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TechNodefirmacraft
TechNodefirmacraft.
a TechNode modpack by Bunsan and AnodeCathode

Powered by TerraFirmacraft, this is a modpack that will reward your time and effort with a complex and compelling world.

TNFC is a modpack built for those looking for a completely different Minecraft experience and like to be challenged. It is a progression modpack built on the Terrafirmacraft conversion mod. TFC makes the game more challenging and aims for a realistic feel, but not at the expense of gameplay. We've extended the gameplay of TFC by integrating other mods into its world. This provides you with an greatly expanded world and experience.

We've carefully selected mods that give players options and new ways to explore, the only required progression is through the TFC tech ladder. Integration and rebalancing of mods for this pack means that TNFC offers a unique experience. It encourages you to explore portions of mods you previously ignored and to find new solutions. The mods included support and expand on TFC to allow for progression into and past the modern age.

Be aware that recipes have been largely rewritten; use JEI/NEI to find recipes.
Minecraft Version
This pack uses Minecraft version 1.12.2
Stats
There have been 177,841 installs of this pack.
There have been 18,565 server installs of this pack.
Players have played a total of 118.84 years of this pack.
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Mods

Advanced Hook Launchers (1.12.2-3.3.0.0)

Adds different hooks with launchers which give you ability to climb, abseil, jum...

By: EnderLanky

Advanced Rocketry (1.12.2-2.0.0-250)

A space mod for minecraft, adds planets, rockets, and some machines

By: zmaster587

Addon that adds a Power Loom Multiblock

By: PyralIron

AstikorCarts (0.1.2.7)

Carts that can be pulled by other entities.

By: MennoMax

Athenaeum (1.12.2-1.19.2)

My modding lib.

By: codetaylor

AutoRegLib (1.3-32)

Automatically item, block, and model registration for mods.

By: Vazkii

AutoWalk Mod (1.12.2-1.0)

Adds Autowalk and auto pick buttons.

By: wwrpg

Baubles (1.5.2)

Adding a touch of bling to Minecraft

By: Azanor

Add Better With Mods compat to Immersive Engineering and other tech mods

By: primetoxinz

Better With Lib (1.12-1.5)

Oh no a core mod

By: primetoxinz

Better With Mods (%VERSION%)

Your one-stop shop for mechanical power and sadism.

By: BeetoGuy, primetoxinz

BetterFps (BetterFps-1.4.8.jar)

Performance Improvements

By: Guichaguri

Used to tweak various characteristics of biomes.

By: superckl

BiomeTweakerCore (BiomeTweakerCore-1.12.2-1.0.39.jar)

Core mod that enables some features in BiomeTweaker

By: superckl

BnBGamingCore (BNBGamingCore-1.12.2-0.12.0.jar)

Core Mod containing all ASM for BnBGaming Mods

By: bloodnbonesgaming, superckl, Blargerist

BNBGamingLib (2.17.6)

Shared library between all BNBGaming mods.

By: Blargerist, superckl

Bookshelf (2.3.590)

Bookshelf is a core/library mod, which adds new features and tools into the game...

By: darkhax, lclc98

Chameleon (4.1.3)

Shared code and render support for mods. Used by jaquadro's mods.

By: jaquadro

Chisels & Bits (14.33)

a mod about Sculpting, Decorating and Aesthetics

By: AlgorithmX2

Client Tweaks (3.1.11)

There, I fixed Minecraft for you.

By: BlayTheNinth

CoFH Core (4.6.6.1)

Required for all CoFH Mods. Also provides some customization options for Minecra...

By: Team CoFH

Controlling (3.0.10)

Gives people more Control of the key binding screen.

By: Jaredlll08

Crafting Tweaks (8.1.9)

Allows you to rotate or clear the crafting matrix by the press of a button, in a...

By: BlayTheNinth

CraftTweaker2 (1.12-4.1.20.647)

Customize your minecraft experience!

By: StanHebben, Jaredlll08

A core mod required by the most mods of CreativeMD. Contains a packets system, g...

By: CreativeMD, N247S

CT Scripts (12.2.76.1)

CT Scripts

By: Unknown

CTM (MC1.12.2-1.0.2.31)

Allows resource packs to add connected textures, emissive rendering, and much mo...

By: tterrag, Drullkus, minecreatr

Custom Loading Screen (1.12.2-1.5.5)

Simple mod that shows you the stage forge is at while loading minecraft

By: AlexIIL

Custom Main Menu (2.0.9.1)

Allows you to edit the mainmenu using json

By: lumien

Custom Starter Gear (CustomStartingGear-1.12-1.2.0.9-universal.jar)

Gives you full control over what items players start the game with.

By: brandon3055

CustomNPCs (1.12.2-(05Jul20))

The Custom Npcs mod lets you create your own npcs and lets you customize them ho...

By: Noppes

Debark (0.1.2)

why

By: asie

Default Options (9.2.8)

A way for modpacks to ship a default (key) configuration without having to inclu...

By: BlayTheNinth

Dropt (1.12.2-1.18.0)

Configurable block drop rules.

By: codetaylor

Dynamic Lights (1.12.2)

Moving Lights aren't possible? OH RLY?

By: AtomicStryker

Dynamic Surroundings (1.12.2-3.6.2.1)

Adds a variety of sound and visual effects to improve your Minecraft experience

By: OreCruncher, Abastro

Dynamic Surroundings: HUDs (1.12.2-3.6.0.0)

Adds several HUDs that were originally in Dynamic Surroundings

By: OreCruncher

Dynmap (3.1-457)

Dynamic, Google Maps style web maps for Minecraft Servers

By: mikeprimm

Renderdata for dynmap

By: Unknown

Emojicord (Emojicord-1.12.2-1.1.1.39-universal.jar)

Discord Emojis in Minecraft

By: Kamesuta

Adds cosmetic blocks for the engineer's workshop, factory and home.

By: wile

Adds a modular crafting station!

By: Modmuss50, EwyBoy, JorVa, Vswe

Faster Ladder Climbing (1.12-0.1-127)

Go up or down ladders faster by looking up or down. http://github.com/JaSpr/Fast...

By: JaSpr

FastWorkbench (1.12.2-1.7.3)

1 fast boi

By: Shadows_of_Fire

FirmaLife (0.5.0)

EERussianguy's TFC addon.

By: EERussianguy

Questionable "performance improvements" that are not in Forge for probably very...

By: asiekierka

Forge Endertech (1.12.2-4.5.5.0)

Contains all shared classes for Endertech mods.

By: EnderLanky

FTB Backups (1.1.0.1)

Configurable backups mod made by FTB

By: LatvianModder

FTB Library (5.4.7.2)

FTB Library is a library mod that is used for some of our mods.

By: LatvianModder

FTB Utilities (5.4.1.131)

FTB Utilities is a mod by LatvianModder. It aims to provide several useful utili...

By: LatvianModder

Guidebook (2.9.5)

Books that guide

By: gigaherz

Adds IE-style wires and blocks that integrate with other mods

By: SanAndreasP

A tech based mod focused on realism.

By: BluSunrize, Damien A.W. Hazard

Adds oil and oil processing features to Immersive Engineering.

By: Flaxbeard

Immersive Posts (0.2.1)

Simply adds a way to have extendable posts. With a few post types to choose from...

By: TwistedGate

More Machines for Immersive Engineering

By: TGstyle, Kurtchekov

Inventory Tweaks (1.64dev.151)

Tweaks to inventory handling for ease of use, including sorting and automatic re...

By: Jimeo Wan, Kobata

JourneyMap (5.7.1)

JourneyMap: Real-time map in-game or in a web browser as you explore. JourneyMap...

By: techbrew, mysticdrew

JourneyMap Topo Config

By: Unknown

Just a Few Fish (1.7_for_1.12)

Adds a few fish, to go along with the vanilla items!

By: Tmtravlr

Just Enough Items (4.16.1.302)

Simple recipe and item helper.

By: mezz

-and petroleum accessories

By: BordListian

Adds Resources and Mob Drops to JEI

By: way2muchnoise

JustEnoughIDs (1.0.3-55)

Use the 1.13 chunk format in 1.12 to remove block, item, and biome ID limits. T...

By: Runemoro, ZombieHDGaming

LagGoggles (1.12.2-5.8-132)

Find lag on the server with ease.

By: Terminator_NL

libVulpes (1.12.2-0.4.2-83)

A Library containing code for multiblocks and ore/item registration and access

By: zmaster587

LittleTiles (LittleTiles_v1.5.15_mc1.12.2.jar)

#BuildItYourself

By: CreativeMD, Shana

Macaw's Bridges (1.0.4)

Addition of bridges to minecraft!

By: Macaw's Mods

Macaw's Doors (1.0.0)

Adds 66 new Doors! With vanila and unique styles.

By: Sketch Macaw

Decorate your world with about 384 furniture!

By: Macaw's Mods

Macaw's Roofs (1.0.2)

Build roofs with actual roofs!

By: Sketch Macaw

Macaw's Windows (1.0.0)

Over 48 windows,every log and plank color variants!

By: Sketch Macaw

McJtyLib (3.5.4)

McJtyLib library for RFTools, Deep Resonance, ...

By: McJty

Mineral Tracker (0.9.3)

Do you enjoy creating a waypoint on top of every resource deposit you find? Me n...

By: LordFokas

MixinBootstrap (MixinBootstrap-1.0.5.jar)

MixinBootstrap is a temporary way of booting Mixin in a MinecraftForge productio...

By: LX_Gaming

Moar Boats (1.12.2-4.1.2.1)

Adds more uses to boats!

By: jglrxavpok

Mod Tweaker (4.0.19)

ModTweaker is an addon for CraftTweaker, a recipe manipulator utility for Minecr...

By: Jaredlll08

Modern Lights (1.0.3)

Modern lights for your modern buildings.

By: Acness

Morpheus (1.12.2-3.5.106)

Morpheus is a server-only mod that adds sleep voting to a forge based server. Wh...

By: Quetzi

Mouse Tweaks (2.10.1)

A mod that enhances the inventory management by adding various additional functi...

By: YaLTeR

MrMarnics's Animal Net (v1.12.2 b3)

With this mod you can catch animals with a net

By: MrMarnic

MTLib (3.0.7)

Library files for Minetweaker Addons

By: Jaredlll08

NuclearCraft (2o.5.5-1.12.2)

Nuclear Physics, Minecraft Style, Overhauled!

