TechNodefirmacraft
a TechNode modpack by Bunsan and AnodeCathode
Powered by TerraFirmacraft, this is a modpack that will reward your time and effort with a complex and compelling world.
TNFC is a modpack built for those looking for a completely different Minecraft experience and like to be challenged. It is a progression modpack built on the Terrafirmacraft conversion mod. TFC makes the game more challenging and aims for a realistic feel, but not at the expense of gameplay. We've extended the gameplay of TFC by integrating other mods into its world. This provides you with an greatly expanded world and experience.
We've carefully selected mods that give players options and new ways to explore, the only required progression is through the TFC tech ladder. Integration and rebalancing of mods for this pack means that TNFC offers a unique experience. It encourages you to explore portions of mods you previously ignored and to find new solutions. The mods included support and expand on TFC to allow for progression into and past the modern age.
Be aware that recipes have been largely rewritten; use JEI/NEI to find recipes.
There have been 19,821 server installs of this pack.
Players have played a total of 135.53 years of this pack.
Advanced Hook Launchers (1.12.2-3.3.1.0)
Adds different hooks with launchers which give you ability to climb, abseil, jum...
By: EnderLanky
Advanced Rocketry (1.12.2-2.0.0-13)
A space mod for minecraft, adds planets, rockets, and some machines
By: zmaster587
Better With Engineering (1.6)
Add Better With Mods compat to Immersive Engineering and other tech mods
By: primetoxinz
Better With Mods (1.12-2.3.24)
Your one-stop shop for mechanical power and sadism.
By: BeetoGuy, primetoxinz
BiomeTweakerCore (BiomeTweakerCore-1.12.2-1.0.39.jar)
Core mod that enables some features in BiomeTweaker
By: superckl
BnBGamingCore (BNBGamingCore-1.12.2-0.12.0.jar)
Core Mod containing all ASM for BnBGaming Mods
By: bloodnbonesgaming, superckl, Blargerist
Bookshelf (2.3.590)
Bookshelf is a core/library mod, which adds new features and tools into the game...
By: darkhax, lclc98
CoFH Core (4.6.6.1)
Required for all CoFH Mods. Also provides some customization options for Minecra...
By: Team CoFH
Crafting Tweaks (8.1.9)
Allows you to rotate or clear the crafting matrix by the press of a button, in a...
By: BlayTheNinth
CreativeCore (1.10)
A core mod required by the most mods of CreativeMD. Contains a packets system, g...
By: CreativeMD, N247S
CTM (MC1.12.2-1.0.2.31)
Allows resource packs to add connected textures, emissive rendering, and much mo...
By: tterrag, Drullkus, minecreatr
Custom Loading Screen (1.12.2-1.5.5)
Simple mod that shows you the stage forge is at while loading minecraft
By: AlexIIL
Custom Starter Gear (1.2.0.9)
Gives you full control over what items players start the game with.
By: brandon3055
CustomNPCs (1.12.2-(05Jul20))
The Custom Npcs mod lets you create your own npcs and lets you customize them ho...
By: Noppes
Default Options (9.2.8)
A way for modpacks to ship a default (key) configuration without having to inclu...
By: BlayTheNinth
Dynamic Surroundings (1.12.2-3.6.3)
Adds a variety of sound and visual effects to improve your Minecraft experience
By: OreCruncher
Engineer's Decor (1.1.5)
Adds cosmetic blocks for the engineer's workshop, factory and home.
By: wile
Engineer's Workshop Reborn (1.0.9.40)
Adds a modular crafting station!
By: Modmuss50, EwyBoy, JorVa, Vswe
Faster Ladder Climbing (1.12-0.1-127)
Go up or down ladders faster by looking up or down. http://github.com/JaSpr/Fast...
By: JaSpr
FoamFix (@VERSION@)
Questionable "performance improvements" that are not in Forge for probably very...
By: asiekierka
FTB Library (5.4.7.2)
FTB Library is a library mod that is used for some of our mods.
By: LatvianModder
FTB Utilities (5.4.1.131)
FTB Utilities is a mod by LatvianModder. It aims to provide several useful utili...
By: LatvianModder
Immersive Cables (1.3.2)
Adds IE-style wires and blocks that integrate with other mods
By: SanAndreasP
Immersive Engineering (0.12-98)
A tech based mod focused on realism.
By: BluSunrize, Damien A.W. Hazard
Immersive Petroleum (1.1.10)
Adds oil and oil processing features to Immersive Engineering.
By: Flaxbeard
Immersive Posts (0.2.1)
Simply adds a way to have extendable posts. With a few post types to choose from...
By: TwistedGate
Inventory Tweaks (1.64+dev.151)
Tweaks to inventory handling for ease of use, including sorting and automatic re...
By: Jimeo Wan, Kobata
JourneyMap (5.7.1)
JourneyMap: Real-time map in-game or in a web browser as you explore. JourneyMap...
By: techbrew, mysticdrew
JustEnoughIDs (1.0.3-55)
Use the 1.13 chunk format in 1.12 to remove block, item, and biome ID limits. T...
By: Runemoro, ZombieHDGaming
libVulpes (1.12.2-0.4.2-25)
A Library containing code for multiblocks and ore/item registration and access
By: zmaster587
Mineral Tracker (0.9.3)
Do you enjoy creating a waypoint on top of every resource deposit you find? Me n...
By: LordFokas
MixinBooter (!mixinbooter-5.0.jar)
A core plugin that prepares, boots mixins. Making lives easier for 1.12.2 mixin...
By: Rongmario
MixinBootstrap (MixinBootstrap-1.0.5.jar)
MixinBootstrap is a temporary way of booting Mixin in a MinecraftForge productio...
By: LX_Gaming
Mod Tweaker (4.0.20.11)
ModTweaker is an addon for CraftTweaker, a recipe manipulator utility for Minecr...
By: Jaredlll08
Morpheus (1.12.2-3.5.106)
Morpheus is a server-only mod that adds sleep voting to a forge based server. Wh...
By: Quetzi
Mouse Tweaks (2.10.1)
A mod that enhances the inventory management by adding various additional functi...
By: Ivan Molodetskikh (YaLTeR)
OpenBlocks (1.8.1)
All the things you never thought you will ever need
By: Mikee, NeverCast, boq, Lyqyd
OpenComputers (1.7.5.192)
This mod adds modular computers and robots that can be programmed in Lua.
By: Sangar, Vexatos, payonel, magik6k, Lord Joda, Github Contributors
Patchouli (1.0-23.6)
Accessible, Data-Driven, Dependency-Free Documentation for Minecraft Modders and...
By: Vazkii
PneumaticCraft: Repressurized (1.12.2-0.11.15-398)
A port of MineMaarten's PneumaticCraft to Minecraft 1.12+
By: desht, MineMaarten
Reborn Core (3.19.5)
Reborn Core is a library used for many of the Tech Reborn team's mods, including...
By: modmuss50, Gigabit101, Prospector
Redstone Flux (2.1.1.1)
The Redstone Flux API - the cornerstone of Energy Transfer in modded Minecraft s...
By: Team CoFH
Resource Loader (1.5.3)
Allows mod pack creators / users to add their own custom textures to minecrafts...
By: lumien
Rockhounding Mod: Chemistry (1.12.2-3.62.4)
Mineral processing through an industrial chemistry path for mid-late game materi...
By: GlobbyPotato
Rockhounding Mod: Core (1.12.2-3.27)
This mod contains the common class for all the Rockhounding modules.
By: GlobbyPotato
Simply Jetpacks 2 (1.12.2-2.2.20.0)
Jetpacks and Fluxpacks powered by Forge Energy!
By: Tomson124, StormedPanda
Surge (2.0.79)
A tweak mod that improves Minecraft performance and stability.
By: Darkhax, Jaredlll08, lclc98
TerraFirmaCraft (1.7.23.181)
A 1.12+ port for the 1.7.10 classic TerraFirmaCraft
By: Dries007, AlcatrazEscapee, Bunsan, et. al.
TFCTech Unofficial (1.2.16)
Adds devices to work into industrial era for TerraFirmaCraft
By: DisasterMoo, Abdyman
The Weirding Gadget (2.1.16)
No idea what this does, but stuff happens when I'm not here.
By: AtomicBlom, Rorax
TickCentral (TickCentral-3.2.jar)
A future proof coremod for control over in-game ticking
By: Terminator_NL
TickProfiler (1.12-0.0.10)
A small mod for servers to assist with finding which TileEntities(machines) and...
By: nallar
Toast Control (1.12.2-1.8.1)
Control what toasts are enabled, because some of them are useless.
By: Shadows_of_Fire
Waila (1.8.26)
You are using Hwyla, a fork of Waila. You can find more information on the Hwyla...
By: ProfMobius, TehNut
Wearable Backpacks (3.1.4)
Minecraft mod which adds beautiful, balanced backpacks
By: copygirl, asiekierka, InsomniaKitten
World Utils (0.4.2)
Commands and items to edit chunks/blocks/entities/tile-entities/chunks etc
By: masa
WorldEdit (6.1.10-SNAPSHOT;e6b38e8)
WorldEdit is an easy-to-use in-game world editor for Minecraft, supporting both...
By: sk89q, wizjany, TomyLobo, kenzierocks
Version 12.2.82 - And Another...
Fix crashes in the new livestock regen handler. I'm not as smart as I thought, still
Add a fluid input recipe to the Crystallizer for a special item...
Version 12.2.81 - And One More Thing...
The update we need. This fixes a few missing recipes, a few bugs, and updates Advanced Rocketry and Rockhounding Chemistry for features and a better gunpowder recipe!
Some of those bugfixes were very hard-won from the bowels of MC 1.12 and Mixins.
Tired of all the livestock in the world disappearing for good? Me too! This update includes a livestock regeneration system that should begin to fix that.
It's dependent on chunks reloaded during April through July, so spring exploration is an even better idea!
Bugfixes -
- AR laser emitter recipe pulled from the barrels of history
- OpenComputer recipes no longer eat the colored steel tools
- Quivers work again! Pay no attention to the mixin involved...
- Macaw's bridge and door recipe/texture fixes, thanks Surak and Wahazar
- Lost City's Portal works again, careful out there!
- Double Ingot mold has a texture again
- Heavy pressure plate has correct recipe
- Attempt to fix missing MT IE ore vein textures for lithium and osmium
- Player Detector is placeable again
 New Features -
- Livestock regen!
- Buffed gunpowder recipe in Lab Blender using new RH update
- More lights to drive away Gloom and brighten Lost City
- Reinforced RH mold now obtainable
- Electrum alloy recipe in RH alloyer
- Even MORE tips
Updates:
- AdvancedRocketry
- CraftTweaker
- Debark
- Dropt
- Engineer's Decor
- FoamFix
- LibVulpes
- LittleTiles
- modtweaker
- Rockhounding:Chemistry
- modtweaker
- Sledgehammer
- TechNodeFirmaCraft
- TNFC_Mod
Removed/Added:
- NormalASM in the place of VanillaFix
* Gaelmare as assistant maintainer!
Version 12.2.80 - The Door On 1.12.2 Closes
It's been awhile, but I was finally enthused enough to update. Get Forge updated, TFC updated and a bunch of other little things. Probably going to be the final update for the 1.12.2 version of TNFC. What does the future hold? Who knows.
Changes:
- Galena now has the proper hint rock, which is galena
- MineTweaker icons for ores have been updated/fixed
- Default options have been fixed. On a fresh install, will add the TNFC Open server to the server list, set all the conflicting keys to Numpad 7 (so you'll have to set some of the keys you use). Also set the option to properly utilize the provided texture packs from the start. This ONLY applies on a totally clean install. Otherwise the current options remain.
- Advanced Rocketry has had a large update. Also the planet config has been fixed to move the planet with End access from 1000 units out to 100 as it should have been
- Fixed the signpost mod to prevent using any powder for free teleporation.
- Updated the loading screen and loading world tips with a great number of tips from Gaelmare.
- Updated the TNFC. Now includes all the tips from the loading screen. Also added a copy of Benanov's Sarcastic Questbook for all your reading pleasure. Still available on the Technode sub-reddit.
- Forge was updated primarily to fix the Log4J exploit.
- Macaw's Bridges updated. This will cause existing bridges to display oddly and require replacement. Apologies.
- A number of mods were updated. Shouldn't cause any issues but I look forward to finding out how wrong that statement is.
- Added one more pretty picture to the loading and main screens
- TFC updated with.... stuff
Updates:
- Forge
- TFC
- AdvancedRocketry
- AnimalNets
- AstikorCarts
- Athenaeum
- CraftTweaker
- CreativeCore
- Dropt
- DynamicSurroundings and removed DS_HUD
- EngineersDecor
- Firmalife
- ForgeEnderTech
- JEI
- LibVulpes
- LittleTiles
- Macaw's Mods
- ModTweaker
- Rockhounding
- Signpost (the Borg!)
- SimplyJetpacks
- SledgeHammer
- StuffASockInIt
- TFC_Decoration
- TNFCMod
- ToastControl
Lots of little final fixes and tweaks. Enjoy. It's been an honour to build this and have it loved by you! Thanks to you all and I'll see you in the updates....
Anode
-
Version 12.2.77.2 - Going Forward By Going Backward
** Hotfix 2 **
- As we no longer have a Precision Laser Etcher, add the Basic Circuit Board recipe back to the precision assembler
**Hotfix**
Change AR version to a more functional one.
Backing out the Advanced Rocketry update made a few versions ago. It's too broken and no ETA for an update. The other version had some issues but was at least functional. Hope it doesn't break too much on the backout but it's for the best.
Also an update for TFC which fixes some bellows issues and integrates the TNFC regen routines into base TFC. Also fixes the bellows max temp.
So also an update for the TNFCMod which removes the regen routines. Also changed a number of parameters for metals in light of the bellows fix and the too easy crafting of rather OP alternate metal tools/armours. Enjoy!
Fixed Constantan and Electrum block unpacking exploit.
Other little updates. Now that the rockets should work, the ability to dream your way to another planet has been enhanced.... try Hydronalium Blocks instead of Diamond. You're welcome!
Updated:
- Advanced Rocketry
- TFC
- TNFCMod
- LittleTiles
Version 12.2.77.1 - Going Forward By Going Backward
**Hotfix**
Change AR version to a more functional one.
Backing out the Advanced Rocketry update made a few versions ago. It's too broken and no ETA for an update. The other version had some issues but was at least functional. Hope it doesn't break too much on the backout but it's for the best.
Also an update for TFC which fixes some bellows issues and integrates the TNFC regen routines into base TFC. Also fixes the bellows max temp.
So also an update for the TNFCMod which removes the regen routines. Also changed a number of parameters for metals in light of the bellows fix and the too easy crafting of rather OP alternate metal tools/armours. Enjoy!
Fixed Constantan and Electrum block unpacking exploit.
Other little updates. Now that the rockets should work, the ability to dream your way to another planet has been enhanced.... try Hydronalium Blocks instead of Diamond. You're welcome!
Updated:
- Advanced Rocketry
- TFC
- TNFCMod
- LittleTiles
Version 12.2.77 - Going Forward By Going Backward
Backing out the Advanced Rocketry update made a few versions ago. It's too broken and no ETA for an update. The other version had some issues but was at least functional. Hope it doesn't break too much on the backout but it's for the best.
Also an update for TFC which fixes some bellows issues and integrates the TNFC regen routines into base TFC. Also fixes the bellows max temp.
So also an update for the TNFCMod which removes the regen routines. Also changed a number of parameters for metals in light of the bellows fix and the too easy crafting of rather OP alternate metal tools/armours. Enjoy!
Fixed Constantan and Electrum block unpacking exploit.
Other little updates. Now that the rockets should work, the ability to dream your way to another planet has been enhanced.... try Hydronalium Blocks instead of Diamond. You're welcome!
Updated:
- Advanced Rocketry
- TFC
- TNFCMod
- LittleTiles
Version 12.2.76 - More Teeth to the Terrain
While we wait on the whole regen to be added to TFC *fingers crossed*, here is the update with all the good bits in TNFCmod. Predators will now regenerate in the spring just like crops and rocks.
Advanced TFC Tech updated to 0.2.3
Number of small PRs from Gaelmare, PyralIron and Shadefang. Adds RH Transposer recipes to cleanup gas/liquid compat. Pumpkin chunk recipes to Horsepower. Various other recipe changes
Updated:
- TNFCMod
- AdvancedTFCTech
- terrafirmathings
- Nuclearcraft
Version 12.2.75.1 - Fix more stuff please
- Update Firmalife to 0.5.0:
Features:
- Add fruit tree bonsai pots
- Add sprinklers, which water a 5x5 area around the head
- Added a proper water drip particle emitted by spouts and sprinklers
- Add modular climate station:
- Tier 0: the default climate station
- Tier 1: visualization of the greenhouse's protected region, and the location of incorrect blocks
- Tier 2: Planters grow slightly faster
- Tier 3: Enable growing grains in large planters (maize now requires this tier to grow)
- Tier 4: Enable growing fruit trees in the new bonsai pots
- Tier 5: Spouts and Sprinklers get watered automatically
- Added some more info to HWYLA
- Scooping pumpkins now gives seeds, 'scooped pumpkin' now unobtainable
- Chunking pumpkins gives 4 pumpkin fruit
- Pumpkin has slightly nerfed food stats
Fixes:
- Pineapples no longer require knives to cut (Fixes #60)
- Trellises can be placed on top of each other more predictably (Fixes #61)
- Fix planters not giving surplus seeds
- Food coming off of leaf mats should stack more often
- Fix sync issue with hanging planters
- Fix hanging planters growing at inconsistent speeds
- Fix watering cans not watering anything below the player's position
- Making Hawaiian pizza no longer deletes your food stats
- Small change to AdvancedRocketry config. Falling protection in space suit will protect player even in regular/high gravity situations
- Advanced Rocketry got a sizable update to fix a bunch of various broken bits. YMMV
- Is the nugget spawning fixed? Please!!!! I do believe it finally may be
- AdvancedTFCTech updated with new stuff
- Nuclearcraft update
- Other bits
Updated:
- Firmalife
- TNFCMod
- AdvancedRocketry
- AdvancedTFCTech
- LittleTiles
- CustomLoadingScreen
- Nuclearcraft
- MouseTweaks
Version 12.2.75 - Fix more stuff please
- Advanced Rocketry got a sizable update to fix a bunch of various broken bits. YMMV
- Is the nugget spawning fixed? Please!!!! I do believe it finally may be
- AdvancedTFCTech updated with new stuff
- Nuclearcraft update
- Other bits
Updated:
- TNFCMod
- AdvancedRocketry
- AdvancedTFCTech
- LittleTiles
- CustomLoadingScreen
- Nuclearcraft
- MouseTweaks
Version 12.2.74 - I Like New Nuggets
Another fix to the spring regen functions. Any stone/nugget/stick looking to be placed will now ignore grass growing on the block and place it anyway.
