: I Want A New.... Map!
A special edition update to celebrate the launch of a new map for the official TNFC server. It's going to be a wild and woolly weekend as we explore the new world and see what's out there. If you're not joining us, well shame on you, then there are just a couple of bug fixes and the addition of one new optional mod, FTB Utilities.

FTB Utilities adds a few nice features, especially for SMP. It adds a friends list, some player stats (last played, deaths, etc) and provides some simple server commands (/home, /spawn, /back). The reason we've added it is to allow some chunk claiming on our server. It provides a nice client side GUI to allow players to easily claim chunks and only allow their friends to break blocks within it.

The other change is to fix the Mekanism Electric chest. It will now properly consume 5RF/t per stack of food. Decay is also greatly increased if the chest loses power. This was always the intended configuration but somehow the numbers were calculated incorrectly.

The 'Recommended' settings have been changed to reflect the requirements for the TNFC server. MapWriter and the newer version of Streams mod have both been set to recommended. Keep that in mind if you reinstall your client and want to continue to use JourneyMap or the older version of Streams.

If you want to join in on the SMP mayhem, come to http://technode.enjin.com/forum and submit a whitelist application.

- Added FTB Utilities and Lib
- Changed Streams to recommended.
- Changed default map to MapWriter
- Updated Mekanism
- Updated CoroUtil

Version 2.17: Number 9. Number 9

There was some doubters, but here is Mekanism version 9. You will get all the new bits of the Mekanism update and still get to keep your Refrigerators (can't open in inventory anymore) and get the new personal chest (can open in inventory). Thermal Evaporators will detect current temperature and adjust accordingly. Recipes were tweaked to try and maintain the current balance, but please provide feedback. If you have dynamic glass (now called structural glass) in your world, we recommend breaking and replacing it as interacting with it can cause a crash to main menu. Please report any issues or crashes to us and not Mekanism devs.

We've also included the newest Streams mod as an alternative option. This version creates underground caves and rivers instead of deep canyons. There is a risk of unusual worldgen at borders of world generated in older version.

TFC has also updated to version 0.79.29. Many of the bug fixes were already included in our pack, but there are some new ones. Please see the TFC changelog of more information. One difference is that we've set poison damage so it won't reduce a players HP below 10% of max HP.

Updated Mods:
- TFC
- Mekanism
- Railcraft
- Jabba
- Voxelmap
- Bibliocraft
- Storage Drawers
- Farseek
- Streams
- NEI

Tweaks and Bug fixes:
- Some dupe bugs for sheets and piles fixed #BlameBunsan
- Sheet recipe using metal press is 2 ingot per sheet as intended #Don'tBlameBunsan

Version 2.16.4: Stuff.

Just a few updates and a few little tweaks and fixes.

Updated Mods:
- Immersive Engineering (Fastcraft lighting Glitch)
- VoxelMap
- Forestry

Tweaks and Fixes:
- TNFCmod
- TFC Bow not hidden in NEI.
- Vanilla
- New map recipe (compass isn't used up).
- New Compass recipe.
- Immersive Engineering
- Metal press uses a sheet instead of 4 ingots.
- Double sheet can be crafted with 2 metal sheets in metal press.
- Forestry
- Fixed gear recipes to output 2 gears as intended.
- Monastic Bee recipe added.
- Spectral and Phantasmal bees disabled.
- Mek
- Blacklist working again.
- OpenComputers
- Fixed Case 2 recipe.
- Fixed Circuit recipe.

Version 2.16.2: Give Me Some Skin.

Oh look I found an update. Number of bug fixes, small tweaks and lots of mod updates. The one new addition is that you'll now be able to drop Immersive Engineering Shader Loot bags to skin your balloons, guns, etc. They drop from mobs in certain circumstances. So head deep underground for best chance. As always back up your saves before updating.

Tweaks/Bug Fixes
Railcraft
- Refund recipe for Steam Turbine and parts due to it being non-functional.

TFC-TNFC
- Ice now works with IE ThermoElectric Generator.

Immersive Engineering
- Removed ability to produce minecraft gravel.
- Crusher can process weak and high carbon steel ingots.
- IE Arc furnace can process High Carbon Black/Blue/Red Steel Dust.
- Slag removed from a few Arc furnace recipes (missed after bug fix).
- Reduced energy consumption of Railgun.

Mek
- Removed ability to produce Vanilla sand from vanilla gravel.

Storage Drawers
- Trim is now craftable (linked to most similar TFC wood type).

PneumaticCraft
- Fixed Pressure Chamber Window and Valve recipe to return 4 blocks.

Misc
- Removed a number of useless recipes (were never craftable).

Updated Mods
- TFC-TNFC
- Railcraft
- Immersive Engineering
- Storage Drawers
- Mob Properties
- CofHCore
- TNFC-resources
- Fastcraft
- NEI Integration
- Better Foliage
- Voxel Map

Version 2.16.1: Hotfix

Recipe for leather water sac changed to not require knife.

Version 2.16: Keep it in your Drawers

I thought I was done, but new mods this week for the pack. First is the frequently requested Leather Water Sac TFC add-on by Emris. I've tweaked the recipe so that you'll need to have an iron knife to craft it. Then there is the bigger addition of Storage Drawers. It was clear that a better late game mass storage solution was necessary and we feel this is a good fit in pack. Only the framed versions of the drawers are available and you can then skin with any block you choose.

There are also a bunch of fixes and a few mod updates. A friendly reminder to always backup your save before updating. Enjoy.

Mods Added
- Storage Drawers
- Leather Water Sac

Fixed Mods:
TFC-TNFC
- We've re-added the mysteriously lost Waila fixes. Including tooltips for surface nuggets.
- Fixed a bug that caused negative crop growth in cold temperatures.