By: tomdodd4598

OpenBlocks (1.8.1)

All the things you never thought you will ever need

By: Mikee, NeverCast, boq, Lyqyd

OpenComputers (1.7.5.192)

This mod adds modular computers and robots that can be programmed in Lua.

By: Sangar, Vexatos, payonel, magik6k, Lord Joda, Github Contributors

OpenModsLib (0.12.2)

Boring stuff for all that silly Open* mods

By: Mikee, NeverCast, boq, Lyqyd

Ore Veins (2.0.15)

Adds realistic ore veins

By: alcatrazEscapee

OreLib Support Mod (1.12.2-3.6.0.1)

Provides support for OreCruncher's mods

By: OreCruncher

Patchouli (1.0-23.6)

Accessible, Data-Driven, Dependency-Free Documentation for Minecraft Modders and...

By: Vazkii

Placebo (1.12.2-1.6.0)

1 library boi

By: Shadows_of_Fire

PneumaticCraft: Repressurized (1.12.2-0.11.15-398)

A port of MineMaarten's PneumaticCraft to Minecraft 1.12+

By: desht, MineMaarten

RandomPatches (1.12.2-1.22.1.10)

A bunch of miscellaneous patches for Minecraft.

By: TheRandomLabs

Reborn Core (3.19.5)

Reborn Core is a library used for many of the Tech Reborn team's mods, including...

By: modmuss50, Gigabit101, Prospector

Redstone Flux (2.1.1.1)

The Redstone Flux API - the cornerstone of Energy Transfer in modded Minecraft s...

By: Team CoFH

Resource Loader (1.5.3)

Allows mod pack creators / users to add their own custom textures to minecrafts...

By: lumien

Resources

By: Unknown

Mineral processing through an industrial chemistry path for mid-late game materi...

By: GlobbyPotato

Rockhounding Mod: Core (1.12.2-3.27)

This mod contains the common class for all the Rockhounding modules.

By: GlobbyPotato

Server Bits (12.2.28)

Start script and server icon for server

By: Unknown

Kotlin helper library for Forge.

By: shadowfacts

Parry Projectiles with your shield!

By: Drullkus

Signpost (1.12.2-1.08.5)

signpost mod.

By: Gollorum

Simply Jetpacks 2 (1.12.2-2.2.18.1)

Jetpacks and Fluxpacks powered by Forge Energy!

By: Tomson124, StormedPanda

Makes railway lives easier.

By: Ghostwolf_

Sledgehammer (1.12.2-2.0.11)

Smashes the stupid out of the client & server.

By: LX_Gaming

spark (1.3.0)

spark is a performance profiling plugin based on sk89q's WarmRoast profiler

By: Luck, sk89q

Storage Drawers (5.4.2)

Multi-drawer storage blocks for quick storage and retrieval.

By: jaquadro

Stops logs from being annoying

By: Darkhax

Surge (2.0.79)

A tweak mod that improves Minecraft performance and stability.

By: Darkhax, Jaredlll08, lclc98

SwingThroughGrass (1.12.2-1.2.3)

Don't let the grass be between you and your prey!

By: Exidex

Technodefirmacraft (12.2.76)

Adds bits for TNFC modpack

By: AnodeCathode

TerraFirmaCraft (1.7.19.177)

A 1.12+ port for the 1.7.10 classic TerraFirmaCraft

By: Dries007, AlcatrazEscapee, Bunsan, et. al.

An addon for Terrafirmacraft TNG. Adds fun stuff!

By: Lyeoj

TFC Storage (1.0.0)

Storage mod.

By: Lumintorious

TFC Tinker's (1.0.7)

Tinker construct support for terrafirmacraft

By: Mrthomas20121

Adds devices to work into industrial era for TerraFirmaCraft

By: DisasterMoo, Abdyman

The Lost Cities TFC Edition

By: McJty, AnodeCathode

No idea what this does, but stuff happens when I'm not here.

By: AtomicBlom, Rorax

TickCentral (TickCentral-3.2.jar)

A future proof coremod for control over in-game ticking

By: Terminator_NL

TickProfiler (1.12-0.0.10)

A small mod for servers to assist with finding which TileEntities(machines) and...

By: nallar

Time4TFC (1.0.3)

Day Light Seasons for Terrafirmacraft

By: dmillerw, AnodeCathode

Tips (1.0.9)

Adds information tips to loading screens.

By: Darkhax

TNFC ResourcePacks (12.2.73)

Faithful and TFC_Music resourcepacks for TFC

By: Unknown

Toast Control (1.12.2-1.8.1)

Control what toasts are enabled, because some of them are useless.

By: Shadows_of_Fire

Triumph (3.19.2)

A mod for adding custom advancements

By: Blargerist

VanillaFix (1.0.10-150)

Bug fixes, optimizations, no more crashes, and better crash reports for Minecraf...

By: Runemoro, ZombieHDGaming

Waila (1.8.26)

You are using Hwyla, a fork of Waila. You can find more information on the Hwyla...

By: ProfMobius, TehNut

Waterflasks (1.9)

Water containers of various sizes and durabilities

By: Gaelmare

Minecraft mod which adds beautiful, balanced backpacks

By: copygirl, asiekierka, InsomniaKitten

World Utils (0.4.2)

Commands and items to edit chunks/blocks/entities/tile-entities/chunks etc

By: masa

WorldEdit (6.1.10-SNAPSHOT;e6b38e8)

WorldEdit is an easy-to-use in-game world editor for Minecraft, supporting both...

By: sk89q, wizjany, TomyLobo, kenzierocks

XNet (1.12-1.8.2)

Advanced Networking

By: McJty

YNot (0.2.4)

Compatibility add-ons for XNet? YNot!

By: asie

Changelog

Version 12.2.76 - More Teeth to the Terrain

While we wait on the whole regen to be added to TFC *fingers crossed*, here is the update with all the good bits in TNFCmod. Predators will now regenerate in the spring just like crops and rocks.

Advanced TFC Tech updated to 0.2.3

Number of small PRs from Gaelmare, PyralIron and Shadefang. Adds RH Transposer recipes to cleanup gas/liquid compat. Pumpkin chunk recipes to Horsepower. Various other recipe changes


Updated:
- TNFCMod
- AdvancedTFCTech
- terrafirmathings
- Nuclearcraft

Version 12.2.75.1 - Fix more stuff please



- Update Firmalife to 0.5.0:

Features:

- Add fruit tree bonsai pots

- Add sprinklers, which water a 5x5 area around the head

- Added a proper water drip particle emitted by spouts and sprinklers

- Add modular climate station:

- Tier 0: the default climate station

- Tier 1: visualization of the greenhouse's protected region, and the location of incorrect blocks

- Tier 2: Planters grow slightly faster

- Tier 3: Enable growing grains in large planters (maize now requires this tier to grow)

- Tier 4: Enable growing fruit trees in the new bonsai pots

- Tier 5: Spouts and Sprinklers get watered automatically

- Added some more info to HWYLA

- Scooping pumpkins now gives seeds, 'scooped pumpkin' now unobtainable

- Chunking pumpkins gives 4 pumpkin fruit

- Pumpkin has slightly nerfed food stats



Fixes:

- Pineapples no longer require knives to cut (Fixes #60)

- Trellises can be placed on top of each other more predictably (Fixes #61)

- Fix planters not giving surplus seeds

- Food coming off of leaf mats should stack more often

- Fix sync issue with hanging planters

- Fix hanging planters growing at inconsistent speeds

- Fix watering cans not watering anything below the player's position

- Making Hawaiian pizza no longer deletes your food stats




- Small change to AdvancedRocketry config. Falling protection in space suit will protect player even in regular/high gravity situations


- Advanced Rocketry got a sizable update to fix a bunch of various broken bits. YMMV
- Is the nugget spawning fixed? Please!!!! I do believe it finally may be
- AdvancedTFCTech updated with new stuff
- Nuclearcraft update
- Other bits

Updated:
- Firmalife
- TNFCMod
- AdvancedRocketry
- AdvancedTFCTech
- LittleTiles
- CustomLoadingScreen
- Nuclearcraft
- MouseTweaks

Version 12.2.75 - Fix more stuff please

- Advanced Rocketry got a sizable update to fix a bunch of various broken bits. YMMV
- Is the nugget spawning fixed? Please!!!! I do believe it finally may be
- AdvancedTFCTech updated with new stuff
- Nuclearcraft update
- Other bits

Updated:
- TNFCMod
- AdvancedRocketry
- AdvancedTFCTech
- LittleTiles
- CustomLoadingScreen
- Nuclearcraft
- MouseTweaks

Version 12.2.74 - I Like New Nuggets

Another fix to the spring regen functions. Any stone/nugget/stick looking to be placed will now ignore grass growing on the block and place it anyway.

Fixes for little bugs in TFC

Fixes for firmalife. Milking issues and others

Updates:
- TNFCMod
- TFC
- firmalife
- RH Chemistry
- CreativeCore
- LittleTiles
- AdvancedRocketry
- RebornCore
- Foamfix
- Sledgehammer
- CustomLoadingScreen
- Crafttweaker
- MTLib

- Resource packs (will have to reenable them manually for updates)

Version 12.2.73 - Fixes and mixes

Updates to fix stuff.

TNFCMod - Dead crops should no longer get nuked from farmland in the spring months.

Waterflasks should have it's flask stacking issues resolved

Firmalife has fixes for milking and cheese wheel breaking

Let the PnC EntityImport puzzle piece be available again

Change the littletiles metal press recipes to use a platinum double ingot rather than the bone block (which seems borked)

CreativeCore updated

Dynmap updated to release version (Server installs only)

Updated:
- TNFCMod
- Waterflasks
- Firmalife
- CreativeCore
- Dynmap

Version 12.2.72 - Well That's Not Right

Another update to firmalife to hopefully stop the melon crashing fun.

Small config change to make the rock/stick spring regen a little more abundant.

Changed the insulated wire recipes to use rubber rather than hemp cloth

Changed other Macaw recipes to use Kapok instead of Sequoia in the Kapok recipes

Fixed the Lube Addon for the mining drill eating the hammer when crafted


Updated:
- Firmalife

Version 12.2.71.2 - Crashing is bad mmmkay?

Update for firmalife to fix worldgen crashing, and add some new bits

Update for BwM to fix axle breaking?

Update for Nuclearcraft, Rockhounding and LittleTiles for various issues

Fix for infinite paper via grinding and crafting the TNFC guidebook

Added recipes for AR Titanium Aluminide and AR Titanium Iridium dusts.