Fixes for little bugs in TFC
Fixes for firmalife. Milking issues and others
Updates:
- TNFCMod
- TFC
- firmalife
- RH Chemistry
- CreativeCore
- LittleTiles
- AdvancedRocketry
- RebornCore
- Foamfix
- Sledgehammer
- CustomLoadingScreen
- Crafttweaker
- MTLib
- Resource packs (will have to reenable them manually for updates)
Version 12.2.73 - Fixes and mixes
Updates to fix stuff.
TNFCMod - Dead crops should no longer get nuked from farmland in the spring months.
Waterflasks should have it's flask stacking issues resolved
Firmalife has fixes for milking and cheese wheel breaking
Let the PnC EntityImport puzzle piece be available again
Change the littletiles metal press recipes to use a platinum double ingot rather than the bone block (which seems borked)
CreativeCore updated
Dynmap updated to release version (Server installs only)
Updated:
- TNFCMod
- Waterflasks
- Firmalife
- CreativeCore
- Dynmap
Version 12.2.72 - Well That's Not Right
Another update to firmalife to hopefully stop the melon crashing fun.
Small config change to make the rock/stick spring regen a little more abundant.
Changed the insulated wire recipes to use rubber rather than hemp cloth
Changed other Macaw recipes to use Kapok instead of Sequoia in the Kapok recipes
Fixed the Lube Addon for the mining drill eating the hammer when crafted
Updated:
- Firmalife
Version 12.2.71.2 - Crashing is bad mmmkay?
Update for firmalife to fix worldgen crashing, and add some new bits
Update for BwM to fix axle breaking?
Update for Nuclearcraft, Rockhounding and LittleTiles for various issues
Fix for infinite paper via grinding and crafting the TNFC guidebook
Added recipes for AR Titanium Aluminide and AR Titanium Iridium dusts.
Updates:
- firmalife
- BetterWithMods
- Nuclearcraft
- Rockhounding Core and Chemistry
- LittleTiles and CreativeCore
Version 12.2.71.1 - Crashing is bad mmmkay?
**Hotfix to backout firmalife update until server crash resolved **
Update for firmalife to fix worldgen crashing, and add some new bits
Update for BwM to fix axle breaking?
Update for Nuclearcraft, Rockhounding and LittleTiles for various issues
Fix for infinite paper via grinding and crafting the TNFC guidebook
Added recipes for AR Titanium Aluminide and AR Titanium Iridium dusts.
Updates:
- firmalife
- BetterWithMods
- Nuclearcraft
- Rockhounding Core and Chemistry
- LittleTiles and CreativeCore
Version 12.2.71 - Crashing is bad mmmkay?
Update for firmalife to fix worldgen crashing, and add some new bits
Update for BwM to fix axle breaking?
Update for Nuclearcraft, Rockhounding and LittleTiles for various issues
Fix for infinite paper via grinding and crafting the TNFC guidebook
Added recipes for AR Titanium Aluminide and AR Titanium Iridium dusts.
Updates:
- firmalife
- BetterWithMods
- Nuclearcraft
- Rockhounding Core and Chemistry
- LittleTiles and CreativeCore
Version 12.2.70 - Little Bits of This
- Added LittleTiles for all your wacky door building needs. CnB is staying in the pack. Yes, they overlap. No, I do not care. - Thanks to ker(∂n)/im(∂n-1)≅πn(X), n≤dim(X) for his LT crafttweaker script.
- Significantly buffed the asteroid configs and enhanced lava output
- Fixed the AR Log Cutting Machine output for wood ash from logs
- Fixed PnC Nightvision upgrade
- Restored the intended Nuclearcraft basic battery recipe (yes, it's supposed to be expensive)
- Added a Horsepower Press method for directly making Olive Oil. This utilizes the long neglected jute discs. Thanks to Gaelmare for his work on this.
- Jute disc combined with Olive paste makes a Olive Jute Disc. This can be placed in a HP Press to create olive oil. The olive oil can be drained out of the bottom of the press with a liquid hopper. The used jute discs can be pulled out from the press out of the SIDE of the press with a regular hopper.
- The IE Industrial squeezer can also be used for a higher yield
- A pre-configured file for dynamic trees has been added for those that like those trees.
- Firmalife updated to finally get rennet drops from cows, goats, sheep, zebu, deer... CHEESE!
Added:
- LittleTiles
- CreativeCore
Updated:
- TNFCMod
- Nuclearcraft
- firmalife
Version 12.2.69 - Bonk on the Head
Small changes. The AR Vacuum Laser recipe has been changed to not require a Red Crystal. Crystal blocks are in-game but are exceedingly rare (not in this solar system rare).
Also, wearing a COMPLETE set of PneumaticCraft armour will render the wearer impervious to falling block damage, explosions, falling anvils/pigvils. I think. I look forward to your feedback.
firmalife fixes nothing that matters to TNFC. Carry on
Updates:
- TNFCMod
- firmalife
Version 12.2.68 - It's a rewrite, same as the old write
Updates to Advanced Rocketry and Nuclearcraft for all your newly broken things needs.
**Nuclearcraft 5.0 update:**
NOTE: Fission shield manager connections to the neutron shields will break after this update - be sure to reconnect them!
+ Added fission reactor decay heat and neutron poisoning
+ In memory of Paul Ritter, you can now recreate Dyatlov's self-inflicted dilemma
+ Added MSR vessel bunch mechanics
+ Added placement rules for adjacent conductors, neutron irradiators and neutron shields
* Fixed possible item duplication bug in fission multiblock components
+ Added turbine recipe rotor spin-up rate multiplier
* Completely rewrote dodgy turbine rotor render data packet code
* Turbine rotors now regain their saved rotation angle on world load
* Fixed the sound effects of large turbines repeatedly cutting out
+ Increased scope of script addons to include Modular Machinery .json files
* Fixed various technical security flaws in script addon loading such as protection against zip-bombing
* Attempted to fix occasional bug where script addon unzipping to the temporary installation folder would fail
+ Added fission neutron source and neutron shield CT registration methods
+ Added RTG and battery CT registration methods
+ Added various helper radiation-related CT methods
+ Began introduction of new Patchouli guide book information [thanks to Zanedema!]
+ Began introduction of new multiblock OC methods [thanks to igentuman!]
+ Added new advancement criterion trigger system [thanks to igentuman!]
* Updated Chinese language file [thanks to WuzgXY!]
* Fixed chargeable items basically not working at all
* Improved quantum computer code output
* Fixed controlled swap gate decomposition
+ Added solidified corium
+ Added mixing and solidification mechanics to NC fluids
+ Added configs for whether reaching max radiation is fatal for players, passive mobs and hostile mobs
* Fixed rare crash caused by radiation capabilities not existing as expected
* Elytra can now have radiation resistance
* Fixed various feral ghoul rendering glitches
+ Added configs to modify machine upgrade max stack sizes
* Fixed diborane recipe using too little molten boron
+ Added molten steel in case other mods that add it aren't installed
* Fixed GTCE recipe integration conflicting with base GTCE recipes
* Fixed crash when Gregicality is installed
* Fixed glowing mushrooms spreading into the interiors of multiblocks
* Fixed fluids in GUIs not being coloured correctly
* Fixed GUI ghost items not rendering correctly
* Fixed custom coolant heaters not being related to coolant heater recipes in JEI
* Fixed coolant heater recipes with the same input conflicting with each other
* Fixed some incorrect units on fission component tooltips
* Fixed multiblocks sometimes crashing when disassembled
* Fixed multiblock NBT data sometimes not loading correctly
- Removed many old, unused classes
- Removed a lot of unnecessary error-catching logic from data packet logic
**Advanced Rocketry updates:**
- This is a complete rewrite of all multi-block machinery structures. Your machines will likely need reforming and/or changing. Some may need some reworking. Recipes changed to accommodate other internal changes. So bugs may/will have crept in.
Also fixed the Modern Lights recipes as the had a number of broken references to non-existent items.
The vanilla flowerpot was unhidden from JEI as it is now rather useful for flowers around beehives.
Updated:
-Advanced Rocketry
-libVulpes
-Nuclearcraft
-ImmersiveTech (nothing exciting)
Version 12.2.67 - Beeeeeees and milk and cheese.... oh my
Firmalife update with all sorts of cheesy goodness
TFC updated with fix for bug with false negatives in propick results
Firmalife updates:
Fixes:
Planters now update immediately when you put stuff in them
Mallets can be placed on tool racks
Climate Station crashing the game under certain conditions
Features:
The bumper has learned to speak
The bumper gets upset when a player interacts with it while holding another bumper.
The bumper will cancel all fall damage from a player landing on it.
Added beeswax
Added candles
Added alternate treated lumber recipe from beeswax
Added full cheesemaking system
Added wild bee nests (drops useful stuff, but can't be moved)
TFC Updates:
There once was a prospector's pick.
False positives were making me sick.
Turns out the class Random,
Was not really random.
Thus we close issue #1736.
Also uhh the barrel sealed date is saved when you break it (#1729)
Small optimization for powder keg explosions.
Tool racks should now be more open-minded about other mod's tools.
Version 12.2.66 - Lost and found
OIISA removed again. Bugs continuing to pop-up and it's more annoyance than fun.
Added a new mod to provide some colour and drama to the other planets.
Added new heavy duty Arc Furnace electrodes, test tubes and graduated cylinders
Buffed the damage output of the IE Railgun
Prevent glowing mushrooms from attaching themselves to rocket or space station builds.
Removed:
- OIISA
Added:
- LostCities-TFC
Version 12.2.65.2 - Something Old, Something New
** 2nd Hotfix for Fimalife update **
** Firmalife changes: **
Reduced smoking time
Fixed vessel wiping when clicked on a device (Fixes #40)
Fixed planter racetracks
Added bumper (try to stand on it and see what happens)
Add beehives and honey
** Hotfix for barrels of aged_drinks. Also add Cooling and warming aged drinks (Aged Beer and Aged Rye Whisky)**
** Restored the aged drinks to vinegar recipe cause why not **
** Minor change to Silt Excavator vein to very rarely provide Exquisite Gems plus other bits **
OIISA is back. Thanks to Clay's swift efforts, OIISA is back for all your burnination needs!
Advanced Rocketry updated with a whole bunch of space station fixes
Aged Drinks has been borged and changed. All aged booze recipe now require a catalyst. This will prevent barrels of booze from auto-converting to their aged equivalents. Also the output of aged drinks is now 10:1 to inputs. All alternate booze recipes for their aged counterparts have been removed.
A recipe for slimeblocks has been added.
Added:
- OIISA (yay!)
Updated:
- AdvancedRocketry
- TNFCMod
- firmalife
Version 12.2.65.1 - Something Old, Something New
** Hotfix for barrels of aged_drinks. Also add Cooling and warming aged drinks (Aged Beer and Aged Rye Whisky)**
** Restored the aged drinks to vinegar recipe cause why not **
** Minor change to Silt Excavator vein to very rarely provide Exquisite Gems plus other bits **
OIISA is back. Thanks to Clay's swift efforts, OIISA is back for all your burnination needs!
Advanced Rocketry updated with a whole bunch of space station fixes
Aged Drinks has been borged and changed. All aged booze recipe now require a catalyst. This will prevent barrels of booze from auto-converting to their aged equivalents. Also the output of aged drinks is now 10:1 to inputs. All alternate booze recipes for their aged counterparts have been removed.
A recipe for slimeblocks has been added.
Added:
- OIISA (yay!)
Updated:
- AdvancedRocketry
- TNFCMod
Version 12.2.65 - Something Old, Something New
OIISA is back. Thanks to Clay's swift efforts, OIISA is back for all your burnination needs!
Advanced Rocketry updated with a whole bunch of space station fixes
Aged Drinks has been borged and changed. All aged booze recipe now require a catalyst. This will prevent barrels of booze from auto-converting to their aged equivalents. Also the output of aged drinks is now 10:1 to inputs. All alternate booze recipes for their aged counterparts have been removed.
A recipe for slimeblocks has been added.
Added:
- OIISA (yay!)
Updated:
- AdvancedRocketry
- TNFCMod
Version 12.2.64.1 - Jumping Jack Flash update
** Update Firmalife with new stuff!! **
** Also sadly OIISA had to be removed. As fun and amusing and sometimes useful as it is, it was causing far more issues than it solved. It may return in a different form, but for now it's out **
Finally sorted out the various steam issues. The cooling tower / heat exchanger can take the exhaust steam from the Immersive Tech steam turbine and the nuclearcraft reactor and turn it back into fresh water (or distilled water if used as input). The various flue gasses used by both Immersive Tech and Rockhounding should also now be the same. So flue gas created in the Immersive Tech gas turbine can be used in RH Power Stations and conversely the flue gas from RH can be used in the Immersive Tech Heat Exchanger to produce steam. Look forward to finding out what loopholes or infinite energy systems I've created with this.
Also the long standing First Aid bug with logging in and being damaged has finally been resolved. I think this sorts out First Aid finally so I look forward to your feedback.
Also fixed up the vanilla chest conversion recipe. It was meant to be only for MoarBoats but as usual, folks began exploiting it. So it's been renamed and it's cost has been appropriately increased.
Firmalife updates:
New Features:
- Smoking is back. Place wool yarn over a campfire and cook brined meat or cheese. Make sure you only use logs in the campfire or you'll not get anything out.
- Added the hanging planter. This goes across the top of your greenhouse (must attach to a wall). Takes pumpkins, melons, and squash.
- Added berry trellises for your greenhouse. After 30 days it'll grow a berry. If you leave it for 20 more days and place an empty trellis on the block above, it will grow up into the trellis. Then, you can shift-right click it to remove the new bush.
- Added tofu
- Added melon slices which you get by smashing melons with a metal mallet
Tweaks:
- Changed greenhouse blocks to need a pickaxe (except the door)
- Added proper face handling for greenhouse blocks, so you can mount lamps and things on them
- Tweaked placement mechanics of walls and doors again
- Tweaked dry fruit and trail mix values
Fixes:
- Fixed major bug with greenhouse detection, check your end walls to make sure they're accurate still
- Fixed 3-width roof greenhouses not working
- Fixed destroying planters with a water bucket
- Fixed Cinnamon trees not growing from saplings
Updated:
- TNFCMod
- Firmalife
Removed:
- OIISA :(
Version 12.2.64 - Jumping Jack Flash
Finally sorted out the various steam issues. The cooling tower / heat exchanger can take the exhaust steam from the Immersive Tech steam turbine and the nuclearcraft reactor and turn it back into fresh water (or distilled water if used as input). The various flue gasses used by both Immersive Tech and Rockhounding should also now be the same. So flue gas created in the Immersive Tech gas turbine can be used in RH Power Stations and conversely the flue gas from RH can be used in the Immersive Tech Heat Exchanger to produce steam. Look forward to finding out what loopholes or infinite energy systems I've created with this.
Also the long standing First Aid bug with logging in and being damaged has finally been resolved. I think this sorts out First Aid finally so I look forward to your feedback.
Updated:
- TNFCMod
Version 12.2.63.2 - Metal sounds are metal
** Hotfix to add more tips and have them also display on the world loading screens **
Mostly a firmalife update and some other mods added for performance and my own amusement.
Firmalife update:
OVEN CHANGES:
- Ovens will now always try to select the cooking slot first for right click actions
- Oven rows only need one oven to have fuel (the one that is being lit) to be able to cook
- Ovens will light other ovens horizontally if possible
- Peels are now only needed within 2 hours after the oven is finished
- Uncured oven pieces will now drop themselves on break (Fixes #39)
- Fixed oven walls suffocating the player
- Most oven recipes now only take 2 hours
- Peels can be placed on tool racks
GREENHOUSE CHANGES:
- BUCKETS NO LONGER ARE USED FOR PLANTERS. USING ONE WILL DESTROY YOUR PLANTER.
- Added watering cans for watering planters
- Changed sound to be metal
- Greenhouse walls will place up to three high like support beams
- Adding glass to a greenhouse wall will also attempt to add glass up to two blocks above it
- Greenhouse walls pop off if not supported by a block
- Greenhouse doors now place the opposite of where a regular door might place
- Climate station no longer eats items randomly (Fixes #38)
MISC CHANGES:
- Fixed load order crash in some installations
- Trail mix gives 4 items instead of 2
- Pecans have incorrect recipe (Fixes #37)
Update:
- Firmalife
Added:
- CustomLoadingScreen - Cause it's been on my todo list forever. Now with helpful hints
- Modern Lights - Cool looking lights for later game labs/factories
- ParryWithShield - Deflect projectiles with shield!
- FasterLadderClimbing - Look up or down to climb/descend faster
- SledgeHammer - various fixy bits.
- Tips - adds custom tips to world loading screens
Version 12.2.63 - Metal sounds are metal
Mostly a firmalife update and some other mods added for performance and my own amusement.
Firmalife update:
OVEN CHANGES:
- Ovens will now always try to select the cooking slot first for right click actions
- Oven rows only need one oven to have fuel (the one that is being lit) to be able to cook
- Ovens will light other ovens horizontally if possible
- Peels are now only needed within 2 hours after the oven is finished
- Uncured oven pieces will now drop themselves on break (Fixes #39)
- Fixed oven walls suffocating the player
- Most oven recipes now only take 2 hours
- Peels can be placed on tool racks
GREENHOUSE CHANGES:
- BUCKETS NO LONGER ARE USED FOR PLANTERS. USING ONE WILL DESTROY YOUR PLANTER.
- Added watering cans for watering planters
- Changed sound to be metal
- Greenhouse walls will place up to three high like support beams
- Adding glass to a greenhouse wall will also attempt to add glass up to two blocks above it
- Greenhouse walls pop off if not supported by a block
- Greenhouse doors now place the opposite of where a regular door might place
- Climate station no longer eats items randomly (Fixes #38)
MISC CHANGES:
- Fixed load order crash in some installations
- Trail mix gives 4 items instead of 2
- Pecans have incorrect recipe (Fixes #37)
Update:
- Firmalife
Added:
- CustomLoadingScreen - Cause it's been on my todo list forever. Now with helpful hints
- Modern Lights - Cool looking lights for later game labs/factories
- ParryWithShield - Deflect projectiles with shield!
- FasterLadderClimbing - Look up or down to climb/descend faster
- SledgeHammer - various fixy bits.
Version 12.2.62.1 - Go Nuts
Another update mostly for firmalife. Lots of wee changes and fixes. Nuts are a better source of food. Trailmix is a thing. TFC updated to fix issue needed for firmalife. Also small fix for Halite recipe in Horsepower millstone to drop the proper amount of salt. OIISA update to fix bug with items getting deleted during yeet process. Thanks Clay!