TNFC-mod
- Added Ore-Dictionary compatibility for Leather Water Sac mod
- Fixed jerrycan fluid dupe bug.

BluePower
- fix another achievement crash

TNFC-resources
- Storage Drawers texture fix.

Mods Updated
- Forestry - bug fixes.
- Immersive Engineering - bug fixes.
- PneumaticCraft - bug fixes.
- JourneyMap

Pack Changes:
- RPG-Adv mod is now optional. (some players experiencing memory leaks)
- Recipe tweak for IE Jerrycan. Now requires Ultimate Bucket as it now places source blocks.
- Reduced cost of IE cable connectors.
- Recipe fix for Railcraft Wire supports.
- Bit more recipe clean-up.

Version 2.15: Mr. Bear meet Railgun. Railgun meet....where'd he go?

This week is another quality of life update. Lots of mods got some bug fixes and added some nice integration. We did some cleaning up of the pack and NEI. Bit of a long changelog as some of the changes need some explanation.

Mod Updates
TFC: (TL;DR food catching up on decay will take decay for the full amount of time up to 1 month.)
- The big change is another fix for decay. A bug was found that caused the decay protection for food to not work. Basically the idea of this was to limit how much decay food could take when catching up. So players who had not logged in for a long time and whose chunks hadn't been loaded would not have all their food rot to nothing when they logged in. Instead it would give the food one days worth of decay. This setting was at 24 in game days, no matter the year length. If you were less than those 24 in game days you'd have the full decay. So that didn't work and was decaying the food for the full amount.
- We've fixed this and changed the mechanic. We thought it was unfair for players who were offline for 23.99 in game days taking nearly 24 days (i.e. all their food pretty much went poof.) of decay instead of 1 if they had waited an extra 5 minutes. Now food will take the full amount of decay up to 1 month. This scales by year length as decay scales to year length (something I only just learned). So 8, 16 and 30 days for 96, 192 and 360 days respectively. We feel this is a fair length of time, but you are free to adjust this in your TFCConfig.cfg file.
- NEI hiding has been turned back on. This will hide all unnecessary TFC items. Hiding of unnecessary vanilla items is now handled by TNFC-mod.

Immersive Engineering:
- This update fixes a number of crashes, most notably the NEI "usage" crash.
- This update also added a bunch of new things, such as barrels auto-outputting from bottom. Railgun does TFC level of damage (won't drop meat though). Much more. See IE changelog.
- Removed slag secondary output from many Blast Furnace recipes as it no longer crashes server.
- Fixed crusher giving vanilla bonemeal.
- Fixed Aluminum Plate recipe.

TNFC-mod:
- Now hides unnecessary items from NEI for vanilla and many mods. There is a config option to turn this NEI hiding off. This cleans up NEI and hides items, such as Plant Mega Pack food, which were confusing players.

Blue Power:
- Removed items and blocks that aren't used in pack.

Forestry:
- Fixed issue with buckets not working properly for Forestry fluids.
- Fixed Squeezer recipes displaying in NEI properly.
- Added support for Plant Mega Pack. Flowers now recognized by bees. Some items have uses in machines (We did not remove all the recipes involving unavailable PMP items).
- Added modtweaker script to add Phosphor Squeezer recipes for TFC lava (turns out that was fixed).

Mods Added:
- Treecaptitator. This only effects forestry and vanilla trees. Leaves instantly decay.

Mod Tweaks:
Impure:
- Configs adjusted as TNFC-mod now hides most items.

Railcraft:
- Disabled items and blocks that aren't used in pack.

Inventory Tweaks:
- Disabled Move all items Ctrl+Shift shortcut as this caused crash which could clear skill points and spawn protection in SSP

General Scripts:
- Recipes for Carpenter's blocks tools and FMP saws fixed to consume the tool as intended.

Version 2.14.1: I didn't do it. You can't prove anything.

Just a small update/hotfix. There is an error on a script that causes client/server to crash if HOP graphite dust is cooked in the IE blast furnace due to a IE bug I referred to in last update changelog. Sorry about that.

Other bonus tweaks.
- Recipe to strip the smithing bonus from steel tool heads so they can be used to make metal press molds. Cook them in blast furnace.
- Fixed Metal Press hopper recipe.
- Sped up Railcraft bore 8.5x. It will now chew through TFC rocks at a speed slightly faster than vanilla.
- Removed OC dissassembler. Had a whole bunch of issues.
- Made Fishing Rod Stone age. Just string/wool yarn and 2 sticks. Should help early food issues a tiny bit.
- Fixed recipe for Blue Power circuit table.

Version 2.14: Can't wait for update update.

Well I had hoped to have the pending update for IE to include it this as it adds a few nice tweaks and fixes, but I don't want to wait any longer. So here is an update that adds some nice things.

Updated Mods:
- Immersive Engineering - There are some BIG changes in Immersive Engineering.
- Added OpenComputers support. OC can interface with the various machines.
- Engineers Toolbox, which adds some nice extra inventory slots.
- Blast furnace. They introduced a new advanced Blast furnace and nerfed the basic one down below the function of RC blast furnace...so it won't be included in the pack. What you need to do is to break down your current blast furnace and place the blocks in your crafting grid to convert them to the advanced bricks, which can be used to craft the advanced blast furnace. This blast furnace will produce slag, but otherwise behaves like the current version. Be aware Optifine breaks the render of the blast furnace when first formed. Relogging fixes this.
- The recipe for the Arc Furnace multi block has changed, it now requires the adv. Blast Furnace blocks.
- The METAL PRESS. This machine allows you to create a lot of the items you've needed an anvil to create. You won't get any smithing bonuses on any of the tools, but you'll be able to produce hoppers, sheets, blocks, buckets,