Updates:
- firmalife
- BetterWithMods
- Nuclearcraft
- Rockhounding Core and Chemistry
- LittleTiles and CreativeCore

Version 12.2.71.1 - Crashing is bad mmmkay?

**Hotfix to backout firmalife update until server crash resolved **

Update for firmalife to fix worldgen crashing, and add some new bits

Update for BwM to fix axle breaking?

Update for Nuclearcraft, Rockhounding and LittleTiles for various issues

Fix for infinite paper via grinding and crafting the TNFC guidebook

Added recipes for AR Titanium Aluminide and AR Titanium Iridium dusts.

Updates:
- firmalife
- BetterWithMods
- Nuclearcraft
- Rockhounding Core and Chemistry
- LittleTiles and CreativeCore

Version 12.2.71 - Crashing is bad mmmkay?

Update for firmalife to fix worldgen crashing, and add some new bits

Update for BwM to fix axle breaking?

Update for Nuclearcraft, Rockhounding and LittleTiles for various issues

Fix for infinite paper via grinding and crafting the TNFC guidebook

Added recipes for AR Titanium Aluminide and AR Titanium Iridium dusts.

Updates:
- firmalife
- BetterWithMods
- Nuclearcraft
- Rockhounding Core and Chemistry
- LittleTiles and CreativeCore

Version 12.2.70 - Little Bits of This

- Added LittleTiles for all your wacky door building needs. CnB is staying in the pack. Yes, they overlap. No, I do not care. - Thanks to ker(∂n)/im(∂n-1)≅πn(X), n≤dim(X) for his LT crafttweaker script.

- Significantly buffed the asteroid configs and enhanced lava output
- Fixed the AR Log Cutting Machine output for wood ash from logs
- Fixed PnC Nightvision upgrade
- Restored the intended Nuclearcraft basic battery recipe (yes, it's supposed to be expensive)

- Added a Horsepower Press method for directly making Olive Oil. This utilizes the long neglected jute discs. Thanks to Gaelmare for his work on this.
- Jute disc combined with Olive paste makes a Olive Jute Disc. This can be placed in a HP Press to create olive oil. The olive oil can be drained out of the bottom of the press with a liquid hopper. The used jute discs can be pulled out from the press out of the SIDE of the press with a regular hopper.
- The IE Industrial squeezer can also be used for a higher yield
- A pre-configured file for dynamic trees has been added for those that like those trees.
- Firmalife updated to finally get rennet drops from cows, goats, sheep, zebu, deer... CHEESE!

Added:
- LittleTiles
- CreativeCore
Updated:
- TNFCMod
- Nuclearcraft
- firmalife

Version 12.2.69 - Bonk on the Head

Small changes. The AR Vacuum Laser recipe has been changed to not require a Red Crystal. Crystal blocks are in-game but are exceedingly rare (not in this solar system rare).

Also, wearing a COMPLETE set of PneumaticCraft armour will render the wearer impervious to falling block damage, explosions, falling anvils/pigvils. I think. I look forward to your feedback.

firmalife fixes nothing that matters to TNFC. Carry on

Updates:
- TNFCMod
- firmalife

Version 12.2.68 - It's a rewrite, same as the old write

Updates to Advanced Rocketry and Nuclearcraft for all your newly broken things needs.

**Nuclearcraft 5.0 update:**

NOTE: Fission shield manager connections to the neutron shields will break after this update - be sure to reconnect them!

+ Added fission reactor decay heat and neutron poisoning
+ In memory of Paul Ritter, you can now recreate Dyatlov's self-inflicted dilemma

+ Added MSR vessel bunch mechanics
+ Added placement rules for adjacent conductors, neutron irradiators and neutron shields
* Fixed possible item duplication bug in fission multiblock components

+ Added turbine recipe rotor spin-up rate multiplier
* Completely rewrote dodgy turbine rotor render data packet code
* Turbine rotors now regain their saved rotation angle on world load
* Fixed the sound effects of large turbines repeatedly cutting out

+ Increased scope of script addons to include Modular Machinery .json files
* Fixed various technical security flaws in script addon loading such as protection against zip-bombing
* Attempted to fix occasional bug where script addon unzipping to the temporary installation folder would fail

+ Added fission neutron source and neutron shield CT registration methods
+ Added RTG and battery CT registration methods
+ Added various helper radiation-related CT methods

+ Began introduction of new Patchouli guide book information [thanks to Zanedema!]

+ Began introduction of new multiblock OC methods [thanks to igentuman!]

+ Added new advancement criterion trigger system [thanks to igentuman!]

* Updated Chinese language file [thanks to WuzgXY!]

* Fixed chargeable items basically not working at all

* Improved quantum computer code output
* Fixed controlled swap gate decomposition

+ Added solidified corium
+ Added mixing and solidification mechanics to NC fluids

+ Added configs for whether reaching max radiation is fatal for players, passive mobs and hostile mobs
* Fixed rare crash caused by radiation capabilities not existing as expected
* Elytra can now have radiation resistance

* Fixed various feral ghoul rendering glitches

+ Added configs to modify machine upgrade max stack sizes
* Fixed diborane recipe using too little molten boron
+ Added molten steel in case other mods that add it aren't installed

* Fixed GTCE recipe integration conflicting with base GTCE recipes
* Fixed crash when Gregicality is installed

* Fixed glowing mushrooms spreading into the interiors of multiblocks

* Fixed fluids in GUIs not being coloured correctly
* Fixed GUI ghost items not rendering correctly

* Fixed custom coolant heaters not being related to coolant heater recipes in JEI
* Fixed coolant heater recipes with the same input conflicting with each other
* Fixed some incorrect units on fission component tooltips

* Fixed multiblocks sometimes crashing when disassembled
* Fixed multiblock NBT data sometimes not loading correctly

- Removed many old, unused classes
- Removed a lot of unnecessary error-catching logic from data packet logic

**Advanced Rocketry updates:**

- This is a complete rewrite of all multi-block machinery structures. Your machines will likely need reforming and/or changing. Some may need some reworking. Recipes changed to accommodate other internal changes. So bugs may/will have crept in.


Also fixed the Modern Lights recipes as the had a number of broken references to non-existent items.

The vanilla flowerpot was unhidden from JEI as it is now rather useful for flowers around beehives.

Updated:
-Advanced Rocketry
-libVulpes
-Nuclearcraft
-ImmersiveTech (nothing exciting)

Version 12.2.67 - Beeeeeees and milk and cheese.... oh my

Firmalife update with all sorts of cheesy goodness

TFC updated with fix for bug with false negatives in propick results

Firmalife updates:

Fixes:

Planters now update immediately when you put stuff in them
Mallets can be placed on tool racks
Climate Station crashing the game under certain conditions

Features:

The bumper has learned to speak
The bumper gets upset when a player interacts with it while holding another bumper.
The bumper will cancel all fall damage from a player landing on it.
Added beeswax
Added candles
Added alternate treated lumber recipe from beeswax
Added full cheesemaking system
Added wild bee nests (drops useful stuff, but can't be moved)


TFC Updates:
There once was a prospector's pick.
False positives were making me sick.
Turns out the class Random,
Was not really random.
Thus we close issue #1736.

Also uhh the barrel sealed date is saved when you break it (#1729)
Small optimization for powder keg explosions.
Tool racks should now be more open-minded about other mod's tools.

Version 12.2.66 - Lost and found

OIISA removed again. Bugs continuing to pop-up and it's more annoyance than fun.

Added a new mod to provide some colour and drama to the other planets.

Added new heavy duty Arc Furnace electrodes, test tubes and graduated cylinders

Buffed the damage output of the IE Railgun

Prevent glowing mushrooms from attaching themselves to rocket or space station builds.

Removed:
- OIISA

Added:
- LostCities-TFC

Version 12.2.65.2 - Something Old, Something New


** 2nd Hotfix for Fimalife update **

** Firmalife changes: **

Reduced smoking time
Fixed vessel wiping when clicked on a device (Fixes #40)
Fixed planter racetracks
Added bumper (try to stand on it and see what happens)
Add beehives and honey

** Hotfix for barrels of aged_drinks. Also add Cooling and warming aged drinks (Aged Beer and Aged Rye Whisky)**
** Restored the aged drinks to vinegar recipe cause why not **
** Minor change to Silt Excavator vein to very rarely provide Exquisite Gems plus other bits **



OIISA is back. Thanks to Clay's swift efforts, OIISA is back for all your burnination needs!

Advanced Rocketry updated with a whole bunch of space station fixes

Aged Drinks has been borged and changed. All aged booze recipe now require a catalyst. This will prevent barrels of booze from auto-converting to their aged equivalents. Also the output of aged drinks is now 10:1 to inputs. All alternate booze recipes for their aged counterparts have been removed.

A recipe for slimeblocks has been added.

Added:
- OIISA (yay!)

Updated:
- AdvancedRocketry
- TNFCMod
- firmalife

Version 12.2.65.1 - Something Old, Something New

** Hotfix for barrels of aged_drinks. Also add Cooling and warming aged drinks (Aged Beer and Aged Rye Whisky)**
** Restored the aged drinks to vinegar recipe cause why not **
** Minor change to Silt Excavator vein to very rarely provide Exquisite Gems plus other bits **



OIISA is back. Thanks to Clay's swift efforts, OIISA is back for all your burnination needs!

Advanced Rocketry updated with a whole bunch of space station fixes

Aged Drinks has been borged and changed. All aged booze recipe now require a catalyst. This will prevent barrels of booze from auto-converting to their aged equivalents. Also the output of aged drinks is now 10:1 to inputs. All alternate booze recipes for their aged counterparts have been removed.

A recipe for slimeblocks has been added.

Added:
- OIISA (yay!)

Updated:
- AdvancedRocketry
- TNFCMod

Version 12.2.65 - Something Old, Something New

OIISA is back. Thanks to Clay's swift efforts, OIISA is back for all your burnination needs!

Advanced Rocketry updated with a whole bunch of space station fixes

Aged Drinks has been borged and changed. All aged booze recipe now require a catalyst. This will prevent barrels of booze from auto-converting to their aged equivalents. Also the output of aged drinks is now 10:1 to inputs. All alternate booze recipes for their aged counterparts have been removed.

A recipe for slimeblocks has been added.

Added:
- OIISA (yay!)