** Hotfix for OIISA Update **
Firmalife changes:
Tweaks:
- Reworked food registry system internally. Most foods should have their required ore dicts (and some extra!)
- Nut hammering now has a much shorter refractory period
- You have to walk a certain distance between hammerings to get nuts
- Nut hammer is only damaged when successful nut hammering occurs
- Hammering nuts makes you hungry
- The cooldown and distance are configurable
Fixes:
- Fixed fruit poles not dropping from chain break reactions
- Barley slices uncraftable
Features:
- Added pickled eggs that can be preserved in limewater as if it was vinegar
- Added trail mix, a meal made from salt, nuts, chocolate, dry fruit, and a knife
- Added barrel recipe to get sugar from beets and hot water
Updated:
- Firmalife
- TFC
- OIISA
Script change:
- Remove sugar from beets barrel recipe as it's now part of firmalife.
Version 12.2.62 - Go Nuts
Another update mostly for firmalife. Lots of wee changes and fixes. Nuts are a better source of food. Trailmix is a thing. TFC updated to fix issue needed for firmalife. Also small fix for Halite recipe in Horsepower millstone to drop the proper amount of salt.
Firmalife changes:
Tweaks:
- Reworked food registry system internally. Most foods should have their required ore dicts (and some extra!)
- Nut hammering now has a much shorter refractory period
- You have to walk a certain distance between hammerings to get nuts
- Nut hammer is only damaged when successful nut hammering occurs
- Hammering nuts makes you hungry
- The cooldown and distance are configurable
Fixes:
- Fixed fruit poles not dropping from chain break reactions
- Barley slices uncraftable
Features:
- Added pickled eggs that can be preserved in limewater as if it was vinegar
- Added trail mix, a meal made from salt, nuts, chocolate, dry fruit, and a knife
- Added barrel recipe to get sugar from beets and hot water
Updated:
- Firmalife
- TFC
- OIISA
Script change:
- Remove sugar from beets barrel recipe as it's now part of firmalife.
Version 12.2.61 - It's a Hard Knock Firmalife
** Hotfix to update firmalife **
Fixes:
- Mallet has wrong localization (Closes #36)
- Some crops don't provide stats tooltip (Closes #34)
- Cinnamon trees have inconsistent / non existent spawning
- Missing oredicts prevented some FirmaLife foods from being put into meals
- Leaf mat sometimes deleted items (not sure if this is 100% fixed, please check)
- Drinkable fluids not actually drinkable
Tweaks:
- More obvious indications on if your climate station is correct
- Buffed the food stats of most FirmaLife foods
- Leaf mats spawn items in world on right click rather than trying to insert into the player's inventory
Features:
- Added large planter, see wiki for info. (Yay, sugarcane!)
- Added pineapple bushes, yarn, fiber, pina coladas, pineapple leather, pineapple chunks, dried pineapple.
and full CT support
First, backed out the changes to storage because of numerous issues and will just live with the other issues that the changes were intended to fix.
Also, YABBA has been removed!!!! If you still have stuff in Yabba barrels and then updated you're going to have a bad time.
Added Firmalife. The cooking with TFC mod created by EERussianguy. Adds greenhouses, new trees, new ways of cooking. Things are changed. You'll have to adjust and adapt.
Added:
- FirmaLife
Removed:
- YABBA
Version 12.2.61 - It's a Hard Knock Firmalife
First, backed out the changes to storage because of numerous issues and will just live with the other issues that the changes were intended to fix.
Also, YABBA has been removed!!!! If you still have stuff in Yabba barrels and then updated you're going to have a bad time.
Added Firmalife. The cooking with TFC mod created by EERussianguy. Adds greenhouses, new trees, new ways of cooking. Things are changed. You'll have to adjust and adapt.
Added:
- FirmaLife
Removed:
- YABBA
Version 12.2.60 - Blow it real good... optimized edition
** Hotfix for TFC issues related to new tooltips **
TFC update released to day. Lots of little fixes but one nice one is the powderkeg explosions. Entities dropped by these will now group together and should cause significantly less lag when TNT mining. Enjoy the dwarvish enhancement.
Also added another couple of alternate recipe using booze to have the aged equivalent be allowed.
Fixed an issue with nesting of storage objects allowing bypass of size/weight limits. This may have come with unintended side-effects. I look forward to your feedback.
TFC Changes:
Fix farmland turning into racetracks for fallen dirt (Fixes #524)
Add tooltip info for small vessels when you hover over them
Fix barrel recipe issue where you'd get more than you paid for (Fixes #1692)
Remove skeleton jockies (Fixes #1676, Fixes #1713)
Players can no longer be overburdened in spectator (Fixes #1723)
Added uncrafting recipes for glazed unfired vessels (Fixes #1717)
Added loaded check for chunk protection (Fixes #1707)
Added gold pan output for previously unused variants (Fixes #1672)
Added JEI recipe for hide scraping (Fixes #1704)
Introduced optimization algorithm for powder keg drops (98% less entities)
Nerfed sluices slightly (this doesn't fix any bug, I just thought it would be funny)
Version 12.2.60 - Blow it real good... optimized edition
TFC update released to day. Lots of little fixes but one nice one is the powderkeg explosions. Entities dropped by these will now group together and should cause significantly less lag when TNT mining. Enjoy the dwarvish enhancement.
Also added another couple of alternate recipe using booze to have the aged equivalent be allowed.
Fixed an issue with nesting of storage objects allowing bypass of size/weight limits. This may have come with unintended side-effects. I look forward to your feedback.
TFC Changes:
Fix farmland turning into racetracks for fallen dirt (Fixes #524)
Add tooltip info for small vessels when you hover over them
Fix barrel recipe issue where you'd get more than you paid for (Fixes #1692)
Remove skeleton jockies (Fixes #1676, Fixes #1713)
Players can no longer be overburdened in spectator (Fixes #1723)
Added uncrafting recipes for glazed unfired vessels (Fixes #1717)
Added loaded check for chunk protection (Fixes #1707)
Added gold pan output for previously unused variants (Fixes #1672)
Added JEI recipe for hide scraping (Fixes #1704)
Introduced optimization algorithm for powder keg drops (98% less entities)
Nerfed sluices slightly (this doesn't fix any bug, I just thought it would be funny)
Version 12.2.59 - TNT Mining is the Way!
TFC updated, so naturally we need a TNFC update too. Not much else to talk about. Updated the Faithful resource pack to the new version as well, so check your resource packs to ensure it's enabled. AdvancedRocketry updated and may have some fixes related to disconnects when landing on other planets. Also a number of other changes. TFC-Tech updated with some nice QoL fixes. TFC-Decorations updated to fix changes with latest TFC.
TNFCMod got an update to change the BwM Saw drop from the TFC-Tech Wood Powder (which is gone) to the TFC Wood Ash. So you could also get wood ash for paper making by breaking campfires. Also updated the changelogs in the TNFC manual as they hadn't gotten love in a few versions.
Note: The AT Launcher continues to have issues identified the replaced mods. So you will have to open the instance folder, go into mods and delete the old versions of Advanced Rocketry, TFC and TFC-Tech. Or delete the entire mod folder and reinstall.
TFC Fixes:
Powderkegs will produce more consistent drops on explosion
Added config option for how far away placed items render
Fixed crash when welding without flux in a stone anvil (Closes #1698)
Some barrel tweaks including: taking items below 'HUGE' only, better tooltips for sealed barrels, and less data wiping (Closes #1691)
Updated zh_cn localization
Experimental tweak to HWYLA and TOP to better indicate what is inside a log pile
TFC-Tech update:
Added config for induction crucible target temperature (#73)
Added waila integration to the item you are looking at in the fridge (#72)
Updated hevea recipes, textures and whatnot (#81, #77)
Changed bowl name to fluid bowl, for clarification (#79)
Removed Ash powder and sawdust, since TFC has now wood ash (#76)
Fixed a config parsing issue with latex extractor (#80)
Fixed CraftTweaker integration with Smeltery (#71)
Updated:
- TFC
- TNFC-Mod
- TFC-Tech
- TFC-Decorations
-AdvancedRocketry
Version 12.2.58 - Get me some Animals
Update to TFC to fix some stuff. Also updates to Rockhounding and AR for some minor fixes.
TFC Changes:
Anvil welding information now outputs to the action bar (above the hotbar) instead of the chat by default. (This is configurable, just like prospecting messages.)
Added a action bar tooltip when a player tries to open a vessel that is solidified. ("The liquid has solidified.")
Ingot piles now show their total count in "what the heck is being looked at" mods.
Fixed #1682: Fix a crash from plucking parrots.
Fixed #1674: Picking up a flat item with a full inventory no longer deletes the item.
Fixed #1668: Nerfed bellows to not be an infinite heat source.
Fixed #1655: Fixed a crash involving addons adding graded, non-metal ores.
Fixed #1650: Added a missing model property to red steel shields, allowing them to move when you block with them.
Fixed #1637: Lead and steel lamps are identical.
Fixed #1629: Small vessels can be dyed in barrels.
Fixed #1618: Fixed a quirk with horizontal support beam placement, where they could seemingly be placed through other blocks.
Fixed #1586: Added a tooltip for items that have been partially worked in an Anvil.
Fixed #1331: Hot crucibles will heat items much faster than cold ones, via the transitive property of thermodynamics or whatnot.
Fixed #1310 - Improvements to finding old livestock:
Wild livestock (not familiarized) can now "despawn" if they are old enough.
Livestock animals can now respawn rarely over time.
Fixed #1100: Sapling item entities may now plant themselves when they expire.
Fixed #689: TFC plants can now be potted into flower pots.
Fixed #556: Barrels now output a comparator signal when sealed.
Updates:
- TFC
- TFC Decoration
- CraftTweaker
- Advanced Rocketry
- Rockhounding: Chemistry
- Weirding Gadget
Version 12.2.57.1 - Chunks stay loaded. Except when they don't.
** Hotfix - Forgot to include the better Kimberlite processing in NC Rock Crusher and IE Crusher **
** Hotfix 2 - Add a zero **
Mostly a change for servers. Adding the WeirdingGadget mod for your chunk loading needs. Also removed the FTB Utilities Chunk loading by default. Feel free to enable it for your SSP needs, but the configs are managed with servers in mind. Also adjusted the moarBoats chunk loader to roughly match the Weirding Gadget recipe.
Also increased the Sequoia sapling drop rate from Improbable to Unlikely
Small change to login timeout which may help with some servers.
Adjusted the BwM Anchor recipe to make craftable - Thanks rhino1998
Added:
- WeirdingGadget
Version 12.2.57.1 - Chunks stay loaded. Except when they don't.
** Hotfix - Forgot to include the better Kimberlite processing in NC Rock Crusher and IE Crusher **
Mostly a change for servers. Adding the WeirdingGadget mod for your chunk loading needs. Also removed the FTB Utilities Chunk loading by default. Feel free to enable it for your SSP needs, but the configs are managed with servers in mind. Also adjusted the moarBoats chunk loader to roughly match the Weirding Gadget recipe.
Also increased the Sequoia sapling drop rate from Improbable to Unlikely
Small change to login timeout which may help with some servers.
Adjusted the BwM Anchor recipe to make craftable - Thanks rhino1998
Added:
- WeirdingGadget
Version 12.2.57 - Chunks stay loaded. Except when they don't.
Mostly a change for servers. Adding the WeirdingGadget mod for your chunk loading needs. Also removed the FTB Utilities Chunk loading by default. Feel free to enable it for your SSP needs, but the configs are managed with servers in mind. Also adjusted the moarBoats chunk loader to roughly match the Weirding Gadget recipe.
Also increased the Sequoia sapling drop rate from Improbable to Unlikely
Small change to login timeout which may help with some servers.
Adjusted the BwM Anchor recipe to make craftable - Thanks rhino1998
Added:
- WeirdingGadget
Version 12.2.56 - Toxic is Toxic, Except When it's Not
- Fixes for RH to prevent crashes with toxic waste. Also all leachates are again pollutants
- Other updates and patches
- TFC Update:
Minor optimizations to grass spreading logic
Fix #1649 - Fixed falling blocks destroying unbreakable blocks
Fix #1525 - Axes, hammers and maces now have the ability to disable shields.
Fix #1313 - Added HWYLA tooltips for the Quern
Update:
- TFC
- TFThings
- Immersive Tech
- RH Chemistry
- RH Core
- Crafttweaker
- Patchouli
- SimplyJetpacks
- FTB Utilities
Version 12.2.55.3 - A New Year.... And Not Much New
** Hotfix to restore some items needed from TFCTech and remove 1 recipe from IE **
Little changes to fix some niggling issues, as always.
- Adjusted the grindstone/millstone plant > dye recipes to sync with TFC
- Reenabled nether brick blocks/stairs/slabs
- Hide a lot of the unused TFCTech wires/gears etc
- Hide the IE Steel tools and armours
- Recipe to process RH Yellowcake into more usable items
- Re-enable the Engineer's Decor Small Electrical Furnace
- Remove all food cooking recipes from the vanilla furnace
- Setup individual recipes for all Macaw items.
- Removed the Vanilla Substitution routines. Shaves 2 minutes off client load time!
- Turn off AR Laser Drill actually drilling blocks and it will just 'poof' the configured ores into existence
- Adjust EngDecor solar panel recipe for plausibility and cost
Version 12.2.55 - A New Year.... And Not Much New
** Hotfixed for compacting drawers config bug **
Little changes to fix some niggling issues, as always.
- Adjusted the grindstone/millstone plant > dye recipes to sync with TFC
- Reenabled nether brick blocks/stairs/slabs
- Hide a lot of the unused TFCTech wires/gears etc
- Hide the IE Steel tools and armours
- Recipe to process RH Yellowcake into more usable items
- Re-enable the Engineer's Decor Small Electrical Furnace
- Remove all food cooking recipes from the vanilla furnace
- Setup individual recipes for all Macaw items.
- Removed the Vanilla Substitution routines. Shaves 2 minutes off client load time!
- Turn off AR Laser Drill actually drilling blocks and it will just 'poof' the configured ores into existence
- Adjust EngDecor solar panel recipe for plausibility and cost
Version 12.2.54.2 - 2020 Can Go Away Now, kthxbye
** Tiny changes to fix: - Dye output for certain flowers in mill and grinder
- XNet Router and Wireless Router recipes
- Vanilla recipe substitution rule
- Remove redundant NC Melter removals
- Reenable Powered Rail recipe
**Hotfix for bug in Compacting Drawers**
Readded fireworks to see this sorry year out with a bang. Issue with JEI so the recipe doesn't show. Use the vanilla recipe with TFC Diamond bits, TFC gold nuggets to make the Firework Star.
Fixed AR Rolling Machine Recipe
Fixed making booze with NC. It shouldn't have quite that much kick.
Updated ImmTech. Added Heat Exchanger. Fixed a number of bugs.
Also added the CTM mod to the CF edition.
Updated:
- TNFCMod
- Immersive Technology
Version 12.2.54.1 - 2020 Can Go Away Now, kthxbye
**Hotfix for bug in Compacting Drawers**
Readded fireworks to see this sorry year out with a bang. Issue with JEI so the recipe doesn't show. Use the vanilla recipe with TFC Diamond bits, TFC gold nuggets to make the Firework Star.
Fixed AR Rolling Machine Recipe
Fixed making booze with NC. It shouldn't have quite that much kick.
Updated ImmTech. Added Heat Exchanger. Fixed a number of bugs.
Also added the CTM mod to the CF edition.
Updated:
- TNFCMod
- Immersive Technology
Version 12.2.54 - 2020 Can Go Away Now, kthxbye
Readded fireworks to see this sorry year out with a bang. Issue with JEI so the recipe doesn't show. Use the vanilla recipe with TFC Diamond bits, TFC gold nuggets to make the Firework Star.
Fixed AR Rolling Machine Recipe
Fixed making booze with NC. It shouldn't have quite that much kick.
Updated ImmTech. Added Heat Exchanger. Fixed a number of bugs.
Also added the CTM mod to the CF edition.
Updated:
- TNFCMod
- Immersive Technology
Version 12.2.53.1 - Just Want A Roof, Is That So Hard?
**Hotfix for broken brick recipe**
Folks wanted pretty roofs. So thanks to the hard work of ACGaming, we can add Macaw's Furniture/Doors/Windows/Roofs and Bridges to TNFC. Also addid StuffASockInIt to cut down on some of the pointless log chatter
Updated:
- TNFCMod
Added:
- mcw-furnitures
- mcw-doors
- mcw-bridges
- mcw-windows
- StuffASockInIt
Version 12.2.53 - Just Want A Roof, Is That So Hard?
Folks wanted pretty roofs. So thanks to the hard work of ACGaming, we can add Macaw's Furniture/Doors/Windows/Roofs and Bridges to TNFC. Also addid StuffASockInIt to cut down on some of the pointless log chatter
Updated:
- TNFCMod
Added:
- mcw-furnitures
- mcw-doors
- mcw-bridges
- mcw-windows
- StuffASockInIt
Version 12.2.52 - Moar Boats
Little bugs and moar boats. MoarBoats brings modular boats. Daisy chain boats together with chests and tanks and batteries. Dye the boats with a bucket of dye and a modular boat. The boat doesn't show in the recipe for some reason, but it's there.
To obtain a vanilla chest to place in a boat, use 2 TFC chests to craft 1 vanilla one.
Also:
- Fix dmg sources. Cold, Lava, Pigvil all been adjusted
- Fix recipes with Minecraft buttons
- Fix missing subtitle
- Stop attempting to load missing coremod
- Allow cooking of crab and frog legs
- Make all crates and storage drawers heavy.
- Configure the Compacting Drawer for usefulness (rock <> cobble/ poor ores <> scrap)
- Gating for Storage Drawers adjusted
Updated:
- TNFCMod
Added:
- Forgelin
- Moarboats
Version 12.2.51 - Missed That One Too
Few missing things.
Tool recipes for Zircaloy and Beryllium-Copper.
Fix the dust recipe for Zircaloy.
Little check on the grass growth suppression.
Change some TFC defaults. (falling blocks don't crush ores or items - so stop whining).
Changed the scrap recipes on the Metal Press to increase plausibility.
Cleaned up the Excavator recipes and added more missing bits. Apologies for changes to this but should be finished.
Updates:
- TNFCMod
- CraftTweaker
- RandomPatches
- FoamFix
- ForgeEndertech
Version 12.2.50.2 - Making mountains out of mole hills
** And another Hotfix for RH Chemistry - Lab Oven crash
**Hotfix to RH Core to fix crash with Chemical Extractor
Progress on the First Aid integration. Should be much better integrated with 17% less weirdness.
TFC Updated! This brings a number of requested PR's including the actual fix for IE Mining Drill crashing servers and the new 'Advanced' ore information display.