Updated:
- AdvancedRocketry
- TNFCMod

Version 12.2.64.1 - Jumping Jack Flash update

** Update Firmalife with new stuff!! **

** Also sadly OIISA had to be removed. As fun and amusing and sometimes useful as it is, it was causing far more issues than it solved. It may return in a different form, but for now it's out **

Finally sorted out the various steam issues. The cooling tower / heat exchanger can take the exhaust steam from the Immersive Tech steam turbine and the nuclearcraft reactor and turn it back into fresh water (or distilled water if used as input). The various flue gasses used by both Immersive Tech and Rockhounding should also now be the same. So flue gas created in the Immersive Tech gas turbine can be used in RH Power Stations and conversely the flue gas from RH can be used in the Immersive Tech Heat Exchanger to produce steam. Look forward to finding out what loopholes or infinite energy systems I've created with this.

Also the long standing First Aid bug with logging in and being damaged has finally been resolved. I think this sorts out First Aid finally so I look forward to your feedback.

Also fixed up the vanilla chest conversion recipe. It was meant to be only for MoarBoats but as usual, folks began exploiting it. So it's been renamed and it's cost has been appropriately increased.


Firmalife updates:
New Features:
- Smoking is back. Place wool yarn over a campfire and cook brined meat or cheese. Make sure you only use logs in the campfire or you'll not get anything out.
- Added the hanging planter. This goes across the top of your greenhouse (must attach to a wall). Takes pumpkins, melons, and squash.
- Added berry trellises for your greenhouse. After 30 days it'll grow a berry. If you leave it for 20 more days and place an empty trellis on the block above, it will grow up into the trellis. Then, you can shift-right click it to remove the new bush.
- Added tofu
- Added melon slices which you get by smashing melons with a metal mallet

Tweaks:
- Changed greenhouse blocks to need a pickaxe (except the door)
- Added proper face handling for greenhouse blocks, so you can mount lamps and things on them
- Tweaked placement mechanics of walls and doors again
- Tweaked dry fruit and trail mix values

Fixes:
- Fixed major bug with greenhouse detection, check your end walls to make sure they're accurate still
- Fixed 3-width roof greenhouses not working
- Fixed destroying planters with a water bucket
- Fixed Cinnamon trees not growing from saplings

Updated:
- TNFCMod
- Firmalife

Removed:
- OIISA :(

Version 12.2.64 - Jumping Jack Flash

Finally sorted out the various steam issues. The cooling tower / heat exchanger can take the exhaust steam from the Immersive Tech steam turbine and the nuclearcraft reactor and turn it back into fresh water (or distilled water if used as input). The various flue gasses used by both Immersive Tech and Rockhounding should also now be the same. So flue gas created in the Immersive Tech gas turbine can be used in RH Power Stations and conversely the flue gas from RH can be used in the Immersive Tech Heat Exchanger to produce steam. Look forward to finding out what loopholes or infinite energy systems I've created with this.

Also the long standing First Aid bug with logging in and being damaged has finally been resolved. I think this sorts out First Aid finally so I look forward to your feedback.

Updated:
- TNFCMod

Version 12.2.63.2 - Metal sounds are metal

** Hotfix to add more tips and have them also display on the world loading screens **

Mostly a firmalife update and some other mods added for performance and my own amusement.


Firmalife update:
OVEN CHANGES:
- Ovens will now always try to select the cooking slot first for right click actions
- Oven rows only need one oven to have fuel (the one that is being lit) to be able to cook
- Ovens will light other ovens horizontally if possible
- Peels are now only needed within 2 hours after the oven is finished
- Uncured oven pieces will now drop themselves on break (Fixes #39)
- Fixed oven walls suffocating the player
- Most oven recipes now only take 2 hours
- Peels can be placed on tool racks

GREENHOUSE CHANGES:
- BUCKETS NO LONGER ARE USED FOR PLANTERS. USING ONE WILL DESTROY YOUR PLANTER.
- Added watering cans for watering planters
- Changed sound to be metal
- Greenhouse walls will place up to three high like support beams
- Adding glass to a greenhouse wall will also attempt to add glass up to two blocks above it
- Greenhouse walls pop off if not supported by a block
- Greenhouse doors now place the opposite of where a regular door might place
- Climate station no longer eats items randomly (Fixes #38)

MISC CHANGES:
- Fixed load order crash in some installations
- Trail mix gives 4 items instead of 2
- Pecans have incorrect recipe (Fixes #37)


Update:
- Firmalife

Added:
- CustomLoadingScreen - Cause it's been on my todo list forever. Now with helpful hints
- Modern Lights - Cool looking lights for later game labs/factories
- ParryWithShield - Deflect projectiles with shield!
- FasterLadderClimbing - Look up or down to climb/descend faster
- SledgeHammer - various fixy bits.
- Tips - adds custom tips to world loading screens

Version 12.2.63 - Metal sounds are metal

Mostly a firmalife update and some other mods added for performance and my own amusement.


Firmalife update:
OVEN CHANGES:
- Ovens will now always try to select the cooking slot first for right click actions
- Oven rows only need one oven to have fuel (the one that is being lit) to be able to cook
- Ovens will light other ovens horizontally if possible
- Peels are now only needed within 2 hours after the oven is finished
- Uncured oven pieces will now drop themselves on break (Fixes #39)
- Fixed oven walls suffocating the player
- Most oven recipes now only take 2 hours
- Peels can be placed on tool racks

GREENHOUSE CHANGES:
- BUCKETS NO LONGER ARE USED FOR PLANTERS. USING ONE WILL DESTROY YOUR PLANTER.
- Added watering cans for watering planters
- Changed sound to be metal
- Greenhouse walls will place up to three high like support beams
- Adding glass to a greenhouse wall will also attempt to add glass up to two blocks above it
- Greenhouse walls pop off if not supported by a block
- Greenhouse doors now place the opposite of where a regular door might place
- Climate station no longer eats items randomly (Fixes #38)

MISC CHANGES:
- Fixed load order crash in some installations
- Trail mix gives 4 items instead of 2
- Pecans have incorrect recipe (Fixes #37)


Update:
- Firmalife

Added:
- CustomLoadingScreen - Cause it's been on my todo list forever. Now with helpful hints
- Modern Lights - Cool looking lights for later game labs/factories
- ParryWithShield - Deflect projectiles with shield!
- FasterLadderClimbing - Look up or down to climb/descend faster
- SledgeHammer - various fixy bits.

Version 12.2.62.1 - Go Nuts

Another update mostly for firmalife. Lots of wee changes and fixes. Nuts are a better source of food. Trailmix is a thing. TFC updated to fix issue needed for firmalife. Also small fix for Halite recipe in Horsepower millstone to drop the proper amount of salt. OIISA update to fix bug with items getting deleted during yeet process. Thanks Clay!

** Hotfix for OIISA Update **

Firmalife changes:
Tweaks:
- Reworked food registry system internally. Most foods should have their required ore dicts (and some extra!)
- Nut hammering now has a much shorter refractory period
- You have to walk a certain distance between hammerings to get nuts
- Nut hammer is only damaged when successful nut hammering occurs
- Hammering nuts makes you hungry
- The cooldown and distance are configurable

Fixes:
- Fixed fruit poles not dropping from chain break reactions
- Barley slices uncraftable

Features:
- Added pickled eggs that can be preserved in limewater as if it was vinegar
- Added trail mix, a meal made from salt, nuts, chocolate, dry fruit, and a knife
- Added barrel recipe to get sugar from beets and hot water


Updated:
- Firmalife
- TFC
- OIISA

Script change:
- Remove sugar from beets barrel recipe as it's now part of firmalife.

Version 12.2.62 - Go Nuts

Another update mostly for firmalife. Lots of wee changes and fixes. Nuts are a better source of food. Trailmix is a thing. TFC updated to fix issue needed for firmalife. Also small fix for Halite recipe in Horsepower millstone to drop the proper amount of salt.

Firmalife changes:
Tweaks:
- Reworked food registry system internally. Most foods should have their required ore dicts (and some extra!)
- Nut hammering now has a much shorter refractory period
- You have to walk a certain distance between hammerings to get nuts
- Nut hammer is only damaged when successful nut hammering occurs
- Hammering nuts makes you hungry
- The cooldown and distance are configurable

Fixes:
- Fixed fruit poles not dropping from chain break reactions
- Barley slices uncraftable

Features:
- Added pickled eggs that can be preserved in limewater as if it was vinegar
- Added trail mix, a meal made from salt, nuts, chocolate, dry fruit, and a knife
- Added barrel recipe to get sugar from beets and hot water


Updated:
- Firmalife
- TFC
- OIISA

Script change:
- Remove sugar from beets barrel recipe as it's now part of firmalife.

Version 12.2.61 - It's a Hard Knock Firmalife

** Hotfix to update firmalife **

Fixes:
- Mallet has wrong localization (Closes #36)
- Some crops don't provide stats tooltip (Closes #34)
- Cinnamon trees have inconsistent / non existent spawning
- Missing oredicts prevented some FirmaLife foods from being put into meals
- Leaf mat sometimes deleted items (not sure if this is 100% fixed, please check)
- Drinkable fluids not actually drinkable

Tweaks:
- More obvious indications on if your climate station is correct
- Buffed the food stats of most FirmaLife foods
- Leaf mats spawn items in world on right click rather than trying to insert into the player's inventory

Features:
- Added large planter, see wiki for info. (Yay, sugarcane!)
- Added pineapple bushes, yarn, fiber, pina coladas, pineapple leather, pineapple chunks, dried pineapple.
and full CT support


First, backed out the changes to storage because of numerous issues and will just live with the other issues that the changes were intended to fix.

Also, YABBA has been removed!!!! If you still have stuff in Yabba barrels and then updated you're going to have a bad time.

Added Firmalife. The cooking with TFC mod created by EERussianguy. Adds greenhouses, new trees, new ways of cooking. Things are changed. You'll have to adjust and adapt.

Added:
- FirmaLife

Removed:
- YABBA

Version 12.2.61 - It's a Hard Knock Firmalife

First, backed out the changes to storage because of numerous issues and will just live with the other issues that the changes were intended to fix.

Also, YABBA has been removed!!!! If you still have stuff in Yabba barrels and then updated you're going to have a bad time.

Added Firmalife. The cooking with TFC mod created by EERussianguy. Adds greenhouses, new trees, new ways of cooking. Things are changed. You'll have to adjust and adapt.

Added:
- FirmaLife

Removed:
- YABBA

Version 12.2.60 - Blow it real good... optimized edition

** Hotfix for TFC issues related to new tooltips **

TFC update released to day. Lots of little fixes but one nice one is the powderkeg explosions. Entities dropped by these will now group together and should cause significantly less lag when TNT mining. Enjoy the dwarvish enhancement.

Also added another couple of alternate recipe using booze to have the aged equivalent be allowed.

Fixed an issue with nesting of storage objects allowing bypass of size/weight limits. This may have come with unintended side-effects. I look forward to your feedback.

TFC Changes:
Fix farmland turning into racetracks for fallen dirt (Fixes #524)
Add tooltip info for small vessels when you hover over them
Fix barrel recipe issue where you'd get more than you paid for (Fixes #1692)
Remove skeleton jockies (Fixes #1676, Fixes #1713)
Players can no longer be overburdened in spectator (Fixes #1723)
Added uncrafting recipes for glazed unfired vessels (Fixes #1717)
Added loaded check for chunk protection (Fixes #1707)
Added gold pan output for previously unused variants (Fixes #1672)
Added JEI recipe for hide scraping (Fixes #1704)
Introduced optimization algorithm for powder keg drops (98% less entities)
Nerfed sluices slightly (this doesn't fix any bug, I just thought it would be funny)

Version 12.2.60 - Blow it real good... optimized edition

TFC update released to day. Lots of little fixes but one nice one is the powderkeg explosions. Entities dropped by these will now group together and should cause significantly less lag when TNT mining. Enjoy the dwarvish enhancement.

Also added another couple of alternate recipe using booze to have the aged equivalent be allowed.

Fixed an issue with nesting of storage objects allowing bypass of size/weight limits. This may have come with unintended side-effects. I look forward to your feedback.

TFC Changes:
Fix farmland turning into racetracks for fallen dirt (Fixes #524)
Add tooltip info for small vessels when you hover over them
Fix barrel recipe issue where you'd get more than you paid for (Fixes #1692)
Remove skeleton jockies (Fixes #1676, Fixes #1713)
Players can no longer be overburdened in spectator (Fixes #1723)
Added uncrafting recipes for glazed unfired vessels (Fixes #1717)
Added loaded check for chunk protection (Fixes #1707)
Added gold pan output for previously unused variants (Fixes #1672)
Added JEI recipe for hide scraping (Fixes #1704)
Introduced optimization algorithm for powder keg drops (98% less entities)
Nerfed sluices slightly (this doesn't fix any bug, I just thought it would be funny)

Version 12.2.59 - TNT Mining is the Way!

TFC updated, so naturally we need a TNFC update too. Not much else to talk about. Updated the Faithful resource pack to the new version as well, so check your resource packs to ensure it's enabled. AdvancedRocketry updated and may have some fixes related to disconnects when landing on other planets. Also a number of other changes. TFC-Tech updated with some nice QoL fixes. TFC-Decorations updated to fix changes with latest TFC.

TNFCMod got an update to change the BwM Saw drop from the TFC-Tech Wood Powder (which is gone) to the TFC Wood Ash. So you could also get wood ash for paper making by breaking campfires. Also updated the changelogs in the TNFC manual as they hadn't gotten love in a few versions.

Note: The AT Launcher continues to have issues identified the replaced mods. So you will have to open the instance folder, go into mods and delete the old versions of Advanced Rocketry, TFC and TFC-Tech. Or delete the entire mod folder and reinstall.

TFC Fixes:
Powderkegs will produce more consistent drops on explosion
Added config option for how far away placed items render
Fixed crash when welding without flux in a stone anvil (Closes #1698)
Some barrel tweaks including: taking items below 'HUGE' only, better tooltips for sealed barrels, and less data wiping (Closes #1691)
Updated zh_cn localization
Experimental tweak to HWYLA and TOP to better indicate what is inside a log pile

TFC-Tech update:
Added config for induction crucible target temperature (#73)
Added waila integration to the item you are looking at in the fridge (#72)
Updated hevea recipes, textures and whatnot (#81, #77)
Changed bowl name to fluid bowl, for clarification (#79)
Removed Ash powder and sawdust, since TFC has now wood ash (#76)
Fixed a config parsing issue with latex extractor (#80)
Fixed CraftTweaker integration with Smeltery (#71)

Updated:
- TFC
- TNFC-Mod
- TFC-Tech
- TFC-Decorations
-AdvancedRocketry

Version 12.2.58 - Get me some Animals

Update to TFC to fix some stuff. Also updates to Rockhounding and AR for some minor fixes.

TFC Changes:
Anvil welding information now outputs to the action bar (above the hotbar) instead of the chat by default. (This is configurable, just like prospecting messages.)
Added a action bar tooltip when a player tries to open a vessel that is solidified. ("The liquid has solidified.")
Ingot piles now show their total count in "what the heck is being looked at" mods.
Fixed #1682: Fix a crash from plucking parrots.
Fixed #1674: Picking up a flat item with a full inventory no longer deletes the item.
Fixed #1668: Nerfed bellows to not be an infinite heat source.
Fixed #1655: Fixed a crash involving addons adding graded, non-metal ores.
Fixed #1650: Added a missing model property to red steel shields, allowing them to move when you block with them.
Fixed #1637: Lead and steel lamps are identical.
Fixed #1629: Small vessels can be dyed in barrels.
Fixed #1618: Fixed a quirk with horizontal support beam placement, where they could seemingly be placed through other blocks.
Fixed #1586: Added a tooltip for items that have been partially worked in an Anvil.
Fixed #1331: Hot crucibles will heat items much faster than cold ones, via the transitive property of thermodynamics or whatnot.
Fixed #1310 - Improvements to finding old livestock:
Wild livestock (not familiarized) can now "despawn" if they are old enough.
Livestock animals can now respawn rarely over time.
Fixed #1100: Sapling item entities may now plant themselves when they expire.
Fixed #689: TFC plants can now be potted into flower pots.
Fixed #556: Barrels now output a comparator signal when sealed.

Updates:
- TFC
- TFC Decoration
- CraftTweaker
- Advanced Rocketry
- Rockhounding: Chemistry
- Weirding Gadget

Version 12.2.57.1 - Chunks stay loaded. Except when they don't.

** Hotfix - Forgot to include the better Kimberlite processing in NC Rock Crusher and IE Crusher **
** Hotfix 2 - Add a zero **

Mostly a change for servers. Adding the WeirdingGadget mod for your chunk loading needs. Also removed the FTB Utilities Chunk loading by default. Feel free to enable it for your SSP needs, but the configs are managed with servers in mind. Also adjusted the moarBoats chunk loader to roughly match the Weirding Gadget recipe.

Also increased the Sequoia sapling drop rate from Improbable to Unlikely

Small change to login timeout which may help with some servers.

Adjusted the BwM Anchor recipe to make craftable - Thanks rhino1998

Added:
- WeirdingGadget

Version 12.2.57.1 - Chunks stay loaded. Except when they don't.

** Hotfix - Forgot to include the better Kimberlite processing in NC Rock Crusher and IE Crusher **

Mostly a change for servers. Adding the WeirdingGadget mod for your chunk loading needs. Also removed the FTB Utilities Chunk loading by default. Feel free to enable it for your SSP needs, but the configs are managed with servers in mind. Also adjusted the moarBoats chunk loader to roughly match the Weirding Gadget recipe.

Also increased the Sequoia sapling drop rate from Improbable to Unlikely

Small change to login timeout which may help with some servers.

Adjusted the BwM Anchor recipe to make craftable - Thanks rhino1998

Added:
- WeirdingGadget

Version 12.2.57 - Chunks stay loaded. Except when they don't.

Mostly a change for servers. Adding the WeirdingGadget mod for your chunk loading needs. Also removed the FTB Utilities Chunk loading by default. Feel free to enable it for your SSP needs, but the configs are managed with servers in mind. Also adjusted the moarBoats chunk loader to roughly match the Weirding Gadget recipe.

Also increased the Sequoia sapling drop rate from Improbable to Unlikely

Small change to login timeout which may help with some servers.

Adjusted the BwM Anchor recipe to make craftable - Thanks rhino1998

Added:
- WeirdingGadget

Version 12.2.56 - Toxic is Toxic, Except When it's Not

- Fixes for RH to prevent crashes with toxic waste. Also all leachates are again pollutants
- Other updates and patches
- TFC Update:
Minor optimizations to grass spreading logic
Fix #1649 - Fixed falling blocks destroying unbreakable blocks
Fix #1525 - Axes, hammers and maces now have the ability to disable shields.
Fix #1313 - Added HWYLA tooltips for the Quern

Update:
- TFC
- TFThings
- Immersive Tech
- RH Chemistry
- RH Core
- Crafttweaker
- Patchouli
- SimplyJetpacks
- FTB Utilities

Version 12.2.55.3 - A New Year.... And Not Much New


** Hotfix to restore some items needed from TFCTech and remove 1 recipe from IE **

Little changes to fix some niggling issues, as always.

- Adjusted the grindstone/millstone plant > dye recipes to sync with TFC
- Reenabled nether brick blocks/stairs/slabs
- Hide a lot of the unused TFCTech wires/gears etc
- Hide the IE Steel tools and armours
- Recipe to process RH Yellowcake into more usable items
- Re-enable the Engineer's Decor Small Electrical Furnace
- Remove all food cooking recipes from the vanilla furnace
- Setup individual recipes for all Macaw items.
- Removed the Vanilla Substitution routines. Shaves 2 minutes off client load time!
- Turn off AR Laser Drill actually drilling blocks and it will just 'poof' the configured ores into existence
- Adjust EngDecor solar panel recipe for plausibility and cost

Version 12.2.55 - A New Year.... And Not Much New

** Hotfixed for compacting drawers config bug **

Little changes to fix some niggling issues, as always.

- Adjusted the grindstone/millstone plant > dye recipes to sync with TFC
- Reenabled nether brick blocks/stairs/slabs
- Hide a lot of the unused TFCTech wires/gears etc
- Hide the IE Steel tools and armours
- Recipe to process RH Yellowcake into more usable items
- Re-enable the Engineer's Decor Small Electrical Furnace
- Remove all food cooking recipes from the vanilla furnace
- Setup individual recipes for all Macaw items.
- Removed the Vanilla Substitution routines. Shaves 2 minutes off client load time!
- Turn off AR Laser Drill actually drilling blocks and it will just 'poof' the configured ores into existence
- Adjust EngDecor solar panel recipe for plausibility and cost

Version 12.2.54.2 - 2020 Can Go Away Now, kthxbye

** Tiny changes to fix: - Dye output for certain flowers in mill and grinder
- XNet Router and Wireless Router recipes
- Vanilla recipe substitution rule
- Remove redundant NC Melter removals
- Reenable Powered Rail recipe

**Hotfix for bug in Compacting Drawers**

Readded fireworks to see this sorry year out with a bang. Issue with JEI so the recipe doesn't show. Use the vanilla recipe with TFC Diamond bits, TFC gold nuggets to make the Firework Star.