If your smithing skill is at least Expert, you will now see the melting temperature of ores and metals as well as a numeric display of forge/crucible/blast furnace and other temperatures. This is to overcome the limitations of the TFC Temp display when dealing with high temp metals and alloys like Tungsten Steel. This can be turned off in the TNFCMod config if you find it too immersion breaking. Also can be perma-enabled in TFC config as well.
Removed the Engineer's Decor Small Electric Furnace. Doesn't respect decay values
Crabs and frogs have been added. They spawn on beaches and in swamps respectively. These are Quark Crabs and Frogs so they are cute and a source of food.
Removed heat values for food outputs. This means cooked non-TFC foods no longer require cooling.
Turned off the replacement of IE Pipes with ImmersiveTech versions. These were causing a number of crash and other related issues.
Added blooms to the Metal Press. If you want to, you can.
Removed the PlayerRevive Mod. It's a nifty idea but it has some annoying issues so for now it's dropped. If I ever resolve them it may return.
Rockhounding updated to fix a number of issues.
Updates:
- TNFCMod
- TFC
- Rockhounding Core
- Rockhounding Chemistry
- MineralTracker
- TFC_Decoration
- Terrafirmathings
Added:
- AutoRegLib
Removed:
- PlayerRevive
- CreativeCore
- FirstAid (app borged into TNFCMod to fix for TFC nutrition)
Version 12.2.50.1 - Making mountains out of mole hills
**Hotfix to RH Core to fix crash with Chemical Extractor
Progress on the First Aid integration. Should be much better integrated with 17% less weirdness.
TFC Updated! This brings a number of requested PR's including the actual fix for IE Mining Drill crashing servers and the new 'Advanced' ore information display.
If your smithing skill is at least Expert, you will now see the melting temperature of ores and metals as well as a numeric display of forge/crucible/blast furnace and other temperatures. This is to overcome the limitations of the TFC Temp display when dealing with high temp metals and alloys like Tungsten Steel. This can be turned off in the TNFCMod config if you find it too immersion breaking. Also can be perma-enabled in TFC config as well.
Removed the Engineer's Decor Small Electric Furnace. Doesn't respect decay values
Crabs and frogs have been added. They spawn on beaches and in swamps respectively. These are Quark Crabs and Frogs so they are cute and a source of food.
Removed heat values for food outputs. This means cooked non-TFC foods no longer require cooling.
Turned off the replacement of IE Pipes with ImmersiveTech versions. These were causing a number of crash and other related issues.
Added blooms to the Metal Press. If you want to, you can.
Removed the PlayerRevive Mod. It's a nifty idea but it has some annoying issues so for now it's dropped. If I ever resolve them it may return.
Rockhounding updated to fix a number of issues.
Updates:
- TNFCMod
- TFC
- Rockhounding Core
- Rockhounding Chemistry
- MineralTracker
- TFC_Decoration
- Terrafirmathings
Added:
- AutoRegLib
Removed:
- PlayerRevive
- CreativeCore
- FirstAid (app borged into TNFCMod to fix for TFC nutrition)
Version 12.2.50.1 - Making mountains out of mole hills
**Hotfix to RH Core to fix crash with Chemical Extractor
Progress on the First Aid integration. Should be much better integrated with 17% less weirdness.
TFC Updated! This brings a number of requested PR's including the actual fix for IE Mining Drill crashing servers and the new 'Advanced' ore information display.
If your smithing skill is at least Expert, you will now see the melting temperature of ores and metals as well as a numeric display of forge/crucible/blast furnace and other temperatures. This is to overcome the limitations of the TFC Temp display when dealing with high temp metals and alloys like Tungsten Steel. This can be turned off in the TNFCMod config if you find it too immersion breaking. Also can be perma-enabled in TFC config as well.
Removed the Engineer's Decor Small Electric Furnace. Doesn't respect decay values
Crabs and frogs have been added. They spawn on beaches and in swamps respectively. These are Quark Crabs and Frogs so they are cute and a source of food.
Removed heat values for food outputs. This means cooked non-TFC foods no longer require cooling.
Turned off the replacement of IE Pipes with ImmersiveTech versions. These were causing a number of crash and other related issues.
Added blooms to the Metal Press. If you want to, you can.
Removed the PlayerRevive Mod. It's a nifty idea but it has some annoying issues so for now it's dropped. If I ever resolve them it may return.
Rockhounding updated to fix a number of issues.
Updates:
- TNFCMod
- TFC
- Rockhounding Core
- Rockhounding Chemistry
- MineralTracker
- TFC_Decoration
- Terrafirmathings
Added:
- AutoRegLib
Removed:
- PlayerRevive
- CreativeCore
- FirstAid (app borged into TNFCMod to fix for TFC nutrition)
Version 12.2.49 - You Can't Have Any Pudding If You Don't Eat Your Meat!
Integrated FirstAid with TFC nutrition. Now your total health from good nutrition affects the amount of hearts each First Aid body part has. Get your nutrition way up, take multiple hits from skellies and shrug them off. Neglect your nutrition and let your HP dwindle? Get one-shot by angry squirrels. Did also make a tiny change to the First Aid config which should give you a slightly better chance of survival.
Added some better damage modeling for various dmg sources and made the bandages/plaster cheaper.
Added PlayerRevive. Now when you go down, if you've got a buddy nearby, they can revive you. You're going to be in rough shape, but alive and not 9000 blocks away where you last spawned. You'll be beat up, but it could be worse.
The ultimate bucket is back! Okay, nothing really changed, other than I really liked the purple bucket texture. YMMV.
Fixed the Open Computer recipes requiring vanilla stone buttons.
Added ConnectedTextureManager. If you are still using Yabba barrels then you may not want to select this. The barrels will be transparent. Trade in those barrels for storage drawers. Yabba will eventually get dropped!
Version 12.2.48 - Even in the Darkest Moments
Added Storage Drawers. This is part of a transition away from Yabba. Yabba barrels are cool but there is a bug where they are invisible when using ConnectedTextureManager. We'd like to offer/enable CTM in TNFC but the invisible barrels are a little off-putting. So we've added Storage Drawers as a replacement and made them compatible with all TFC wood. There is a trade-in recipe to allow you to swap yabba barrels for their SD equivalent. At some point we may remove Yabba, or just note that if using CTM, they will be invisible.
Surface regen has been updated. Rocks/stick/small ores will now regen in Spring. Also mushrooms will regen in appropriate areas.
Other little changes:
Wrought iron duping in RH squashed.
IE Jerrycans now consume the wooden buckets.
The medium animal net is now crafted with Iron Sticks rather than rods. Which means you no longer have to have a metal press in order to construct them.
NC Manufactory crafting recipe changed a bit.
NC Manufactory bronze to dust recipe fixed.
A bunch of NC Alloy Furnace recipes fixed or removed
More NC Melter recipes fixed
IE Alloy Furnace recipes fixed to match other alloy recipes.
Sequoia saplings are now a very rare drop when using Tier VI shears on Sequoia leaves.
Arc Furnace recipe output should provide TFC ingots for all applicable recipes
IE Crusher Flux recipes fixed
IE Excavator recipes refined
Icons for MineralTracker ores updated for TNFC added ores
Added:
- Storage Drawers
Updated:
- TFC
- TNFCMod
- TerraFirmaThings
- MineralTracker
- TFC_Decoration
- RandomPatches
- Immersive Technology
Version 12.2.47 - Eat, drink, be merry
Adjusted the long broken death penalty to actually function as a death penalty. It will get harder to use death as an easy reset button.
Updated TFC. Brings a volume reduction in Roosters among other tiny tweaks
Adjusted Ambiental. Now properly makes Hell hot regardless of what's going on in the overworld
Add TFC Chromium
Changed TFC Zircaloy recipe. Was far too simple for such powerful metal. Also adjusted armor stats and temps for making things from it.
Added recipes to turn aged drinks into vinegar. For the barrels that you forgot about and don't need the buff juice. Also the aged drinks can be put into wooden buckets.
The ability to use a saw to obtain ice blocks has been modified. It now requires a Tier VI saw. Sea Ice will drop Packed Ice and Fresh water ice will continue to drop regular Ice blocks.
Add the missing diet handling to the ambiental system. Meat and Dairy nutrition will keep you warmer. Fruit and Vegetables will help keep you cooler.
Adjusted FirstAid to give all your body parts a bit more durability. This should help make the mod a little less overwhelming.
Updated:
- TFC
- TNFCMod
- Terrafirmathings
Version 12.2.46 - Information is power
Quick update because a new TFC released. It adds tooltips for saplings and seeds indicating what they require for growing.
Also added the Pakifier. A simple block to quieten the 6am rooster crowing. Just for Pakratt
Also downgraded Chunk Pregenerator because latest is broken with TFC
Random new tips added to TNFC manual.
IE Balloons recipe gated to match the power of the thing.
Updated:
- TNFCMod
- TFC
- BiomeTweaker
- Immersive Technology
Added;
- WorldUtils (optional for server stuff). READ THE INSTRUCTIONS! It's complicated
Removed:
- Chunk+Pregenerator - with JEID it's not working properly. So it's gotta go.
Version 12.2.45 - Oh How I Hate You Chicken Jockeys
- Small update to mostly fix the perennial issue with Cave Chickens. This fix finally prevents them from slowly filling your caves with TFC chickens.
- Also added the new birds to the pluckables list
- Added latex to wooden bucket list
- Fix the NC Alloy Furnace Ferroboron recipe
Version 12.2.44 - The Dev Giveth and the Dev Taketh Away
TFC updated with fixes to sluicing and gold panning. Also brings a new World Generation option to adjust the size of the rock layers. I recommend reducing it to 4 for single player. Lower than that and many ore veins will be cutoff due to the small size of the rock layer areas.
Fishing revamp - No more fishing without bait. Too cheaty and silly. Now you MUST you use bait to cast the rod. In exchange, the IE Hemp seeds can now be used as bait. Fishing is still silly and I will continue to improve on it.
Ambiental changes. The Nether, being literally Hell, is now hotter. The End, is now cold. Also, wearing a full space suit or PnC Pneumatic Armour will make you immune from all temperature effects. Also added the Tungsten Steel armour as a cold protector, equivalent to Blue Steel.
OIISA added a feature. Don't put on armour that is hot off the anvil. You will not like the result. You have been warned!
Added a wrought iron ingot recipe to the RH Metal Alloyer. This also required adding Charcoal Dust to the Material Cabinet.
Added an industrial vinegar recipe using the RH Lab Oven. Utilizes a Iridium Catalyst that can be made on the Profiling Bench. The process is a fake version of the IRL Cativa process used IRL to make acetic acid.
Small change to the neverending story of chunk regen. I fixed it so that if rockStickRegen is set to 0, crops will continue to regen.
Fix the durability on the straw hat. It barely has any.
IE Heavy Engineering Block recipe fixed. The vanilla recipe is removed and the TNFC recipe now outputs 2 blocks.
Made a number of changes to the oregen. Finally removed some minerals that I suspect never will be used. So Olivine, Petrified Wood and Jet are gone. Also made a number of changes to rarity, density, vein size and finally to base rocks. Most ores/minerals that were spawning in one specific rock (ie: granite) have been expanded to include the rock type (ie: sedimentary). A number of balance changes have been made to ensure that ores are not entirely impossible to find. Check the JEI Vein Info tab for details on the changes.
Add the new chapters to Benanov's Rockhounding Guide. Enjoy!
Added:
- YNot - allows Open Computers to interface with XNet. Hoping to fix it to support RH gasses in XNet in the future
- TFC_AgedDrinks because why not?
Updated:
- TNFCMod
- TFC
- TFCStorage
- Terrafirmathings
- Immersive Technology
- CraftTweaker
- OversizedItemInStorageArea
Version 12.2.43 - Call it a Release
Just fixing little things
- Oredict entry for HSLA Steel
- Increase effectiveness of Leather Forging Bib
- Fix recipe for Tough Ingot dusts
- Minor tweaks to default oregen
- Reduce power of Terrafirmathings Sling
Update:
- Terrafirmathings
- TNFC_Mod
- CraftTweaker
Version 12.2.42-Life, The Universe and Bugfixes
A tiny update to sort out a couple of issues with the previous update.
Changed some dust recipes to match new alloys
Removed some IE Crusher recipes that conflict with new ore crushing recipes
Added new dust recipes for recently added alloys
Fixed oreDict entry for RH dustRosegold
Minecraft mushrooms will drop TFC porcini mushrooms. Mostly applies to nether
Grass growing suppression modified to hopefully prevent multiblocks being broken
AR Cutting Machine will now process TFC logs. With bonus amount of lumber and sawdust for paper
Update:
- TNFCMod
Version 12.2.41 - It's a block, and a book, but mostly a block.
Recreated my favourite block. The Online Player Detector, previously a part of Immibis' TubeStuff mod. Wonderful block for turning off machines or recalling drones when you're not online.
Also revamped and expanded the TNFC book. It's got a lot of decent content in there now. Highly recommended.
Adjusted the ratio and ingredients of some of the newer alloys.
Added alloys and recipes to Rockhounding Material Cabinet and Alloyer.
Add Filtered Sand recipe to RH Blender
Renamed the Leather Forging Tunic to the Leather Forging Bib
Fix the Kebab recipe to handle food expiry dates. No more cheaty kebabs for you!
Allow fish to survive vacuum. Allows for fish farming on other planets and space stations.
Allow respawn on planets with an atmosphere
Change chisel and bits print recipes to use dyes instead of minerals
Added metal press and grinder recipes to automate scrap creation from ores. Thanks eagleeyes005 again for the PR
Remove the JEI bookmarks from the config
Add crafting recipe for the revamped TNFC book
Adjust some IE tool recipes.
Updated:
- TNFCMod
- DynamicSurroundings
- Immersive Technology
- Terrafirmathings
Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.
Lots of new weirdness.
Predators have learned the habit of occasionally ripping a players head clean off.
Mobs in the deep (Y<100) and other places have started dropping new things.
Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets
All mobs and predators now will rarely drop Arcane Scrolls
The Infernal Enchanter is now craftable. Barely.
Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it
All Bronze Gears can now be used in recipes
RH Alloyer recipe for bronze now has the correct recipe
Disabled some COFH enchantments that were unneeded
Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed
The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR
Remove the Immersive Petroleum reinforced hull as it doesn't work
Nether mobs now spawn with TFC appropriate weapons and armour
Added
- MouseTweaks by popular request.
Updated
-TNFCMod
Version 12.2.39 - Cleanup
Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.
All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.
The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility
Radiation shielding added to any clothing or armour increases cold resistance of that piece
NC Melter had all Metal Blocks removed as they were an exploit
Grass will slowly die and disappear in spawn protected chunks.
CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.
Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.
TFC Decorations added for some more decorative blocks.
Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel
Added:
- JustEnoughPetroleum
Updated:
- TerraFirmaThings
Version 12.2.38 - Same day two updates?
Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.
Update:
- TFC
Version 12.2.37 - Can we have Hwyla back please?
Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.
Updates:
terrafirmathings
Added:
Hwyla
Removed:
TheOneProbe
Version 12.2.36 - Cause Gems are Cool
Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!
I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.
Fixed NC Ammonia and RH Flue Gas processing
Extended Old Age length for TFC animals significantly
Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!
Blacklisted another PnC puzzle piece as it easily causes server crashes.
Fix the NC Basic Lithium Battery to use proper plating
Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.
Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.
Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.
Added ReAuth for those who know what it is and want it.
Updated the Dynmap renderdata for server installs.
Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)
Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings
Version 12.2.35 - Well it's a hat
- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15
- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it
Updates:
- TNFCMod
- Waterflasks
- Immersive Technology
Added:
- Emojicord
- JEID
- OpenComputers
Version 12.2.34.1 - Hotfix some bits
Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic
Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.42-Life, The Universe and Bugfixes
A tiny update to sort out a couple of issues with the previous update.
Changed some dust recipes to match new alloys
Removed some IE Crusher recipes that conflict with new ore crushing recipes
Added new dust recipes for recently added alloys
Fixed oreDict entry for RH dustRosegold
Minecraft mushrooms will drop TFC porcini mushrooms. Mostly applies to nether
Grass growing suppression modified to hopefully prevent multiblocks being broken
AR Cutting Machine will now process TFC logs. With bonus amount of lumber and sawdust for paper
Update:
- TNFCMod
Version 12.2.41 - It's a block, and a book, but mostly a block.
Recreated my favourite block. The Online Player Detector, previously a part of Immibis' TubeStuff mod. Wonderful block for turning off machines or recalling drones when you're not online.
Also revamped and expanded the TNFC book. It's got a lot of decent content in there now. Highly recommended.
Adjusted the ratio and ingredients of some of the newer alloys.
Added alloys and recipes to Rockhounding Material Cabinet and Alloyer.
Add Filtered Sand recipe to RH Blender
Renamed the Leather Forging Tunic to the Leather Forging Bib
Fix the Kebab recipe to handle food expiry dates. No more cheaty kebabs for you!
Allow fish to survive vacuum. Allows for fish farming on other planets and space stations.
Allow respawn on planets with an atmosphere
Change chisel and bits print recipes to use dyes instead of minerals
Added metal press and grinder recipes to automate scrap creation from ores. Thanks eagleeyes005 again for the PR
Remove the JEI bookmarks from the config
Add crafting recipe for the revamped TNFC book
Adjust some IE tool recipes.
Updated:
- TNFCMod
- DynamicSurroundings
- Immersive Technology
- Terrafirmathings
Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.
Lots of new weirdness.
Predators have learned the habit of occasionally ripping a players head clean off.
Mobs in the deep (Y<100) and other places have started dropping new things.
Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets
All mobs and predators now will rarely drop Arcane Scrolls
The Infernal Enchanter is now craftable. Barely.
Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it
All Bronze Gears can now be used in recipes
RH Alloyer recipe for bronze now has the correct recipe
Disabled some COFH enchantments that were unneeded
Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed
The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR
Remove the Immersive Petroleum reinforced hull as it doesn't work
Nether mobs now spawn with TFC appropriate weapons and armour
Added
- MouseTweaks by popular request.
Updated
-TNFCMod
Version 12.2.39 - Cleanup
Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.
All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.
The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility
Radiation shielding added to any clothing or armour increases cold resistance of that piece
NC Melter had all Metal Blocks removed as they were an exploit
Grass will slowly die and disappear in spawn protected chunks.
CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.
Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.
TFC Decorations added for some more decorative blocks.
Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel
Added:
- JustEnoughPetroleum
Updated:
- TerraFirmaThings
Version 12.2.38 - Same day two updates?
Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.
Update:
- TFC
Version 12.2.37 - Can we have Hwyla back please?
Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.
Updates:
terrafirmathings
Added:
Hwyla
Removed:
TheOneProbe
Version 12.2.36 - Cause Gems are Cool
Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!