Fixed AR Rolling Machine Recipe

Fixed making booze with NC. It shouldn't have quite that much kick.

Updated ImmTech. Added Heat Exchanger. Fixed a number of bugs.

Also added the CTM mod to the CF edition.

Updated:
- TNFCMod
- Immersive Technology

Version 12.2.54.1 - 2020 Can Go Away Now, kthxbye

**Hotfix for bug in Compacting Drawers**

Readded fireworks to see this sorry year out with a bang. Issue with JEI so the recipe doesn't show. Use the vanilla recipe with TFC Diamond bits, TFC gold nuggets to make the Firework Star.

Fixed AR Rolling Machine Recipe

Fixed making booze with NC. It shouldn't have quite that much kick.

Updated ImmTech. Added Heat Exchanger. Fixed a number of bugs.

Also added the CTM mod to the CF edition.

Updated:
- TNFCMod
- Immersive Technology

Version 12.2.54 - 2020 Can Go Away Now, kthxbye

Readded fireworks to see this sorry year out with a bang. Issue with JEI so the recipe doesn't show. Use the vanilla recipe with TFC Diamond bits, TFC gold nuggets to make the Firework Star.

Fixed AR Rolling Machine Recipe

Fixed making booze with NC. It shouldn't have quite that much kick.

Updated ImmTech. Added Heat Exchanger. Fixed a number of bugs.

Also added the CTM mod to the CF edition.

Updated:
- TNFCMod
- Immersive Technology

Version 12.2.53.1 - Just Want A Roof, Is That So Hard?

**Hotfix for broken brick recipe**

Folks wanted pretty roofs. So thanks to the hard work of ACGaming, we can add Macaw's Furniture/Doors/Windows/Roofs and Bridges to TNFC. Also addid StuffASockInIt to cut down on some of the pointless log chatter

Updated:
- TNFCMod

Added:
- mcw-furnitures
- mcw-doors
- mcw-bridges
- mcw-windows
- StuffASockInIt

Version 12.2.53 - Just Want A Roof, Is That So Hard?

Folks wanted pretty roofs. So thanks to the hard work of ACGaming, we can add Macaw's Furniture/Doors/Windows/Roofs and Bridges to TNFC. Also addid StuffASockInIt to cut down on some of the pointless log chatter

Updated:
- TNFCMod

Added:
- mcw-furnitures
- mcw-doors
- mcw-bridges
- mcw-windows
- StuffASockInIt

Version 12.2.52 - Moar Boats

Little bugs and moar boats. MoarBoats brings modular boats. Daisy chain boats together with chests and tanks and batteries. Dye the boats with a bucket of dye and a modular boat. The boat doesn't show in the recipe for some reason, but it's there.
To obtain a vanilla chest to place in a boat, use 2 TFC chests to craft 1 vanilla one.

Also:
- Fix dmg sources. Cold, Lava, Pigvil all been adjusted
- Fix recipes with Minecraft buttons
- Fix missing subtitle
- Stop attempting to load missing coremod
- Allow cooking of crab and frog legs
- Make all crates and storage drawers heavy.
- Configure the Compacting Drawer for usefulness (rock <> cobble/ poor ores <> scrap)
- Gating for Storage Drawers adjusted

Updated:
- TNFCMod

Added:
- Forgelin
- Moarboats

Version 12.2.51 - Missed That One Too

Few missing things.
Tool recipes for Zircaloy and Beryllium-Copper.
Fix the dust recipe for Zircaloy.
Little check on the grass growth suppression.
Change some TFC defaults. (falling blocks don't crush ores or items - so stop whining).
Changed the scrap recipes on the Metal Press to increase plausibility.
Cleaned up the Excavator recipes and added more missing bits. Apologies for changes to this but should be finished.

Updates:
- TNFCMod
- CraftTweaker
- RandomPatches
- FoamFix
- ForgeEndertech

Version 12.2.50.2 - Making mountains out of mole hills

** And another Hotfix for RH Chemistry - Lab Oven crash
**Hotfix to RH Core to fix crash with Chemical Extractor

Progress on the First Aid integration. Should be much better integrated with 17% less weirdness.

TFC Updated! This brings a number of requested PR's including the actual fix for IE Mining Drill crashing servers and the new 'Advanced' ore information display.

If your smithing skill is at least Expert, you will now see the melting temperature of ores and metals as well as a numeric display of forge/crucible/blast furnace and other temperatures. This is to overcome the limitations of the TFC Temp display when dealing with high temp metals and alloys like Tungsten Steel. This can be turned off in the TNFCMod config if you find it too immersion breaking. Also can be perma-enabled in TFC config as well.

Removed the Engineer's Decor Small Electric Furnace. Doesn't respect decay values

Crabs and frogs have been added. They spawn on beaches and in swamps respectively. These are Quark Crabs and Frogs so they are cute and a source of food.

Removed heat values for food outputs. This means cooked non-TFC foods no longer require cooling.

Turned off the replacement of IE Pipes with ImmersiveTech versions. These were causing a number of crash and other related issues.

Added blooms to the Metal Press. If you want to, you can.

Removed the PlayerRevive Mod. It's a nifty idea but it has some annoying issues so for now it's dropped. If I ever resolve them it may return.

Rockhounding updated to fix a number of issues.

Updates:
- TNFCMod
- TFC
- Rockhounding Core
- Rockhounding Chemistry
- MineralTracker
- TFC_Decoration
- Terrafirmathings


Added:
- AutoRegLib

Removed:
- PlayerRevive
- CreativeCore
- FirstAid (app borged into TNFCMod to fix for TFC nutrition)

Version 12.2.50.1 - Making mountains out of mole hills

**Hotfix to RH Core to fix crash with Chemical Extractor

Progress on the First Aid integration. Should be much better integrated with 17% less weirdness.

TFC Updated! This brings a number of requested PR's including the actual fix for IE Mining Drill crashing servers and the new 'Advanced' ore information display.

If your smithing skill is at least Expert, you will now see the melting temperature of ores and metals as well as a numeric display of forge/crucible/blast furnace and other temperatures. This is to overcome the limitations of the TFC Temp display when dealing with high temp metals and alloys like Tungsten Steel. This can be turned off in the TNFCMod config if you find it too immersion breaking. Also can be perma-enabled in TFC config as well.

Removed the Engineer's Decor Small Electric Furnace. Doesn't respect decay values

Crabs and frogs have been added. They spawn on beaches and in swamps respectively. These are Quark Crabs and Frogs so they are cute and a source of food.

Removed heat values for food outputs. This means cooked non-TFC foods no longer require cooling.

Turned off the replacement of IE Pipes with ImmersiveTech versions. These were causing a number of crash and other related issues.

Added blooms to the Metal Press. If you want to, you can.

Removed the PlayerRevive Mod. It's a nifty idea but it has some annoying issues so for now it's dropped. If I ever resolve them it may return.

Rockhounding updated to fix a number of issues.

Updates:
- TNFCMod
- TFC
- Rockhounding Core
- Rockhounding Chemistry
- MineralTracker
- TFC_Decoration
- Terrafirmathings


Added:
- AutoRegLib

Removed:
- PlayerRevive
- CreativeCore
- FirstAid (app borged into TNFCMod to fix for TFC nutrition)

Version 12.2.50.1 - Making mountains out of mole hills

**Hotfix to RH Core to fix crash with Chemical Extractor

Progress on the First Aid integration. Should be much better integrated with 17% less weirdness.

TFC Updated! This brings a number of requested PR's including the actual fix for IE Mining Drill crashing servers and the new 'Advanced' ore information display.

If your smithing skill is at least Expert, you will now see the melting temperature of ores and metals as well as a numeric display of forge/crucible/blast furnace and other temperatures. This is to overcome the limitations of the TFC Temp display when dealing with high temp metals and alloys like Tungsten Steel. This can be turned off in the TNFCMod config if you find it too immersion breaking. Also can be perma-enabled in TFC config as well.

Removed the Engineer's Decor Small Electric Furnace. Doesn't respect decay values

Crabs and frogs have been added. They spawn on beaches and in swamps respectively. These are Quark Crabs and Frogs so they are cute and a source of food.

Removed heat values for food outputs. This means cooked non-TFC foods no longer require cooling.

Turned off the replacement of IE Pipes with ImmersiveTech versions. These were causing a number of crash and other related issues.

Added blooms to the Metal Press. If you want to, you can.

Removed the PlayerRevive Mod. It's a nifty idea but it has some annoying issues so for now it's dropped. If I ever resolve them it may return.

Rockhounding updated to fix a number of issues.

Updates:
- TNFCMod
- TFC
- Rockhounding Core
- Rockhounding Chemistry
- MineralTracker
- TFC_Decoration
- Terrafirmathings


Added:
- AutoRegLib

Removed:
- PlayerRevive
- CreativeCore
- FirstAid (app borged into TNFCMod to fix for TFC nutrition)

Version 12.2.49 - You Can't Have Any Pudding If You Don't Eat Your Meat!

Integrated FirstAid with TFC nutrition. Now your total health from good nutrition affects the amount of hearts each First Aid body part has. Get your nutrition way up, take multiple hits from skellies and shrug them off. Neglect your nutrition and let your HP dwindle? Get one-shot by angry squirrels. Did also make a tiny change to the First Aid config which should give you a slightly better chance of survival.

Added some better damage modeling for various dmg sources and made the bandages/plaster cheaper.

Added PlayerRevive. Now when you go down, if you've got a buddy nearby, they can revive you. You're going to be in rough shape, but alive and not 9000 blocks away where you last spawned. You'll be beat up, but it could be worse.

The ultimate bucket is back! Okay, nothing really changed, other than I really liked the purple bucket texture. YMMV.

Fixed the Open Computer recipes requiring vanilla stone buttons.

Added ConnectedTextureManager. If you are still using Yabba barrels then you may not want to select this. The barrels will be transparent. Trade in those barrels for storage drawers. Yabba will eventually get dropped!