I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.
Fixed NC Ammonia and RH Flue Gas processing
Extended Old Age length for TFC animals significantly
Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!
Blacklisted another PnC puzzle piece as it easily causes server crashes.
Fix the NC Basic Lithium Battery to use proper plating
Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.
Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.
Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.
Added ReAuth for those who know what it is and want it.
Updated the Dynmap renderdata for server installs.
Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)
Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings
Version 12.2.35 - Well it's a hat
- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15
- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it
Updates:
- TNFCMod
- Waterflasks
- Immersive Technology
Added:
- Emojicord
- JEID
- OpenComputers
Version 12.2.34.1 - Hotfix some bits
Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic
Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.41 - It's a block, and a book, but mostly a block.
Recreated my favourite block. The Online Player Detector, previously a part of Immibis' TubeStuff mod. Wonderful block for turning off machines or recalling drones when you're not online.
Also revamped and expanded the TNFC book. It's got a lot of decent content in there now. Highly recommended.
Adjusted the ratio and ingredients of some of the newer alloys.
Added alloys and recipes to Rockhounding Material Cabinet and Alloyer.
Add Filtered Sand recipe to RH Blender
Renamed the Leather Forging Tunic to the Leather Forging Bib
Fix the Kebab recipe to handle food expiry dates. No more cheaty kebabs for you!
Allow fish to survive vacuum. Allows for fish farming on other planets and space stations.
Allow respawn on planets with an atmosphere
Change chisel and bits print recipes to use dyes instead of minerals
Added metal press and grinder recipes to automate scrap creation from ores. Thanks eagleeyes005 again for the PR
Remove the JEI bookmarks from the config
Add crafting recipe for the revamped TNFC book
Adjust some IE tool recipes.
Updated:
- TNFCMod
- DynamicSurroundings
- Immersive Technology
- Terrafirmathings
Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.
Lots of new weirdness.
Predators have learned the habit of occasionally ripping a players head clean off.
Mobs in the deep (Y<100) and other places have started dropping new things.
Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets
All mobs and predators now will rarely drop Arcane Scrolls
The Infernal Enchanter is now craftable. Barely.
Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it
All Bronze Gears can now be used in recipes
RH Alloyer recipe for bronze now has the correct recipe
Disabled some COFH enchantments that were unneeded
Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed
The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR
Remove the Immersive Petroleum reinforced hull as it doesn't work
Nether mobs now spawn with TFC appropriate weapons and armour
Added
- MouseTweaks by popular request.
Updated
-TNFCMod
Version 12.2.39 - Cleanup
Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.
All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.
The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility
Radiation shielding added to any clothing or armour increases cold resistance of that piece
NC Melter had all Metal Blocks removed as they were an exploit
Grass will slowly die and disappear in spawn protected chunks.
CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.
Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.
TFC Decorations added for some more decorative blocks.
Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel
Added:
- JustEnoughPetroleum
Updated:
- TerraFirmaThings
Version 12.2.38 - Same day two updates?
Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.
Update:
- TFC
Version 12.2.37 - Can we have Hwyla back please?
Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.
Updates:
terrafirmathings
Added:
Hwyla
Removed:
TheOneProbe
Version 12.2.36 - Cause Gems are Cool
Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!
I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.
Fixed NC Ammonia and RH Flue Gas processing
Extended Old Age length for TFC animals significantly
Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!
Blacklisted another PnC puzzle piece as it easily causes server crashes.
Fix the NC Basic Lithium Battery to use proper plating
Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.
Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.
Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.
Added ReAuth for those who know what it is and want it.
Updated the Dynmap renderdata for server installs.
Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)
Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings
Version 12.2.35 - Well it's a hat
- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15
- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it
Updates:
- TNFCMod
- Waterflasks
- Immersive Technology
Added:
- Emojicord
- JEID
- OpenComputers
Version 12.2.34.1 - Hotfix some bits
Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic
Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.40 - Don't Lose Your Head, It's just Enchanting.
Lots of new weirdness.
Predators have learned the habit of occasionally ripping a players head clean off.
Mobs in the deep (Y<100) and other places have started dropping new things.
Add various mob drops for IE Shader Grabbags; redstone; glowstone and soulforged steel nuggets
All mobs and predators now will rarely drop Arcane Scrolls
The Infernal Enchanter is now craftable. Barely.
Soulforged Steel is now somewhat obtainable (other planets are richer in this material) and thus recipe have been added to create stuff from it
All Bronze Gears can now be used in recipes
RH Alloyer recipe for bronze now has the correct recipe
Disabled some COFH enchantments that were unneeded
Turned off the BwM Enchantment override for mobs. This fixes the enchantment chaos witnessed
The PnC gasoline (fuel) and Immersive Tech gasoline (gasoline) have been consolidated together. Thanks eagleeyes005 for the PR
Remove the Immersive Petroleum reinforced hull as it doesn't work
Nether mobs now spawn with TFC appropriate weapons and armour
Added
- MouseTweaks by popular request.
Updated
-TNFCMod
Version 12.2.39 - Cleanup
Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.
All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.
The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility
Radiation shielding added to any clothing or armour increases cold resistance of that piece
NC Melter had all Metal Blocks removed as they were an exploit
Grass will slowly die and disappear in spawn protected chunks.
CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.
Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.
TFC Decorations added for some more decorative blocks.
Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel
Added:
- JustEnoughPetroleum
Updated:
- TerraFirmaThings
Version 12.2.38 - Same day two updates?
Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.
Update:
- TFC
Version 12.2.37 - Can we have Hwyla back please?
Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.
Updates:
terrafirmathings
Added:
Hwyla
Removed:
TheOneProbe
Version 12.2.36 - Cause Gems are Cool
Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!
I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.
Fixed NC Ammonia and RH Flue Gas processing
Extended Old Age length for TFC animals significantly
Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!
Blacklisted another PnC puzzle piece as it easily causes server crashes.
Fix the NC Basic Lithium Battery to use proper plating
Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.
Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.
Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.
Added ReAuth for those who know what it is and want it.
Updated the Dynmap renderdata for server installs.
Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)
Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings
Version 12.2.35 - Well it's a hat
- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15
- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it
Updates:
- TNFCMod
- Waterflasks
- Immersive Technology
Added:
- Emojicord
- JEID
- OpenComputers
Version 12.2.34.1 - Hotfix some bits
Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic
Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.39 - Cleanup
Lots of recipe adjustments to get a lot of late game machines outputing the same types of stuff.
All the terrafirmathings items using jute fiber in the recipe have equivalent recipe with hemp rope.
The Arc Furnace recipe generator now uses the OreDictionary name of inputs to increase compatibility
Radiation shielding added to any clothing or armour increases cold resistance of that piece
NC Melter had all Metal Blocks removed as they were an exploit
Grass will slowly die and disappear in spawn protected chunks.
CnB config changed yet again. Stone chisel is back, Iron chisel durability reset. Raw stone blocks are no longer chiselable as the exploit of chiseling a single bit and breaking it easily was not readily solvable.
Pig Zombies no longer spawn with vanilla weapons. They also sometimes come with armour.
TFC Decorations added for some more decorative blocks.
Main menu reworked and screenshot gallery added. Always looking for more cool screenshots, preferably with shaders. Post in the TNFC Discord screenshots channel
Added:
- JustEnoughPetroleum
Updated:
- TerraFirmaThings
Version 12.2.38 - Same day two updates?
Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.
Update:
- TFC
Version 12.2.37 - Can we have Hwyla back please?
Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.
Updates:
terrafirmathings
Added:
Hwyla
Removed:
TheOneProbe
Version 12.2.36 - Cause Gems are Cool
Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!
I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.
Fixed NC Ammonia and RH Flue Gas processing
Extended Old Age length for TFC animals significantly
Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!
Blacklisted another PnC puzzle piece as it easily causes server crashes.
Fix the NC Basic Lithium Battery to use proper plating
Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.
Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.
Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.
Added ReAuth for those who know what it is and want it.
Updated the Dynmap renderdata for server installs.
Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)
Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings
Version 12.2.35 - Well it's a hat
- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15
- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it
Updates:
- TNFCMod
- Waterflasks
- Immersive Technology
Added:
- Emojicord
- JEID
- OpenComputers
Version 12.2.34.1 - Hotfix some bits
Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic
Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.38 - Same day two updates?
Well TFC blindsides me with a late TFC update. Has a couple of important fixes so here it comes.
Update:
- TFC
Version 12.2.37 - Can we have Hwyla back please?
Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.
Updates:
terrafirmathings
Added:
Hwyla
Removed:
TheOneProbe
Version 12.2.36 - Cause Gems are Cool
Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!
I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.
Fixed NC Ammonia and RH Flue Gas processing
Extended Old Age length for TFC animals significantly
Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!
Blacklisted another PnC puzzle piece as it easily causes server crashes.
Fix the NC Basic Lithium Battery to use proper plating
Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.
Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.
Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.
Added ReAuth for those who know what it is and want it.
Updated the Dynmap renderdata for server installs.
Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)
Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings
Version 12.2.35 - Well it's a hat
- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15
- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it
Updates:
- TNFCMod
- Waterflasks
- Immersive Technology
Added:
- Emojicord
- JEID
- OpenComputers
Version 12.2.34.1 - Hotfix some bits
Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic
Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.37 - Can we have Hwyla back please?
Very minor little update. Apparently the dependency isn't there anymore, so we can return to using Hwyla. This should work much better with everything. Also updated the ChiselNBits recipes/config to allow for TFC log/dirt/gravel chiseling. TerraFirmaThings gem displays now emit redstone signal. See the mods page for details. Also updated the Faithful TFC Resource Pack.
Updates:
terrafirmathings
Added:
Hwyla
Removed:
TheOneProbe
Version 12.2.36 - Cause Gems are Cool
Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!
I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.
Fixed NC Ammonia and RH Flue Gas processing
Extended Old Age length for TFC animals significantly
Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!
Blacklisted another PnC puzzle piece as it easily causes server crashes.
Fix the NC Basic Lithium Battery to use proper plating
Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.
Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.
Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.
Added ReAuth for those who know what it is and want it.
Updated the Dynmap renderdata for server installs.
Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)
Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings
Version 12.2.35 - Well it's a hat
- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15
- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it
Updates:
- TNFCMod
- Waterflasks
- Immersive Technology
Added:
- Emojicord
- JEID
- OpenComputers
Version 12.2.34.1 - Hotfix some bits
Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic
Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.36 - Cause Gems Are Cool
Terrafirmathings is 1.0 so the update brings pretty new Gem Display Cases. Show off those Exquisites!
I also, finally, did a few updates to the TNFC book. Still planning to switch over to Patchouli and extend the TFC book but in the meantime I threw some of the tips and tricks unique to TNFC into the book.
Fixed NC Ammonia and RH Flue Gas processing
Extended Old Age length for TFC animals significantly
Changed the way recipe removals are done. This should result in far fewer 'known good' errors filling the log. Thanks rongmario!
Blacklisted another PnC puzzle piece as it easily causes server crashes.
Fix the NC Basic Lithium Battery to use proper plating
Removed the BwM Shaft from the fuels list. No more converting sticks and getting cheap fuel.
Updated the crop regen routines in TNFCMod. Chunks updated should now properly unload themselves. I've disabled the rock/stick regen as it needs more work.
Added AutoWalk for your automated boating needs. Now you can chat and fiddle with inventory while you cross the vast TFC oceans.
Added ReAuth for those who know what it is and want it.
Updated the Dynmap renderdata for server installs.
Added:
- ReAuth
- Autowalk
- MixinBootstrap (for Dynamic Surroundings)
Updated:
- Terrafirmathings - Gem Display!
- Immersive Tech
- Patchouli
- Dynamic Surroundings
Version 12.2.35 - Well it's a hat
- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15
- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it
Updates:
- TNFCMod
- Waterflasks
- Immersive Technology
Added:
- Emojicord
- JEID
- OpenComputers
Version 12.2.34.1 - Hotfix some bits
Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic
Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.35 - Well it's a hat
- Add a nifty straw hat to keep the heat off your melon in the summer months
- Remove a bunch of unused/uncraftable items from view
- Reduce the Gas Turbine startup power requirements
- Update Waterflasks - Bears drop bladders again. A number of other critters now do too
Animals Butchering Minimum
Skill Chance
Bears Novice 50
Bovines Adept 60
Equines Adept 50
Camel Adept 50
Sheep Expert 25
Goat Expert 25
Alpaca Expert 25
Llama Expert 25
Deer Expert 15
Gazelle Expert 15
- Prevent Firepits from burning up with hot ingots
- Add barrel recipe to create tallow from raw meats and hot spring water
- Add barrel recipe to create sugar from beets and hot spring water
- Add candles and candle holder recipes
- Update dynamic lights to support candles and thermite torches
- Cleanup BwM foods. They will eventually get crafting recipes. In the meantime, hide them
- Add Emojicord as a client side optional. Cause who doesn't what emojis in chat :)
- Removed the OpenBlocks donation station that was renamed
- Add JEID cause we're out of ID's captain!
- Finally add OpenComputers cause we have the ID's to support it
Updates:
- TNFCMod
- Waterflasks
- Immersive Technology
Added:
- Emojicord
- JEID
- OpenComputers
Version 12.2.34.1 - Hotfix some bits
Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic
Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.34.1 - Hotfix some bits
Add ToastControl to get rid of some annoying popups
Also fix foamfix to allow defaultoptions mod to work again
Remove error in script name
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic
Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.34 - Noname update
- Fix various recipes with vanilla trapdoors
- Tone down the debuff on the Leather Tunic
Update:
- TFC - Stack those iron rods
- TNFCMod
- TerraFirmaThings (rope bridges!)
- CraftTweaker
- AdvancedRocketry
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.33 - Fix things
- Remove Red bucket from PnC etching acid recipe
- Remove gold dust -> Vanilla Gold Ingot Arc Furnace recipe
- Remove vanilla dirt from gravestones
- Remove IE Iron Rods
- Slow crop/fruit tree growth to match Month length
- Change PnC Puzzlepiece blacklist :)
- Remove AR Coal Generator
- Mobs no longer can spawn with backpacks
- Minor change to TNFCMod
-Readded FastWorkbench
- Update Nuclearcraft; TFC-Storage; Randompatches; AdvancedRocketry
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
OpenComputers has been added. The recipes are still a work in progress.
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.32 - Some new stuff
Think you can make the wind chimes. Maybe?
ImmersivePosts has been added to reduce the number of people being electrocuted.
HorseStats added to tell you about horses
TFC Updated - Black dye stuff works. Crushed Firepits don't crash the world
Nuclearcraft updated - Rock Crusher doesn't crash the client
PneumaticCraft etching acid recipe no longer requires Rain Water
Few more Signpost signs allowed per player (16)
Other little config changes
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.31 - Always something
- Mushrooms are edible... barely
- Beryl now spawns... doh
- Engineer's workshop recipes shouldn't eat tools
- Arc Furnace recycling is disabled. Too unbalanced. May re-add by hand later
- Disabled DynamicSurround sounds in non-applicable dimensions
- Adjusted old age data and Animalnet config for new TFC animals.
- Updated TFC-Tech
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.30 - Fixes
Repair some bad things.
- Fix the tin plate recipes that resulted in steel grit.
- Fix making MC Anvil from logs on the Metal Press
- Fix crash resulting from equipping TFC Quiver
- Fix MC Chicken spawning resulting in severe server lag
- Fix broken language entries for Ambiental death messages
- Fix Leather armour not providing any temperature protection
- updates for Terrafirmathings, NuclearCraft, CraftTweaker
- began adding more BwM foods. Starting with kebabs
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.29 - No Free Lunch
Update to the Leather Forging Tunic. It now comes with a debuff while worn. You will be immune from the forge heat but you always won't be able to move, and your focus will be squarely on your forge and anvil. Also changed the Leather Tunic recipe. Now is made from a Leather Chestplate soaked in Limewater for 8 hours.
Added a small ore to normal hammer recipe. Now those small ore nuggets can be turned into a normal one at a 5 to 1 rate. Good for those non-meltable ores.
- Fixed the BwM wicker recipe to use TFC reeds. This allows the creation of BwM elevators.
- Fixed a minor recipe for Engineers Decor stained blocks to use all the TFC dirt instead of vanilla.
- Turned the TFC-Ambiental temp display permanently on. Due to the implementation if you want to revert to the default, hold shift to display, behaviour you will have to edit the config/tfcambiental.cfg and set sneakyDetails=true
- Updated ImmersiveTech
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.28.1 - Hotfix 1
Update for TFC-Storage - Fixed TOP display on dedicated servers
Also added the ability to feed apples to horses. Not being able to give a horse an apple is a sacrilege.
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.28 - Creature Comforts
Lots of little changes to maybe make life a tiny bit more survivable.
1. Enhancements to the body temperature (TFCAmbiental) mod. A number of changes have been made:
- Different armour provides different levels of protection. Amazingly, Black Bronze now provides protection from the sun, not the cold! Must be the gold/silver conducting heat to the soil. Yeah, that's it. This protection is also extended to Red Steel armour. All other vanilla TFC armours provide increasing levels of protection from the cold. The TFC Metallum armours only provide the standard protection.
- A Leather Tunic has been added that when equipped in the Baubles (yes, that's new) chest slot, will protect the wearer from the searing temperatures while working the forge. It provides no other protection.
- Straw can be used to provide limited cold protection while in inventory. The protection is based on how many slots in inventory are occupied by straw, not the amount in the stack. So spreading out your straw to take all slots will provide quite a bit of cold protection, at the exchange of inventory slots. The exact amount probably needs tweaking, so I look forward to your feedback.
- Similarly, ice blocks can be used in the same fashion to provide cooling. Ice blocks can be obtained by breaking ice blocks with a saw. Same mechanism as straw, each slot occupied by an ice block will provide cooling. Feedback needed.
- The Steel Furnace will provide heat while it's burning
- The IE External Heater, while running and connected to a Steel Furnace will provide significant heat. A lever can be used to enable the heater/furnace even without items in the furnace to process. Looking to add a redstone enabled thermometer which should allow redstone mechanisms to automatically provide a set amount of heat.
- The IE Electric lanterns provide a small amount of heat when powered. Again, feedback on amount needed.
2. TFCStorage. Lumintorious has been at it again and brought us another nifty mod, TFCStorage! This provides a number of storage options to increase the lifetime of stored foods. Includes meat hooks, storage jars, storage shelves, grain piles and new mechanisms to combat food decay. Feedback appreciated. The One Probe data on the stored foods is currently broken on dedicated servers, but hopefully will be fixed soon. See the CurseForge page for the TFC-Storage mod for exact details.
3. The One Probe - We've switched from Hywla to the One Probe. It's been configured to look like Hywla so not a lot should be changed. Reason for the switch is a current hard-coded dependency for TFC-Storage. Makes little difference to me.