Version 12.2.48 - Even in the Darkest Moments

Added Storage Drawers. This is part of a transition away from Yabba. Yabba barrels are cool but there is a bug where they are invisible when using ConnectedTextureManager. We'd like to offer/enable CTM in TNFC but the invisible barrels are a little off-putting. So we've added Storage Drawers as a replacement and made them compatible with all TFC wood. There is a trade-in recipe to allow you to swap yabba barrels for their SD equivalent. At some point we may remove Yabba, or just note that if using CTM, they will be invisible.

Surface regen has been updated. Rocks/stick/small ores will now regen in Spring. Also mushrooms will regen in appropriate areas.

Other little changes:
Wrought iron duping in RH squashed.
IE Jerrycans now consume the wooden buckets.
The medium animal net is now crafted with Iron Sticks rather than rods. Which means you no longer have to have a metal press in order to construct them.
NC Manufactory crafting recipe changed a bit.
NC Manufactory bronze to dust recipe fixed.
A bunch of NC Alloy Furnace recipes fixed or removed
More NC Melter recipes fixed
IE Alloy Furnace recipes fixed to match other alloy recipes.
Sequoia saplings are now a very rare drop when using Tier VI shears on Sequoia leaves.
Arc Furnace recipe output should provide TFC ingots for all applicable recipes
IE Crusher Flux recipes fixed
IE Excavator recipes refined
Icons for MineralTracker ores updated for TNFC added ores


Added:
- Storage Drawers

Updated:
- TFC
- TNFCMod
- TerraFirmaThings
- MineralTracker
- TFC_Decoration
- RandomPatches
- Immersive Technology

Version 12.2.47 - Eat, drink, be merry

Adjusted the long broken death penalty to actually function as a death penalty. It will get harder to use death as an easy reset button.

Updated TFC. Brings a volume reduction in Roosters among other tiny tweaks

Adjusted Ambiental. Now properly makes Hell hot regardless of what's going on in the overworld

Add TFC Chromium

Changed TFC Zircaloy recipe. Was far too simple for such powerful metal. Also adjusted armor stats and temps for making things from it.

Added recipes to turn aged drinks into vinegar. For the barrels that you forgot about and don't need the buff juice. Also the aged drinks can be put into wooden buckets.

The ability to use a saw to obtain ice blocks has been modified. It now requires a Tier VI saw. Sea Ice will drop Packed Ice and Fresh water ice will continue to drop regular Ice blocks.

Add the missing diet handling to the ambiental system. Meat and Dairy nutrition will keep you warmer. Fruit and Vegetables will help keep you cooler.

Adjusted FirstAid to give all your body parts a bit more durability. This should help make the mod a little less overwhelming.

Updated:
- TFC
- TNFCMod
- Terrafirmathings

Version 12.2.46 - Information is power

Quick update because a new TFC released. It adds tooltips for saplings and seeds indicating what they require for growing.

Also added the Pakifier. A simple block to quieten the 6am rooster crowing. Just for Pakratt

Also downgraded Chunk Pregenerator because latest is broken with TFC

Random new tips added to TNFC manual.

IE Balloons recipe gated to match the power of the thing.

Updated:
- TNFCMod
- TFC
- BiomeTweaker
- Immersive Technology

Added;
- WorldUtils (optional for server stuff). READ THE INSTRUCTIONS! It's complicated

Removed:
- Chunk+Pregenerator - with JEID it's not working properly. So it's gotta go.

Version 12.2.45 - Oh How I Hate You Chicken Jockeys



- Small update to mostly fix the perennial issue with Cave Chickens. This fix finally prevents them from slowly filling your caves with TFC chickens.

- Also added the new birds to the pluckables list

- Added latex to wooden bucket list

- Fix the NC Alloy Furnace Ferroboron recipe

Version 12.2.44 - The Dev Giveth and the Dev Taketh Away

TFC updated with fixes to sluicing and gold panning. Also brings a new World Generation option to adjust the size of the rock layers. I recommend reducing it to 4 for single player. Lower than that and many ore veins will be cutoff due to the small size of the rock layer areas.

Fishing revamp - No more fishing without bait. Too cheaty and silly. Now you MUST you use bait to cast the rod. In exchange, the IE Hemp seeds can now be used as bait. Fishing is still silly and I will continue to improve on it.

Ambiental changes. The Nether, being literally Hell, is now hotter. The End, is now cold. Also, wearing a full space suit or PnC Pneumatic Armour will make you immune from all temperature effects. Also added the Tungsten Steel armour as a cold protector, equivalent to Blue Steel.

OIISA added a feature. Don't put on armour that is hot off the anvil. You will not like the result. You have been warned!

Added a wrought iron ingot recipe to the RH Metal Alloyer. This also required adding Charcoal Dust to the Material Cabinet.

Added an industrial vinegar recipe using the RH Lab Oven. Utilizes a Iridium Catalyst that can be made on the Profiling Bench. The process is a fake version of the IRL Cativa process used IRL to make acetic acid.

Small change to the neverending story of chunk regen. I fixed it so that if rockStickRegen is set to 0, crops will continue to regen.

Fix the durability on the straw hat. It barely has any.

IE Heavy Engineering Block recipe fixed. The vanilla recipe is removed and the TNFC recipe now outputs 2 blocks.

Made a number of changes to the oregen. Finally removed some minerals that I suspect never will be used. So Olivine, Petrified Wood and Jet are gone. Also made a number of changes to rarity, density, vein size and finally to base rocks. Most ores/minerals that were spawning in one specific rock (ie: granite) have been expanded to include the rock type (ie: sedimentary). A number of balance changes have been made to ensure that ores are not entirely impossible to find. Check the JEI Vein Info tab for details on the changes.

Add the new chapters to Benanov's Rockhounding Guide. Enjoy!

Added:
- YNot - allows Open Computers to interface with XNet. Hoping to fix it to support RH gasses in XNet in the future
- TFC_AgedDrinks because why not?

Updated:
- TNFCMod
- TFC
- TFCStorage
- Terrafirmathings
- Immersive Technology
- CraftTweaker
- OversizedItemInStorageArea

Version 12.2.43 - Call it a Release

Just fixing little things

- Oredict entry for HSLA Steel
- Increase effectiveness of Leather Forging Bib
- Fix recipe for Tough Ingot dusts
- Minor tweaks to default oregen
- Reduce power of Terrafirmathings Sling

Update:
- Terrafirmathings
- TNFC_Mod
- CraftTweaker

Version 12.2.42-Life, The Universe and Bugfixes

A tiny update to sort out a couple of issues with the previous update.

Changed some dust recipes to match new alloys
Removed some IE Crusher recipes that conflict with new ore crushing recipes
Added new dust recipes for recently added alloys
Fixed oreDict entry for RH dustRosegold
Minecraft mushrooms will drop TFC porcini mushrooms. Mostly applies to nether
Grass growing suppression modified to hopefully prevent multiblocks being broken
AR Cutting Machine will now process TFC logs. With bonus amount of lumber and sawdust for paper

Update:
- TNFCMod

Version 12.2.41 - It's a block, and a book, but mostly a block.

Recreated my favourite block. The Online Player Detector, previously a part of Immibis' TubeStuff mod. Wonderful block for turning off machines or recalling drones when you're not online.

Also revamped and expanded the TNFC book. It's got a lot of decent content in there now. Highly recommended.

Adjusted the ratio and ingredients of some of the newer alloys.

Added alloys and recipes to Rockhounding Material Cabinet and Alloyer.

Add Filtered Sand recipe to RH Blender

Renamed the Leather Forging Tunic to the Leather Forging Bib

Fix the Kebab recipe to handle food expiry dates. No more cheaty kebabs for you!

Allow fish to survive vacuum. Allows for fish farming on other planets and space stations.

Allow respawn on planets with an atmosphere

Change chisel and bits print recipes to use dyes instead of minerals

Added metal press and grinder recipes to automate scrap creation from ores. Thanks eagleeyes005 again for the PR

Remove the JEI bookmarks from the config

Add crafting recipe for the revamped TNFC book

Adjust some IE tool recipes.

Updated:
- TNFCMod
- DynamicSurroundings
- Immersive Technology
- Terrafirmathings

Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.

Lots of new weirdness.

Predators have learned the habit of occasionally ripping a players head clean off.

Mobs in the deep (Y<100) and other places have started dropping new things.

Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets

All mobs and predators now will rarely drop Arcane Scrolls

The Infernal Enchanter is now craftable. Barely.

Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it

All Bronze Gears can now be used in recipes

RH Alloyer recipe for bronze now has the correct recipe

Disabled some COFH enchantments that were unneeded

Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed

The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR

Remove the Immersive Petroleum reinforced hull as it doesn't work

Nether mobs now spawn with TFC appropriate weapons and armour

Added
- MouseTweaks by popular request.

Updated
-TNFCMod






Version 12.2.39 - Cleanup

Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.

All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.

The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility

Radiation shielding added to any clothing or armour increases cold resistance of that piece

NC Melter had all Metal Blocks removed as they were an exploit

Grass will slowly die and disappear in spawn protected chunks.

CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.

Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.

TFC Decorations added for some more decorative blocks.

Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel

Added:
- JustEnoughPetroleum

Updated:
- TerraFirmaThings

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.42-Life, The Universe and Bugfixes

A tiny update to sort out a couple of issues with the previous update.

Changed some dust recipes to match new alloys
Removed some IE Crusher recipes that conflict with new ore crushing recipes
Added new dust recipes for recently added alloys
Fixed oreDict entry for RH dustRosegold
Minecraft mushrooms will drop TFC porcini mushrooms. Mostly applies to nether
Grass growing suppression modified to hopefully prevent multiblocks being broken
AR Cutting Machine will now process TFC logs. With bonus amount of lumber and sawdust for paper

Update:
- TNFCMod

Version 12.2.41 - It's a block, and a book, but mostly a block.

Recreated my favourite block. The Online Player Detector, previously a part of Immibis' TubeStuff mod. Wonderful block for turning off machines or recalling drones when you're not online.

Also revamped and expanded the TNFC book. It's got a lot of decent content in there now. Highly recommended.

Adjusted the ratio and ingredients of some of the newer alloys.

Added alloys and recipes to Rockhounding Material Cabinet and Alloyer.

Add Filtered Sand recipe to RH Blender

Renamed the Leather Forging Tunic to the Leather Forging Bib

Fix the Kebab recipe to handle food expiry dates. No more cheaty kebabs for you!

Allow fish to survive vacuum. Allows for fish farming on other planets and space stations.

Allow respawn on planets with an atmosphere

Change chisel and bits print recipes to use dyes instead of minerals

Added metal press and grinder recipes to automate scrap creation from ores. Thanks eagleeyes005 again for the PR

Remove the JEI bookmarks from the config

Add crafting recipe for the revamped TNFC book

Adjust some IE tool recipes.

Updated:
- TNFCMod
- DynamicSurroundings
- Immersive Technology
- Terrafirmathings

Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.

Lots of new weirdness.

Predators have learned the habit of occasionally ripping a players head clean off.

Mobs in the deep (Y<100) and other places have started dropping new things.

Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets

All mobs and predators now will rarely drop Arcane Scrolls

The Infernal Enchanter is now craftable. Barely.

Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it

All Bronze Gears can now be used in recipes

RH Alloyer recipe for bronze now has the correct recipe

Disabled some COFH enchantments that were unneeded

Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed

The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR

Remove the Immersive Petroleum reinforced hull as it doesn't work

Nether mobs now spawn with TFC appropriate weapons and armour

Added
- MouseTweaks by popular request.

Updated
-TNFCMod






Version 12.2.39 - Cleanup

Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.

All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.

The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility

Radiation shielding added to any clothing or armour increases cold resistance of that piece

NC Melter had all Metal Blocks removed as they were an exploit

Grass will slowly die and disappear in spawn protected chunks.

CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.

Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.

TFC Decorations added for some more decorative blocks.

Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel

Added:
- JustEnoughPetroleum

Updated:
- TerraFirmaThings

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.41 - It's a block, and a book, but mostly a block.

Recreated my favourite block. The Online Player Detector, previously a part of Immibis' TubeStuff mod. Wonderful block for turning off machines or recalling drones when you're not online.

Also revamped and expanded the TNFC book. It's got a lot of decent content in there now. Highly recommended.

Adjusted the ratio and ingredients of some of the newer alloys.

Added alloys and recipes to Rockhounding Material Cabinet and Alloyer.

Add Filtered Sand recipe to RH Blender

Renamed the Leather Forging Tunic to the Leather Forging Bib

Fix the Kebab recipe to handle food expiry dates. No more cheaty kebabs for you!

Allow fish to survive vacuum. Allows for fish farming on other planets and space stations.

Allow respawn on planets with an atmosphere

Change chisel and bits print recipes to use dyes instead of minerals

Added metal press and grinder recipes to automate scrap creation from ores. Thanks eagleeyes005 again for the PR

Remove the JEI bookmarks from the config

Add crafting recipe for the revamped TNFC book

Adjust some IE tool recipes.

Updated:
- TNFCMod
- DynamicSurroundings
- Immersive Technology
- Terrafirmathings

Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.

Lots of new weirdness.

Predators have learned the habit of occasionally ripping a players head clean off.

Mobs in the deep (Y<100) and other places have started dropping new things.

Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets

All mobs and predators now will rarely drop Arcane Scrolls

The Infernal Enchanter is now craftable. Barely.

Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it

All Bronze Gears can now be used in recipes

RH Alloyer recipe for bronze now has the correct recipe

Disabled some COFH enchantments that were unneeded

Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed

The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR

Remove the Immersive Petroleum reinforced hull as it doesn't work

Nether mobs now spawn with TFC appropriate weapons and armour

Added
- MouseTweaks by popular request.

Updated
-TNFCMod






Version 12.2.39 - Cleanup

Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.

All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.

The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility

Radiation shielding added to any clothing or armour increases cold resistance of that piece

NC Melter had all Metal Blocks removed as they were an exploit

Grass will slowly die and disappear in spawn protected chunks.

CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.

Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.

TFC Decorations added for some more decorative blocks.

Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel

Added:
- JustEnoughPetroleum

Updated:
- TerraFirmaThings

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.

Lots of new weirdness.

Predators have learned the habit of occasionally ripping a players head clean off.

Mobs in the deep (Y<100) and other places have started dropping new things.

Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets

All mobs and predators now will rarely drop Arcane Scrolls

The Infernal Enchanter is now craftable. Barely.

Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it

All Bronze Gears can now be used in recipes

RH Alloyer recipe for bronze now has the correct recipe

Disabled some COFH enchantments that were unneeded

Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed

The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR

Remove the Immersive Petroleum reinforced hull as it doesn't work

Nether mobs now spawn with TFC appropriate weapons and armour

Added
- MouseTweaks by popular request.

Updated
-TNFCMod






Version 12.2.39 - Cleanup

Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.

All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.

The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility

Radiation shielding added to any clothing or armour increases cold resistance of that piece

NC Melter had all Metal Blocks removed as they were an exploit

Grass will slowly die and disappear in spawn protected chunks.

CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.

Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.

TFC Decorations added for some more decorative blocks.

Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel

Added:
- JustEnoughPetroleum

Updated:
- TerraFirmaThings

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.39 - Cleanup

Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.

All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.

The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility

Radiation shielding added to any clothing or armour increases cold resistance of that piece

NC Melter had all Metal Blocks removed as they were an exploit

Grass will slowly die and disappear in spawn protected chunks.

CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.

Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.

TFC Decorations added for some more decorative blocks.

Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel

Added:
- JustEnoughPetroleum

Updated:
- TerraFirmaThings

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.38 - Same day two updates?

Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.

Update:
- TFC



Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.37 - Can we have Hwyla back please?

Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.

Updates:
terrafirmathings

Added:
Hwyla

Removed:
TheOneProbe


Version 12.2.36 - Cause Gems are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings




Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.36 - Cause Gems Are Cool

Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!

I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.

Fixed NC Ammonia and RH Flue Gas processing

Extended Old Age length for TFC animals significantly

Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!

Blacklisted another PnC puzzle piece as it easily causes server crashes.

Fix the NC Basic Lithium Battery to use proper plating

Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.

Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.

Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.

Added ReAuth for those who know what it is and want it.

Updated the Dynmap renderdata for server installs.

Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)

Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings



Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.35 - Well it's a hat

- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15

- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it

Updates:
- TNFCMod
- Waterflasks
- Immersive Technology

Added:
- Emojicord
- JEID
- OpenComputers

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.34.1 - Hotfix some bits

Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name


Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.34 - Noname update

- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic

Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.33 - Fix things

- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod

-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry



Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

OpenComputers has been added. The recipes are still a work in progress.

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.32 - Some new stuff

Think you can make the wind chimes. Maybe?

ImmersivePosts has been added to reduce the number of people being electrocuted.

HorseStats added to tell you about horses

TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world

Nuclearcraft updated - Rock Crusher doesn't crash the client

PneumaticCraft etching acid recipe no longer requires Rain Water

Few more Signpost signs allowed per player (16)

Other little config changes

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.31 - Always something

- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.30 - Fixes

Repair some bad things.

- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
- began adding more BwM foods. Starting with kebabs

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.29 - No Free Lunch

Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.

Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.

- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.

- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.

- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true

- Updated ImmersiveTech




Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.28.1 - Hotfix 1

Update for TFC-Storage - Fixed TOP display on dedicated servers

Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.28 - Creature Comforts

Lots of little changes to maybe make life a tiny bit more survivable.

1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.

- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.

- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.

- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.

- The Steel Furnace will provide heat while it's burning

- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.

- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.

2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.

3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.

4. Snow shoes may? be fixed.

5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty

6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.

7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.

8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.

9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.

10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.

11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.

12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.

13. Nuclearcraft updated.

As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.







Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.27 - Plate it up

- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility

- Updated ChunkPreGenerator

- Removed all the optional for mods key to the pack.





Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.26 - Little bugs squashed

- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech




Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.25 - Fixing the broken unbroken things

- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes

- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations

- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!





Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.24 - Break the unbroken things

NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!

This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.

AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.

Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.

Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.

- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.

Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM

Removes:
BORON and uses Borax from TFC Itself

- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker

New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches

Removed Mods:
TFCSeasonal - Folded into base TFC mod.

Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!

Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.23 - Fix the broken things

- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier

-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker



Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.22 - Few little things

- Fix BwM Saw recipes to return lumber rather than planks.

- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.

- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.


Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.21 - More things to tweak and fix


- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.


Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.20.3 Beta - Minor tweaks.

- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!

- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.

- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.

- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.

- The Oregen for other biomes has also been adjusted to add the new ores.


Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.20.2 Beta - The Hotfix Edition part 2.

MCTImmersiveTechnologies update was yanked and then updated. So we update too.

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.20.1 Beta - The Hotfix Edition

Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.20 Beta - The OMGWTFBBQ Update

You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.

There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.

The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.

- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.

- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets

- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes

Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.

Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe


- Updated Time4TFC to support changes in TFC

- Updated MCTImmersiveTech

- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables

- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology



- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.18 Beta -

- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.

-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.17 Beta -

//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom

//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs


Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version 12.2.12Beta-

Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.

- Sulfur now correctly oregens. Oops.

- Added ingot>nugget recipes for all TFC metals

- Tweaked the auto-recipes for IE Crusher to make it worth the build

- Created source of nether quartz. A crap one and several better ones.

- Fixed all the food recipes for Millstone and Mill

- Added furnace recipes for all clay items and foods

- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster

- Broken IE Lantern recipe

- Fixed slow movement on chiselandbits blocks

- Updated

- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices

- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod


Version 12.2.11Beta-

- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.

- Added Gemmed Redstone Latch

- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.

- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!


Version 12.2.10Beta-

Added HC Steel Dusts
Added HC Steel Amalgams

Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.

Added dust > alloy recipes.

Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.

Updated:

FTBLib
FTBUtilities
TNFCMod

Version 12.2.9Beta -

Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable

Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC


Updated:
TNFCMod
TFC
JEI

Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.



Version 12.2.8Beta - Small script fixes and TFC Update

Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.

Added clay block > clay recipe

Tweaked signposts recipes and config.

Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.

Other misc. stuff probably.


Version 12.2.6Beta- Little things

Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories

Version 12.2.5- Beta - Let's Start Some More

Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.

Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.

Some other config updates.


Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.

Added some server stuff: Dynmap and it's renderdata for modblocks

Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it

Version 12.2.15 Beta-

Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.

Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore

Version 12.2.14 Beta -

- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone

Version 12.2.13 Beta -

- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.

- Added the Horsepower chopper to more efficiently chop wood into planks.

- The Horsepower press now works to press Olives directly into Olive Oil water.

- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.

- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.

- Various other small fixes and changes.

Version