4. Snow shoes may? be fixed.
5. Fixed the broken trap door and Nickel Silver armour textures. Now you have no reason not to have a Manganese trapdoor. Textures by me, so they are not pretty
6. The previous changes to allow some of the TFC-Metallum metals to be melted in the forge/induction crucible given sufficient temperature has been reverted. A number of issues arose and for now, was easier to just revert to previous behaviour. A wholesale rework of the metals/alloys/temperatures/armour and tool strengths will be looked at in upcoming versions. I am also going to provide a mechanism to convert the surface nuggets of these metals to scrap for Arc Furnace processing.
7. Small reduction in the plank output from the BwM Saw and Horsepower Saw. Not quite the doubling of output as previous.
8. Dynmap render data for dedicated servers has been updated to fix the rendering of TFC Fresh/Salt/Hot water.
9. Fixed some of the Tin Plate hijinks. The Tin Plate should now be Metal Pressable and meltable.
10. The AR Precision Assembler recipes have been altered to utilize Ore Dictionary entries wherever possible.
11. The NC Light Rad Shielding recipe has been fixed. Eventually want to add the Rad shielding to the Ambiental setup. Will see this in upcoming versions.
12. Maybe finally fixed the Stone Age boat recipe to actually use all 3 logs it specifies in the recipe.
13. Nuclearcraft updated.
As always, I look forward to your feedback and issues. Likely will be a follow-on release fairly soon with an update for some known issues, particularly with TFC-Storage.
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.27 - Plate it up
- Went through and fixed all the ingot>plate>sheet recipes. Allow plates to be melted. Should hopefully close any dupe loops in plate processing.
- Fix stone-age boat recipe. I said 3 logs damnit!
- Allow unfired crucible to be fired in the Steel Furnace
- Allow some of the other ores to be melted directly (Cobalt, Ardite, Osmium, Zircon) given sufficient temperature
- Toned down TFCAmbiental. A rework of this is coming soon. More options and flexibility
- Updated ChunkPreGenerator
- Removed all the optional for mods key to the pack.
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.26 - Little bugs squashed
- Add stoneage plaster recipe with items from the land
- Add recipe for vanilla Crafting Table for Engineers Workshop
- Fix Engineer Workshop recipes to not eat tools
- Remove some Steel and Iron Sheet Plate dupe bugs
- Fix Jetpack recipes and names
- Fix NuclearCraft Machine Chassis
- Fix raw fish having zero nutrition
- Allow grinding/milling of manuals into paper
- Change manuals to be given out once. Not on respawn
- Update TFC to version 161
- Update randompatches
- Update ImmersiveTech
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.25 - Fixing the broken unbroken things
- Changed Chisel and Bits bitsaw to use any decent gems
- Added all the missing shulker box colour recipes
- Added a stone age boat. 3 logs and an axe head.
- Add some quern/millstone/grindstone recipes for boron, fluorite
- Remove Borax recipes for Grinder and Mill
- Remove the other borax recipe from IE Crusher
- Update TFC for various issues including purple donkeys
- Couple of fixes for nuclearcraft recipes
- Added:
- Terrafirmathings for some cool little bits. Bear traps, Snow shoes.
- EngineersDecor for some other cool little blocks and decorations
- Updated:
- Nuclearcraft - New stuff and updates
- TFC - Little fixes for new animals, patchouli book, other stuff
- TNFCMod - oredict and small changes
- JEI
- Immersive Technology - Gas Turbines!
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.24 - Break the unbroken things
NOTE: This version is a world-breaker!!!!! Do not use this with existing worlds. Due to extensive changes to worldgen, you need a new world. Cannot emphasize this enough!
This version brings nuclearcraft and all the bits to go with it. Lots of new ores, lots of new machines, lots of new bugs. We also see the return of Steve's Workshop, now called Engineers Workshop. Nice little crafting table mod.
AdvancedTFCTech is finally ready to go. This brings an IE Like Auto Loom that is very cool.
Added a number of small performance mods that may enhance the experience. Or they may bring new bugs. I look forward to your feedback.
Mod updates:
- TFC - Adds a pile of new animals and seasonal colours.
- TNFCMod - Adds a number of new ores to bring nuclearcraft to life. Also the mod has been renamed to fix an issue with overwriting bits of the TFC Patchouli book.
Adds ores/metals:
FERROBORON
THORIUM
LITHIUM
MANGANESE
MAGNESIUM
BERYLLIUM
BERYLLIUM_COPPER
ZIRCONIUM
ZIRCALOY
HSLA_STEEL
MAGNESIUM_DIBORIDE
TOUGH
URANIUM
Removes:
BORON and uses Borax from TFC Itself
- SimplyJetpacks
- Immersive Technology
- JEI
- Crafttweaker
New mods:
- NuclearCraft (Reborn edition)
- EngineersWorkshopReborn
- RebornCore
- VanillaFix
- FastWorkbench
- Surge
- ClientTweaks
- FoamFix
- RandomPatches
Removed Mods:
TFCSeasonal - Folded into base TFC mod.
Again, I apologize for the world-breaking nature of this update. If you're curious, the issue is that using this update with existing worlds breaks the metal melting configuration. Nothing will melt in a crucible from an existing world. YOU HAVE BEEN WARNED!!!!!!
Otherwise, look forward to your feedback. Given the amount of stuff that nuclearcraft adds, I fully expect a large amount of bugs and likely a number of hotfixes to come out.
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.23 - Fix the broken things
- Crop regen will check if a crop is wild before removing.
- Add some missing dusts for metals
- The IE Crusher and BwM Mill failed their Food Hygiene test. They will not be able to grind grains into flour until they pass
- Fix the missing metal lamp textures and language entries
- Add thorium from thorianite for future use
- Fix all the PneumaticCraft upgrade recipes
- Fix XNet Routing Cable recipe
- Move the AdvancedRocketry gui items to not overlap with TFCAmbient temperature
- Stop generating BiomeTweaker output files
- Allow IE Excavator on AR Planets
- Fix IE Crusher with Bronze Ingots
- Wearable backpacks will no longer occupy chest slot. Allowing full armour use while carrying a backpack
- IE Crusher - Cobble to gravel and gravel to sand recipes
- IE Arc Furnace - Add sand to glass recipes
- Fix fish decay times
- Fix chorus fruit to be a superfood
- Change thorianite to use loose thorianite ore in worldgen
- Added:
- TFC Seasonal - make things purdier
-Updated:
- TFC Ambiental
- Immersive Technology - adds cooling tower
- SimplyJetpacks
- Controlling
- BiomeTweaker
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.22 - Few little things
- Fix BwM Saw recipes to return lumber rather than planks.
- Actually implement crop/stick/rock regen. Will regen in the spring/early summer months. Odds of crops regen are 5x the TFC Config regen value. (So 1 in 250 by default). Rocks and sticks and ore nuggets will all regen. If this is laggy or breaking, changing the D:sticksRocksModifier=0.4 to 0 will disable ALL chunk regeneration.
- Fix the Arc Furnace recipe adding. Stop removing recipes!
- Added TFCAmbiental - Brings body temperature to TFC. Set the configs fairly forgiving so it should be not too bad. We'll see
- Updated TFCTech - No more stacking weirdness and easy duping of wires.
- Updated TFC. Little bug fixes.
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.21 - More things to tweak and fix
- New TFC update. Adds patchoulli guidebook for TFC. May extend to cover TNFC at some point.
- Alternate paper making recipes. Sawdust from BwM saws. Woodpulp from sawdust and vinegar in barrel. Press wood pulp to make paper.
- Add sawdust as secondary output from BwM saws
- Fix End City loot
- New icons for items
- Add woodpulp item
- Add sheet/double ingot metal press recipes for non-tool metals
- Tungsten Steel drops to Tier V
- IP Lava Reservoirs will slowly regenerate
- TFC Bloomery and Blast for non-TFC metals disabled
- Lot of changes to planet worldgen.
- Cargocart exempted from Oversized Item limits
- Removed armour sounds
- Removed hammer and ingot recipe for iron plates
- Updated welding recipes for option smithing skill.
- Added some ridiculous end game recipe for the End victor
- Lots of little scripty changes, large and small. Check github if you are really curious.
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.20.3 Beta - Minor tweaks.
- With all the fun with the missing ores, was time to do something to clean it up. All of the non-surface clue generating ores will now generate a clue. The clue will be a surface rock that does not match the surrounding rock biome. Watch for this!
- Made another set of adjustments to the IE Excavator. Removed some of the silts and adjusted the setup for some of the newer mineral sets added.
- Also the rules around metal blocks have been adjusted. They now take two double sheets to make on the anvil. Or 8 ingots on the metal press. This results in 800 units when the block is melted. And also 8 dusts when crushed.
- Any blocks that do not melt, will continue to require 9 ingots to create and should result in 9 ingots on breaking up.
- The Oregen for other biomes has also been adjusted to add the new ores.
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.20.2 Beta - The Hotfix Edition part 2.
MCTImmersiveTechnologies update was yanked and then updated. So we update too.
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.20.1 Beta - The Hotfix Edition
Maybe generate some Rutile for some titanium? Okay then. Also maybe the excavator could find some too? Good idea!
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.20 Beta - The OMGWTFBBQ Update
You may/will get warnings upon loading an existing world with the inclusion of BiomeTweakerCore. I've not found any issues with loading anyway, as none of the changes affect TFC worlds. But take a backup first anyway. You've been warned.
There are lots of little tweaks/fixes/etc in this version. Please look at the commit history for the pack and the mod on Github.
The resource pack was updated. So if you had it setup before, you'll need to go and re-add it. The defaultoptions will select it upon a new install.
- Added Advanced Rocketry
- Lot of stuff went into adding this one. Lots of config and recipe changes. Please let me know about issues, I know there will be lots. Discord is best place to do that.
- Added BiomeTweaker/BiomeTweakerCore
- To make TFClike biomes on other planets
- Added RealisticOreVeins
- To provide TFC ores in said TFCLike biomes
Updated TFC Mod:
-Changes to mob spawning control. Mobs in non-TFC worlds will now be left alone.
- Change mature crops. Mature crops will eventually die regardless of temperature. Immortal crops in tropical areas will eventually die. Currently 2 full crop stages until they die.
- Configurable support beam range. No change in TNFC but go nuts if you suck at TFC mining.
- Other little bits.
Updated TNFC_Mod:
- Add ability to crush whole TFC ore blocks in IE grinder
- Fix Rich Scrap to Poor Scrap amount
- Fix IE Metal Press output TFC Hammer with Hoe mold inserted
- Fix the tfctech copper inductor recipe
- Updated Time4TFC to support changes in TFC
- Updated MCTImmersiveTech
- Updated the TFC Faithful Resource Pack. Should now be recognized as the correct version
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.19 Beta -
- Fix all the loot tables for some mobs, chests, fishing
- Only copy nutrition on death if below default
- Add some logging for a change
- Create copper inductor recipe with oreDict entries
- Bump Aluminum melting point to reflect difficulty in processing bauxite
- Add purdy new icons to main page. Thanks FiringIron!
- Rope to Hemp and Rope Block to ropes recipes
- Change JAFF dimension restrictions
- Fix IE Drill Head recipe (steel exploit via Arc Furnace recycling)
- Add Treated Planks Barrel Recipe. Thanks Dhs92
- Restore IE Crusher Sulfur recipe
- Fix the Hangglider recipe
- Update DSurround config
- Turn off Chunk Pregen client UI by default
- Add IE Arc Furnace Ingot to Alloy recipes (dusts coming soon)
- Permit Ducks to be captured by AnimalNets
- Add raw and cooked meats to proper Oredict for salting and use in sandwiches, salads, etc.
- Remove LootTweaker. We don't need it. Anode learned about LootTables
- Update:
Technodefirmacraft mod - natch
ImmersiveTechnology
- Remove the Arc Furnace Wrought Iron dust > ingot recipe
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.18 Beta -
- Fix the IE Excavator Output. Was a little wonky. Okay a lot wonky.
- Enable spawning of Selenite. Oops. It is available from the Excavator too
- Added a gold block recipe. For future reasons
- Other little bits.
-Mod Update:
ForgeEnderTech
Athenaeum
AdHooks
TNFCMod - Enable all the quartz things
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.17.1 Beta Hotfix Edition -
- Actually fix the Arc Furnace recipes for TFC Dusts.
- Also fix PnC plastic creation
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.17 Beta -
//Fixes
- Fixed the Arc Furnace recipes for TFC dusts
- Added a number of tools to use the TFC Tool Racks
- Add TFC Lapis to IE Crusher recipes
- Cleanup IE blueprints
- Fix the YABBA blank barrel upgrade
- Fix the coal to diamonds Pneumaticcraft recipe
- Add Fabric creation recipes to the Horsepower Press (totally legit I swear). Less input efficient but automation is messy. If you want to maximize your usage, go click on a loom
//Additions
-Controlling - for all your keybinding needs
- LootTweaker - I'm going to need this soon
- animalnet - for all your domestic critter transportation needs
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.16 Beta -
- Death costs more
- Nuggets can be made
- HOP Ingots can be made in blast furnace
- HOP Blueprint recipe changed
- Garden cloche usage modified
- Change recipe using vanilla coal
- Fix Immersive Petroleum recipes
- Removed ContentTweaker and BASE library as we're not using it
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.15 Beta-
Changes - Disabled the old age dying of animals. Without domestic animal respawn, it's cruel and silly.
Update:
- TNFCMod - Properly fix the Horsepower Grindstone.
- TFC to 153 - Fixes Clean Jute Net cleaning. Other fixes
- JEI
- Crafttweaker2
- CustomNPCs
- Athenaeum
- BNBGamingCore
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.14 Beta -
- Fix Winch Recipe from TFCTech
- Fix Ladders from sticks recipe
- Adjust Kaol and Graphite output from BwM Millstone and Horsepower Grindstone
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.13 Beta -
- Changed the previous change to the Horsepower Grindstone. The TNFC Version has been removed. The original Horsepower Grindstone now should work to process all recipes, including foods.
- Added the Horsepower chopper to more efficiently chop wood into planks.
- The Horsepower press now works to press Olives directly into Olive Oil water.
- Adjusted the Olive Oil Water to Olive Oil barrel recipe to allow for processing of full barrels with 40 Jute Nets.
- Fixed the IE Crusher recipes to output proper items. Capped output to prevent dupe loops.
- Various other small fixes and changes.
Version 12.2.12Beta-
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.12Beta-
*Hotfix* - TNFC_Mod bug.... pay attention.
Added TNFC Version of Horsepower Grindstone to allow grinding of TFC foods. It is a new block so you will have to replace any existing ones.
- Sulfur now correctly oregens. Oops.
- Added ingot>nugget recipes for all TFC metals
- Tweaked the auto-recipes for IE Crusher to make it worth the build
- Created source of nether quartz. A crap one and several better ones.
- Fixed all the food recipes for Millstone and Mill
- Added furnace recipes for all clay items and foods
- Fixed some of the food registries - Wolf chops should cook/ Fish should cook faster
- Broken IE Lantern recipe
- Fixed slow movement on chiselandbits blocks
- Updated
- OIISA - No more fires in the quenching barrel
Mod got fixed so back to don't put hot things in flammable storage devices
- JEI
- Guidebook
- FTBUtilities
- ImmersiveTechnology
- TNFC_Mod
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.11Beta-
- Added FirstAid mod. Adds bandages, plasters and morphine solutions. Also adds a localized dmg model. Seems fun. Feedback wanted.
- Added Gemmed Redstone Latch
- Made Waystones actually craftable again. Through the use of, you guessed it, gemmed redstone latches.
- Bunch of recipes for Rockhounding Chemistry. All the basic functions should now be sorted for the mod. The basic TFC alloys are also craftable within the mod. Now just need to work on ore doubling/tripling. Soon: Geminus fluid!
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.10Beta-
Added HC Steel Dusts
Added HC Steel Amalgams
Reworked IE Blast furnace recipes. Arc furnace recipes still need work. As do Alloy Furnace recipes.
Added dust > alloy recipes.
Added Wrought Iron Ingot to Oredict IngotIron (not plates) - May have consquences, needs testing.
Updated:
FTBLib
FTBUtilities
TNFCMod
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.9Beta -
Fixes:
Iron ore piles not being craftable - Thx Biletooth
Furnace recipe not craftable
Changed:
Jetpack recipes reworked
Waystone recipe tweaked
Signpost config and recipes tweaked - Thx bobgoogwin123
Various recipe changes.
Amadon tablet configurated for TNFC
Updated:
TNFCMod
TFC
JEI
Added:
Debarked mod - Thx Therighthon
This mod let's you remove the bark from logs. Either by shift-right clicking a log in the world with an axe, or as a crafting recipe with the log(s) and an axe. Debarked logs are purely for decorative purposes.
Version 12.2.8Beta - Small script fixes and TFC Update
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.8Beta -
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 12.2.7Beta - Added a TFC compatible Plow Cart. Now equip it with shovels to make paths, or hoe's to make farmland.
Added clay block > clay recipe
Tweaked signposts recipes and config.
Removed all the borked achievements to cut down on the 8 pages of log-spam at startup.
Other misc. stuff probably.
Version 12.2.6Beta- Little things
Small changes. Been actually playing through so had a chance to see a few things and make some changes. The 'big' one is the availability of the wooden fishing pole earlier than iron through the introduction of the copper fishhook. Some other minor changes based on things I'd noticed during my playthrough. Also removed the TFC Debug block from a recipe. Likely nobody noticed but it was in there for testing and forgot to remove it. Also added a new mod from ClayCorp to manage the TFC Size and Weight in use with modded inventories
Version 12.2.5- Beta - Let's Start Some More
Now with some actual tech mods and 'some' of their progression. More of the Rockhounding stuff is configured.
Updated ImmersiveTech to ImmersiveTechnology. Thanks for the headsup from Grigoriewich. Now we have working distillers and boilers for stuff.
Some other config updates.
Some config and mod updates. Added the Orepiles from 1.7.10. A high tier hammer can pound various ore grades into uniform scrap piles for easy processing.
Added some server stuff: Dynmap and it's renderdata for modblocks
Version 3.7.1: The I'm out of Practice Hotfix
So I messed up the pack build and didn't have the year length config working properly. This set worlds to 96days. This is fixed now, but if you can load from a backup it would probably be wise.
Also fixed the recipe for Bibliowoods potion shelves.
Version 3.7: This Thing isn't a Thing so don't expect more Things from this Thing.
So I had an itch to play this old pack a bit ago and needed to rebuild my instance to add in a few fixes. Then I've had a few reports of little issues. So I thought I might as well make the fixes and push this stuff out as an update. Contains a few recipe fixes, performance fixes and even some new content. Back up your worlds before updating as it has been a while so there may be some issues.
TFC-TNFC
- Dries' performance fixes we didn't already have.
- Some secret skeleton friends for our zombies... hint, hint... say no more...
Merchants mod food fix
Various crafting recipe fixes
Version 3.6: Slice and Dice
Just a wee update to fix a couple of problems we couldn't just ignore.
Pack Updates
- Fixed ability to micro block certain TFC and TerrafirmaStuff blocks.
Updated Mods:
- TFC-TNFC: Fixed behaviour of dusts and piles in the crucible.
- TerrafirmaStuff: Oil lamps are craftable now.
Version 3.5: Blow Me Down
Update to the Tornado grab list. Wooden fences, gates, ladders and all leaves (except TFC fruit trees) will be tossed about now. There were a few bug fixes and refinements. Additional methods for making jet and serpentine powder were added. Processing of iron/steel/pig iron in Arc furnace was fixed/refined. Oak mulch recipe was fixed.
Updated Mods:
- TNFCmod
Version 3.4: Knick-Knack Paddywhack
Some more tweaks for you to brighten your mods. Wolves/Dogs have been tweaked to cause crushing damage and changed them to be weak to crushing damage and resistant to piercing damage. They always were so useless I figured we should give the dog a bone.
Pack Updates:
- Iron dust can now be processed in more ways to give wrought iron. Smelting of the dust was reinstated as the reasons for its removal had be remedied. You can also cook it in the arc furnace without coke to produce iron.
- Arc furnace now properly uses TFC coke dust.
- Plant Mega Pack blocks have been removed from Tornado grab list to prevent players building with bamboo blocks having their bases ruined. We will be reworking the grab list in the near future to make them more interesting without ruining player bases.
- Fixed Sim Speed for servers when no players are online to 1000x slower instead of default 100x.
Updated Mods:
- TFC-TNFC
- TNFCmod - Fixed ore dictionary for digital miner.
- Carpenter's Block - Custom Beadspreads were also added from the TFC-Tuesday streaming group.
Version 3.3 - Small Bugfix isn't enough for an Update. So here's some Stuff.
Since I had to do a bug fix for a crash I decided to add a bit more to my TerrafirmaStuff add-on. Also know there are issues with HQM recognising some items. We are at a loss as to why this is. We'll look into it but no promises.
Pack Changes
- 100 Unit Refined blooms can be processed with rolling machine.
Mod Updates
TFC-TNFC
- Small bug fixes nothing major.
TerrafirmaStuff
- Fixed crash TFS was causing when looking at furnace recipes.
- Added oil lamps for all TFC-TNFC metal/alloys.
- Added Bunch and Bundle of Sticks. Bundles are placable in world.
- Added Twine which is crafted from Jute fibre. Can be used in some recipes that use hemp fibre.
OpenBlocks + OpenModLibs
- The changelog says hang glider behaviour changed to have features of real life.
- Building guide optimisations.
Version 3.2.1 - Bleh #BlameBunsan
Had to back out of Farseek due to serious memory leak. Also had to fix a config derp setting ores to default unit values.
Version 3.2 - Squishy Bugs
This update is just to fix/refine a few things in the pack. A few little bugs and fixes. Nothing too dramatic.
Bug Fixes:
TFC-TNFC
- Acacia saplings no longer drop (they would have grown into oak trees anyways)
- Booze and Vinegar use 40-45oz and 100-105oz respectively.
- Booze and Vinegar recipes won't work if too much if too much decay. Decay amount on seal and when recipe completes matters. 10% max decay for booze and 5% max decay for vinegar.
- Fixed some issues with mob sounds.
- Bleed and Heat Stroke potion effects have config option to avoid ID conflicts.
- Few fixes for TFCConfig. Debris, berry and seaweed regeneration is true by default.
General Fixes:
- Trapdoors and gates no longer broken by zombies.
- TFC Jack-o-lanterns now work with dynamic lights.
- Iron axe works with treecapitator
- Horizontal area effected by treecapitator is reduced, should reduce amount of floating bamboo growing.
- Fixed some missed recipes that used lapis and other minerals.
Mod Updates:
TerrafirmaStuff:
- Chisel mode no longer cheaty. Won't work if more than 2 raw stone on top of block.
Farseek
- This hopefully fixes some worldgen occurring far from players.
Voxel Map
Version 3.2 - Squishy Bugs
This update is just to fix/refine a few things in the pack. A few little bugs and fixes. Nothing too dramatic.
Bug Fixes:
TFC-TNFC
- Acacia saplings no longer drop (they would have grown into oak trees anyways)
- Booze and Vinegar use 40-45oz and 100-105oz respectively.
- Booze and Vinegar recipes won't work if too much if too much decay. Decay amount on seal and when recipe completes matters. 10% max decay for booze and 5% max decay for vinegar.
- Fixed some issues with mob sounds.
- Bleed and Heat Stroke potion effects have config option to avoid ID conflicts.
- Few fixes for TFCConfig. Debris, berry and seaweed regeneration is true by default.
General Fixes:
- Trapdoors and gates no longer broken by zombies.
- TFC Jack-o-lanterns now work with dynamic lights.
- Iron axe works with treecapitator
- Horizontal area effected by treecapitator is reduced, should reduce amount of floating bamboo growing.
- Fixed some missed recipes that used lapis and other minerals.
Mod Updates:
TerrafirmaStuff:
- Chisel mode no longer cheaty. Won't work if more than 2 raw stone on top of block.
Voxel Map
Version 3.1 - Weighing an Update
This little update is to make a few non-urgent fixes and to add in the TFC-Scales mod that allows you to cut your food stacks into precise sizes. I also actually removed Tabula Rasa, not just the custom blocks. You will be prompted about this when starting up your world. It is safe to say yes.
Fixes
- Fixed petrified wood conversion to netherrack and recipes.
- Changed leathersac to use either string or wool yarn.
Updated Mods
- TNFCmod -fixed oreDictionary for peterified wood.
Mods Added
- TFC-Scales by Chogata and AcidMaker
*************************************
Version 3.0.1 - A Whole New Hotfix
- Discovered that Scheelite and Wolframite were generating native copper and native gold nuggets respectively. This is fixed now. Will only effect new chunks so pay attention to rock layers in old chunks.
Version 3.0 - A Whole New World
We thought we were finished with this, but... Long story short with no TFC2 imminent I started playing TNFC SSP. A small fix for my own play through led to another and another and then was told that Pakratt0013's TFC-Tuesday stream group were going to play the pack and well here we are with version 3.0. This update breaks old worlds completely. You must start a new world/map for this update. Many of the changes are for integration within the pack. Adding new TFC'd ores and fixing small issues in TFC that always bugged me. So enjoy this totally unintended new version.
Pack Changes
- Reduced Plant Mega Pack spawn a bit. Reduced Bamboo spawning and set so all types of bamboo will now spawn.
- Plant Mega Pack plants won't drop items unless you break with a knife, shears, sword or scythe.
- Bamboo uses Treecapitator to chop. If broken without an axe only broken block will break. Breaking dirt under bamboo won't break bamboo.
- Bamboo burns.
- You can craft dyes from PMP flowers.
- Ore Piles and associated recipes can be made in the Rolling Machine.
- Changes to Ropes+ rope recipe.
- 4 Jute Fibre -> 3 Rope+ ropes.
- 9 Hemp Fibre -> 3 Rope+ ropes.
- Loom recipes can now be crafted in carpenter.
- 8 Raw Wool -> 4 cloth. Uses water.
- 8 String -> 1 minecraft web; 3 Web -> 1 Silk cloth. Uses water.
- 9 Ropes+ ropes - > 1 Burlap cloth. Uses water.
- Leather can now be processed in carpenter and Mek Enrichment chamber.
- IE lanterns and lights rebalanced.
- Forestry rain tank and RC water tank recipes made cheaper.
- Unified to RC coal coke and added recipe to grind to TFC coal coke dust.
- Zombies and Creeper might have a few new tricks.
- Removed crafting recipes for World-gen bees.
- Added anvil recipes for Decorations and Merchants to fix arrow issue on servers.
- Removed Vanilla anvil and brewing stands again. Didn't work properly/unneeded.
- Removed all custom blocks that are replicated in TerrafirmaStuff.
- Move all other custom blocks into TNFCmod.
HQM
- Quests cleaned up and minor fixes.
- New Work in Progress Quests for Forestry, Railcraft, Immersive Engineering and Mekanism. Rewards now set.
- Questing is no longer Hardcore by default. Rewards no longer have hearts.
Updated Mods:
TFC-TNFC
- Added Osmium, Tungsten and Aluminum Ore, Sheets, ingots etc.
- Added surface chunks for new ores.
- Set Aluminum Ore to not smelt in crucible. Requires Arc Furnace. Aluminum Metal items an melt in crucible. Config option to allow ore smelting.
- Added dusts. No built in TFC recipes.
- Added piles with recipes.
- Bloomery accepts Ore piles and accepts up to 5000 units.
- Fixed ProPick to work with new ores and to read meta value of non-TFC blocks added in TFCOres.cfg
- Added Coal Coke fuel. With burn hotter in forge and can be added to bloomery or blast furnace.
- Added Coal Pile. Functions like log pile and can be used in Coal Coke Pit, like Charcoal Pit. Coal Piles must be full. Coke Blocks must be broken with hammer. Will drop variable number of coke dust items.
- Fruit trees now are planted as saplings which convert in time to fruit tree log. Can be picked up and placed in flowerpots.
- Farmland now drops a dirt block when broken.
- Added config for Seaweed regen, BerryBush regen and stick/rock/ore nugget regen.
- Made Heat Stroke have status effect with particles.
- Changed TFC alcohol etc use vanilla glass bottle as there was no reason or advantage to have a TFC item.
- Alcohol brewing is strict with 40oz for a barrel of water. 40-120oz range was for potency that was not implemented.
- Added buckets of Tannin, Limewater, Brine and olive oil.
- Can drink a milk bottle, 250mb and gives 1/4 of the dairy given by bucket.
- Seaweed now drops onto of the gravel block. Less likely to go flying off in random directions.
- Quern handle is now much more forgiving for clicking.
- Added Quartz Ore.
- Black Steel shears now function as shears, but still just 16 uses. They are 100% drop rate for saplings, even for sequoia, but that uses 4 durability.
- Tweaked deserts to be just a little bit less rare (rainfall value of 125 will now generate as a desert)
- Bears are more vocal and louder.
TNFCmod
- Added our packs Meta:CustomItems and TabulaRasa custom items and blocks.
- Fixes for TFC changes.
- Potion crafting added as barrel recipes. Craft inactive potion which is then activated with Potion Energizer fluid. Potions can then be Enhanced with Potion Energizer fluid or extended with Potion Extender fluid.
TNFCResourses
Mekanism
- Integrated TFC ores/metals into Mek_tnfc.
- Updated with latest changes from Mek 1.7.10 version.
Storage Drawers
OpenComputers
OpenEye
VoxelMap
BetterFoliage
Added Mods:
TerrafirmaStuff
- Aesthetic blocks that can be chiselled. Hardened Clay, Stone Blocks, Jet Blocks, Quartz Blocks, Serpentine Blocks and fences.
Block Properties
- Makes Bamboo items from Plant Mega Pack burn.
- Stop PMP plants clogging inventory.
WAILA Harvestability
- Tells you tool to use to break things. Logs show hammer, as that gives you sticks, but does use axe.
Special AI
- Zombies and Creepers are learning new tricks.
Removed Mods:
Tabula Rasa
- All items moved into TNFCmod etc.
Another One Bites the Dust
- Added TFC ores/metals into Mek_tnfc
Advanced RPG mod
- Removed due to memory leak that I can't fix.
Version 3.0.1 - A Whole New Hotfix
- Discovered that Scheelite and Wolframite were generating native copper and native gold nuggets respectively. This is fixed now. Will only effect new chunks so pay attention to rock layers in old chunks.
Version 3.0 - A Whole New World
We thought we were finished with this, but... Long story short with no TFC2 imminent I started playing TNFC SSP. A small fix for my own play through led to another and another and then was told that Pakratt0013's TFC-Tuesday stream group were going to play the pack and well here we are with version 3.0. This update breaks old worlds completely. You must start a new world/map for this update. Many of the changes are for integration within the pack. Adding new TFC'd ores and fixing small issues in TFC that always bugged me. So enjoy this totally unintended new version.
Pack Changes
- Reduced Plant Mega Pack spawn a bit. Reduced Bamboo spawning and set so all types of bamboo will now spawn.
- Plant Mega Pack plants won't drop items unless you break with a knife, shears, sword or scythe.
- Bamboo uses Treecapitator to chop. If broken without an axe only broken block will break. Breaking dirt under bamboo won't break bamboo.
- Bamboo burns.
- You can craft dyes from PMP flowers.
- Ore Piles and associated recipes can be made in the Rolling Machine.
- Changes to Ropes+ rope recipe.
- 4 Jute Fibre -> 3 Rope+ ropes.
- 9 Hemp Fibre -> 3 Rope+ ropes.
- Loom recipes can now be crafted in carpenter.
- 8 Raw Wool -> 4 cloth. Uses water.
- 8 String -> 1 minecraft web; 3 Web -> 1 Silk cloth. Uses water.
- 9 Ropes+ ropes - > 1 Burlap cloth. Uses water.
- Leather can now be processed in carpenter and Mek Enrichment chamber.
- IE lanterns and lights rebalanced.
- Forestry rain tank and RC water tank recipes made cheaper.
- Unified to RC coal coke and added recipe to grind to TFC coal coke dust.
- Zombies and Creeper might have a few new tricks.
- Removed crafting recipes for World-gen bees.
- Added anvil recipes for Decorations and Merchants to fix arrow issue on servers.
- Removed Vanilla anvil and brewing stands again. Didn't work properly/unneeded.
- Removed all custom blocks that are replicated in TerrafirmaStuff.
- Move all other custom blocks into TNFCmod.
HQM
- Quests cleaned up and minor fixes.
- New Work in Progress Quests for Forestry, Railcraft, Immersive Engineering and Mekanism. Rewards now set.
- Questing is no longer Hardcore by default. Rewards no longer have hearts.
Updated Mods:
TFC-TNFC
- Added Osmium, Tungsten and Aluminum Ore, Sheets, ingots etc.
- Added surface chunks for new ores.
- Set Aluminum Ore to not smelt in crucible. Requires Arc Furnace. Aluminum Metal items an melt in crucible. Config option to allow ore smelting.
- Added dusts. No built in TFC recipes.
- Added piles with recipes.
- Bloomery accepts Ore piles and accepts up to 5000 units.
- Fixed ProPick to work with new ores and to read meta value of non-TFC blocks added in TFCOres.cfg
- Added Coal Coke fuel. With burn hotter in forge and can be added to bloomery or blast furnace.
- Added Coal Pile. Functions like log pile and can be used in Coal Coke Pit, like Charcoal Pit. Coal Piles must be full. Coke Blocks must be broken with hammer. Will drop variable number of coke dust items.
- Fruit trees now are planted as saplings which convert in time to fruit tree log. Can be picked up and placed in flowerpots.
- Farmland now drops a dirt block when broken.
- Added config for Seaweed regen, BerryBush regen and stick/rock/ore nugget regen.
- Made Heat Stroke have status effect with particles.
- Changed TFC alcohol etc use vanilla glass bottle as there was no reason or advantage to have a TFC item.
- Alcohol brewing is strict with 40oz for a barrel of water. 40-120oz range was for potency that was not implemented.
- Added buckets of Tannin, Limewater, Brine and olive oil.
- Can drink a milk bottle, 250mb and gives 1/4 of the dairy given by bucket.
- Seaweed now drops onto of the gravel block. Less likely to go flying off in random directions.
- Quern handle is now much more forgiving for clicking.
- Added Quartz Ore.
- Black Steel shears now function as shears, but still just 16 uses. They are 100% drop rate for saplings, even for sequoia, but that uses 4 durability.
- Tweaked deserts to be just a little bit less rare (rainfall value of 125 will now generate as a desert)
- Bears are more vocal and louder.
TNFCmod
- Added our packs Meta:CustomItems and TabulaRasa custom items and blocks.
- Fixes for TFC changes.
- Potion crafting added as barrel recipes. Craft inactive potion which is then activated with Potion Energizer fluid. Potions can then be Enhanced with Potion Energizer fluid or extended with Potion Extender fluid.
TNFCResourses
Mekanism
- Integrated TFC ores/metals into Mek_tnfc.
- Updated with latest changes from Mek 1.7.10 version.
Storage Drawers
OpenComputers
OpenEye
VoxelMap
BetterFoliage
Added Mods:
TerrafirmaStuff
- Aesthetic blocks that can be chiselled. Hardened Clay, Stone Blocks, Jet Blocks, Quartz Blocks, Serpentine Blocks and fences.
Block Properties
- Makes Bamboo items from Plant Mega Pack burn.
- Stop PMP plants clogging inventory.
WAILA Harvestability
- Tells you tool to use to break things. Logs show hammer, as that gives you sticks, but does use axe.
Special AI
- Zombies and Creepers are learning new tricks.
Removed Mods:
Tabula Rasa
- All items moved into TNFCmod etc.
Another One Bites the Dust
- Added TFC ores/metals into Mek_tnfc
Advanced RPG mod
- Removed due to memory leak that I can't fix.
Version 3.0 - A Whole New World
We thought we were finished with this, but... Long story short with no TFC2 imminent I started playing TNFC SSP. A small fix for my own play through led to another and another and then was told that Pakratt0013's TFC-Tuesday stream group were going to play the pack and well here we are with version 3.0. This update breaks old worlds completely. You must start a new world/map for this update. Many of the changes are for integration within the pack. Adding new TFC'd ores and fixing small issues in TFC that always bugged me. So enjoy this totally unintended new version.
Pack Changes
- Reduced Plant Mega Pack spawn a bit. Reduced Bamboo spawning and set so all types of bamboo will now spawn.
- Plant Mega Pack plants won't drop items unless you break with a knife, shears, sword or scythe.
- Bamboo uses Treecapitator to chop. If broken without an axe only broken block will break. Breaking dirt under bamboo won't break bamboo.
- Bamboo burns.
- You can craft dyes from PMP flowers.
- Ore Piles and associated recipes can be made in the Rolling Machine.
- Changes to Ropes+ rope recipe.
- 4 Jute Fibre -> 3 Rope+ ropes.
- 9 Hemp Fibre -> 3 Rope+ ropes.
- Loom recipes can now be crafted in carpenter.
- 8 Raw Wool -> 4 cloth. Uses water.
- 8 String -> 1 minecraft web; 3 Web -> 1 Silk cloth. Uses water.
- 9 Ropes+ ropes - > 1 Burlap cloth. Uses water.
- Leather can now be processed in carpenter and Mek Enrichment chamber.
- IE lanterns and lights rebalanced.
- Forestry rain tank and RC water tank recipes made cheaper.
- Unified to RC coal coke and added recipe to grind to TFC coal coke dust.
- Zombies and Creeper might have a few new tricks.
- Removed crafting recipes for World-gen bees.
- Added anvil recipes for Decorations and Merchants to fix arrow issue on servers.
- Removed Vanilla anvil and brewing stands again. Didn't work properly/unneeded.
- Removed all custom blocks that are replicated in TerrafirmaStuff.
- Move all other custom blocks into TNFCmod.
HQM
- Quests cleaned up and minor fixes.
- New Work in Progress Quests for Forestry, Railcraft, Immersive Engineering and Mekanism. Rewards now set.
- Questing is no longer Hardcore by default. Rewards no longer have hearts.
Updated Mods:
TFC-TNFC
- Added Osmium, Tungsten and Aluminum Ore, Sheets, ingots etc.
- Added surface chunks for new ores.
- Set Aluminum Ore to not smelt in crucible. Requires Arc Furnace. Aluminum Metal items an melt in crucible. Config option to allow ore smelting.
- Added dusts. No built in TFC recipes.
- Added piles with recipes.
- Bloomery accepts Ore piles and accepts up to 5000 units.
- Fixed ProPick to work with new ores and to read meta value of non-TFC blocks added in TFCOres.cfg
- Added Coal Coke fuel. With burn hotter in forge and can be added to bloomery or blast furnace.
- Added Coal Pile. Functions like log pile and can be used in Coal Coke Pit, like Charcoal Pit. Coal Piles must be full. Coke Blocks must be broken with hammer. Will drop variable number of coke dust items.
- Fruit trees now are planted as saplings which convert in time to fruit tree log. Can be picked up and placed in flowerpots.
- Farmland now drops a dirt block when broken.
- Added config for Seaweed regen, BerryBush regen and stick/rock/ore nugget regen.
- Made Heat Stroke have status effect with particles.
- Changed TFC alcohol etc use vanilla glass bottle as there was no reason or advantage to have a TFC item.
- Alcohol brewing is strict with 40oz for a barrel of water. 40-120oz range was for potency that was not implemented.
- Added buckets of Tannin, Limewater, Brine and olive oil.
- Can drink a milk bottle, 250mb and gives 1/4 of the dairy given by bucket.
- Seaweed now drops onto of the gravel block. Less likely to go flying off in random directions.
- Quern handle is now much more forgiving for clicking.
- Added Quartz Ore.
- Black Steel shears now function as shears, but still just 16 uses. They are 100% drop rate for saplings, even for sequoia, but that uses 4 durability.
- Tweaked deserts to be just a little bit less rare (rainfall value of 125 will now generate as a desert)
- Bears are more vocal and louder.
TNFCmod
- Added our packs Meta:CustomItems and TabulaRasa custom items and blocks.
- Fixes for TFC changes.
- Potion crafting added as barrel recipes. Craft inactive potion which is then activated with Potion Energizer fluid. Potions can then be Enhanced with Potion Energizer fluid or extended with Potion Extender fluid.
TNFCResourses
Mekanism
- Integrated TFC ores/metals into Mek_tnfc.
- Updated with latest changes from Mek 1.7.10 version.
Storage Drawers
OpenComputers
OpenEye
VoxelMap
BetterFoliage
Added Mods:
TerrafirmaStuff
- Aesthetic blocks that can be chiselled. Hardened Clay, Stone Blocks, Jet Blocks, Quartz Blocks, Serpentine Blocks and fences.
Block Properties
- Makes Bamboo items from Plant Mega Pack burn.
- Stop PMP plants clogging inventory.
WAILA Harvestability
- Tells you tool to use to break things. Logs show hammer, as that gives you sticks, but does use axe.
Special AI
- Zombies and Creepers are learning new tricks.
Removed Mods:
Tabula Rasa
- All items moved into TNFCmod etc.
Another One Bites the Dust
- Added TFC ores/metals into Mek_tnfc
Advanced RPG mod
- Removed due to memory leak that I can't fix.
Version 2.21.9 - It's Summer Time!
- A couple of little fixes to Mekanism which should help performance a little.
- Ocelots no longer take fall dmg, which is appropriate for cats. Also the nametag function has been fixed so you can name your critters.
- Berry bushes now have a very rare chance to regen.
Hotfix:
- Fix ShipsMod scripts.
- Remove dead OpenComputers script.
- A number of Mek recipes didn't get fixed during the Mek 9.1 update. Thanks to _TheVillageIdiot for pointing this out :)
- A little Mek recipe balance while I was at it. Thanks to PrettyFly4AWifi for the suggestions.
- Made the jukebox recipe a tiny bit saner and more flexible to build.
- Little tweak to MapWriter so it doesn't change displayed Marker group when adding markers.
***
- Little fixes. Allows you to properly place the Mek Personal Chest with shift clicking.
- Fixed the Ocelots to only spawn in their appropriate places.
- The bears aren't quite so bountiful.
- Seaweed respawner has returned.
- Cut a Sequoia and crash a server bug has been fixed.
- Taught ocelots how to swim
- another test of preventing leaf spawn crashes. Should properly work without 'magic' oak trees.
- fix the Mek plastic road recipe to use ore dictionary sand.
***
With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:
- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.
- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.
- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).
- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!
- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.
- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.
- Seaweed now does some limited regen in spring. Very helpful for SMP servers.
- Little fix for pneumaticraft console spam.
Version 2.21.8 - It's Summer Time!
Hotfix:
- Fix ShipsMod scripts.
- Remove dead OpenComputers script.
- A number of Mek recipes didn't get fixed during the Mek 9.1 update. Thanks to _TheVillageIdiot for pointing this out :)
- A little Mek recipe balance while I was at it. Thanks to PrettyFly4AWifi for the suggestions.
- Made the jukebox recipe a tiny bit saner and more flexible to build.
- Little tweak to MapWriter so it doesn't change displayed Marker group when adding markers.
***
- Little fixes. Allows you to properly place the Mek Personal Chest with shift clicking.
- Fixed the Ocelots to only spawn in their appropriate places.
- The bears aren't quite so bountiful.
- Seaweed respawner has returned.
- Cut a Sequoia and crash a server bug has been fixed.
- Taught ocelots how to swim
- another test of preventing leaf spawn crashes. Should properly work without 'magic' oak trees.
- fix the Mek plastic road recipe to use ore dictionary sand.
***
With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:
- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.
- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.
- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).
- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!
- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.
- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.
- Seaweed now does some limited regen in spring. Very helpful for SMP servers.
- Little fix for pneumaticraft console spam.
Version 2.21.7 - It's Summer Time!
Hotfix:
- Remove dead OpenComputers script.
- A number of Mek recipes didn't get fixed during the Mek 9.1 update. Thanks to _TheVillageIdiot for pointing this out :)
- A little Mek recipe balance while I was at it. Thanks to PrettyFly4AWifi for the suggestions.
- Made the jukebox recipe a tiny bit saner and more flexible to build.
- Little tweak to MapWriter so it doesn't change displayed Marker group when adding markers.
***
- Little fixes. Allows you to properly place the Mek Personal Chest with shift clicking.
- Fixed the Ocelots to only spawn in their appropriate places.
- The bears aren't quite so bountiful.
- Seaweed respawner has returned.
- Cut a Sequoia and crash a server bug has been fixed.
- Taught ocelots how to swim
- another test of preventing leaf spawn crashes. Should properly work without 'magic' oak trees.
- fix the Mek plastic road recipe to use ore dictionary sand.
***
With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:
- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.
- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.
- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).
- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!
- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.
- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.
- Seaweed now does some limited regen in spring. Very helpful for SMP servers.
- Little fix for pneumaticraft console spam.
Version 2.21 - It's Summer Time!
With Bunsan still doing actual real-life stuff, it's another Anode update. Not a whole lot in this update, just a bunch of stuff that interested me and thought might be fun. Without further ado:
- Mek Personal Chest now requires a shift-click to place. Got sick of trying to point somewhere into the distance to open the chest from inventory. Also added a warning if there are issues saving the Personal Chest inventory data. Also the Logistical Sorter click sound has been silenced.
- Cats have been spotted roaming the lands. They are a little skitterish and may be full of odd behaviours. Reports on their activities would be helpful. Expect tweaks to their spawning, breeding and other behaviours in the future.
- It's Summer, let's throw some steak on the grill (grill stack size increased to 160oz).
- Also need to get some music going. Not cheap, not by a long shot. But you can no longer complain that gems are useless :) May be more traditional ways of obtaining records. Also two unique records to the pack. Gotta collect em all!
- The bears have been eating a better diet, leading to them being a more interesting animal to hunt. Your mileage may vary.
- Last updates beacon was a little broken as there were no valid blocks to build underneath it. The beacon now has valid blocks and works in SMP.
- Seaweed now does some limited regen in spring. Very helpful for SMP servers.
Version 2.20 - It's Magic You Know... Never Believe It's Not So
With Bunsan tied up with all sorts of real life stuff, Anode was left to guard the fort and put out an update. Feeling ambitious, well a little ambitious, I added a few little things for fun and shenanigans.
On the official server we discovered that the PMP Salves don't work in SMP. Which saddens us greatly. To alleviate that, we've added potions! Yes vanilla potions with a TFC twist, thanks to a wonderful MineTweaker script by ciekma on the TFC forums. It gives a good TFC twist to creating potions and will provide some entertainment. Of course the healing potion is still vanilla so it's a little limited in usefulness but still it's better than nothing.
To go along with the potions, I added a TFCified version of the MC Beacon. It's still handing out the usual vanilla MC tweaks, but does provide some entertainment and a resource sink for those rich in blocks of stuff. The Nether Star is apparently obtainable, but was stolen by the dirty denizens of the deep. So you'll have some battles ahead of you to bathe your base in the glorious light of your beacon.
Also have re-enabled and reciped the vanilla MC Anvil. Purely for the purpose of trading blood and xp for renaming things. Why you would want to I'll leave up to you.
Finally, some small little tweaks, taught the Leather Water Sac what Streams fresh water blocks are. Fixed the Mekanism Digital Miners Silk-Touch mode to not make a mess of TFC ores, so its SilkTouch mode is reenabled. Also updated the whole shooting match to the last update to Forge for 1.7.10.
Details:
- Updated pack to Forge 10.13.4.1614
- Update TFCTweaker to 1.0.2
- Update scripts for new version of TFCTweaker
- Add MC Anvil for renaming of items.
- Add MC potion recipes from:
http://terrafirmacraft.com/f/topic/9349-mt-scripts-for-potions-in-tfc/#comment-119803
- Fix Mek tank from putting invalid fluids in barrels (ie: Lava)
- Fixed Mek Digital Miner for Silk Touch mode.
- Fixed Leather Water Sac not recognizing Streams water blocks as fillable.
Version 2.19 - Ouch my Jetpack
Tiny update to provide a tiny bit of balance and gating. It's come to our attention that the jetpack is such a useful item that it's recipe is just a wee bit to easy to obtain. So we've gated it a bit to force a little more effort before you get to fly around without a care in the world. Wanted to get this update in before the TNFC Official server starts playing with Osmium :)
Changes:
- Updated Mekanism with 2 changed recipes.
Version 2.18: I Want A New.... Map!
A special edition update to celebrate the launch of a new map for the official TNFC server. It's going to be a wild and woolly weekend as we explore the new world and see what's out there. If you're not joining us, well shame on you, then there are just a couple of bug fixes and the addition of one new optional mod, FTB Utilities.
FTB Utilities adds a few nice features, especially for SMP. It adds a friends list, some player stats (last played, deaths, etc) and provides some simple server commands (/home, /spawn, /back). The reason we've added it is to allow some chunk claiming on our server. It provides a nice client side GUI to allow players to easily claim chunks and only allow their friends to break blocks within it.
The other change is to fix the Mekanism Electric chest. It will now properly consume 5RF/t per stack of food. Decay is also greatly increased if the chest loses power. This was always the intended configuration but somehow the numbers were calculated incorrectly.
The 'Recommended' settings have been changed to reflect the requirements for the TNFC server. MapWriter and the newer version of Streams mod have both been set to recommended. Keep that in mind if you reinstall your client and want to continue to use JourneyMap or the older version of Streams.
If you want to join in on the SMP mayhem, come to http://technode.enjin.com/forum and submit a whitelist application.
- Added FTB Utilities and Lib
- Changed Streams to recommended.
- Changed default map to MapWriter
- Updated Mekanism
- Updated CoroUtil
Version 2.17: Number 9. Number 9
There was some doubters, but here is Mekanism version 9. You will get all the new bits of the Mekanism update and still get to keep your Refrigerators (can't open in inventory anymore) and get the new personal chest (can open in inventory). Thermal Evaporators will detect current temperature and adjust accordingly. Recipes were tweaked to try and maintain the current balance, but please provide feedback. If you have dynamic glass (now called structural glass) in your world, we recommend breaking and replacing it as interacting with it can cause a crash to main menu. Please report any issues or crashes to us and not Mekanism devs.
We've also included the newest Streams mod as an alternative option. This version creates underground caves and rivers instead of deep canyons. There is a risk of unusual worldgen at borders of world generated in older version.
TFC has also updated to version 0.79.29. Many of the bug fixes were already included in our pack, but there are some new ones. Please see the TFC changelog of more information. One difference is that we've set poison damage so it won't reduce a players HP below 10% of max HP.
Updated Mods:
- TFC
- Mekanism
- Railcraft
- Jabba
- Voxelmap
- Bibliocraft
- Storage Drawers
- Farseek
- Streams
- NEI
Tweaks and Bug fixes:
- Some dupe bugs for sheets and piles fixed #BlameBunsan
- Sheet recipe using metal press is 2 ingot per sheet as intended #Don'tBlameBunsan
Version 2.16.4: Stuff.
Just a few updates and a few little tweaks and fixes.
Updated Mods:
- Immersive Engineering (Fastcraft lighting Glitch)
- VoxelMap
- Forestry
Tweaks and Fixes:
- TNFCmod
- TFC Bow not hidden in NEI.
- Vanilla
- New map recipe (compass isn't used up).
- New Compass recipe.
- Immersive Engineering
- Metal press uses a sheet instead of 4 ingots.
- Double sheet can be crafted with 2 metal sheets in metal press.
- Forestry
- Fixed gear recipes to output 2 gears as intended.
- Monastic Bee recipe added.
- Spectral and Phantasmal bees disabled.
- Mek
- Blacklist working again.
- OpenComputers
- Fixed Case 2 recipe.
- Fixed Circuit recipe.
Version 2.16.2: Give Me Some Skin.
Oh look I found an update. Number of bug fixes, small tweaks and lots of mod updates. The one new addition is that you'll now be able to drop Immersive Engineering Shader Loot bags to skin your balloons, guns, etc. They drop from mobs in certain circumstances. So head deep underground for best chance. As always back up your saves before updating.
Tweaks/Bug Fixes
Railcraft
- Refund recipe for Steam Turbine and parts due to it being non-functional.
TFC-TNFC
- Ice now works with IE ThermoElectric Generator.
Immersive Engineering
- Removed ability to produce minecraft gravel.
- Crusher can process weak and high carbon steel ingots.
- IE Arc furnace can process High Carbon Black/Blue/Red Steel Dust.
- Slag removed from a few Arc furnace recipes (missed after bug fix).
- Reduced energy consumption of Railgun.
Mek
- Removed ability to produce Vanilla sand from vanilla gravel.
Storage Drawers
- Trim is now craftable (linked to most similar TFC wood type).
PneumaticCraft
- Fixed Pressure Chamber Window and Valve recipe to return 4 blocks.
Misc
- Removed a number of useless recipes (were never craftable).
Updated Mods
- TFC-TNFC
- Railcraft
- Immersive Engineering
- Storage Drawers
- Mob Properties
- CofHCore
- TNFC-resources
- Fastcraft
- NEI Integration
- Better Foliage
- Voxel Map
Version 2.16.1: Hotfix
Recipe for leather water sac changed to not require knife.
Version 2.16: Keep it in your Drawers
I thought I was done, but new mods this week for the pack. First is the frequently requested Leather Water Sac TFC add-on by Emris. I've tweaked the recipe so that you'll need to have an iron knife to craft it. Then there is the bigger addition of Storage Drawers. It was clear that a better late game mass storage solution was necessary and we feel this is a good fit in pack. Only the framed versions of the drawers are available and you can then skin with any block you choose.
There are also a bunch of fixes and a few mod updates. A friendly reminder to always backup your save before updating. Enjoy.
Mods Added
- Storage Drawers
- Leather Water Sac
Fixed Mods:
TFC-TNFC
- We've re-added the mysteriously lost Waila fixes. Including tooltips for surface nuggets.
- Fixed a bug that caused negative crop growth in cold temperatures.
TNFC-mod
- Added Ore-Dictionary compatibility for Leather Water Sac mod
- Fixed jerrycan fluid dupe bug.
BluePower
- fix another achievement crash
TNFC-resources
- Storage Drawers texture fix.
Mods Updated
- Forestry - bug fixes.
- Immersive Engineering - bug fixes.
- PneumaticCraft - bug fixes.
- JourneyMap
Pack Changes:
- RPG-Adv mod is now optional. (some players experiencing memory leaks)
- Recipe tweak for IE Jerrycan. Now requires Ultimate Bucket as it now places source blocks.
- Reduced cost of IE cable connectors.
- Recipe fix for Railcraft Wire supports.
- Bit more recipe clean-up.
Version 2.15: Mr. Bear meet Railgun. Railgun meet....where'd he go?
This week is another quality of life update. Lots of mods got some bug fixes and added some nice integration. We did some cleaning up of the pack and NEI. Bit of a long changelog as some of the changes need some explanation.
Mod Updates
TFC: (TL;DR food catching up on decay will take decay for the full amount of time up to 1 month.)
- The big change is another fix for decay. A bug was found that caused the decay protection for food to not work. Basically the idea of this was to limit how much decay food could take when catching up. So players who had not logged in for a long time and whose chunks hadn't been loaded would not have all their food rot to nothing when they logged in. Instead it would give the food one days worth of decay. This setting was at 24 in game days, no matter the year length. If you were less than those 24 in game days you'd have the full decay. So that didn't work and was decaying the food for the full amount.
- We've fixed this and changed the mechanic. We thought it was unfair for players who were offline for 23.99 in game days taking nearly 24 days (i.e. all their food pretty much went poof.) of decay instead of 1 if they had waited an extra 5 minutes. Now food will take the full amount of decay up to 1 month. This scales by year length as decay scales to year length (something I only just learned). So 8, 16 and 30 days for 96, 192 and 360 days respectively. We feel this is a fair length of time, but you are free to adjust this in your TFCConfig.cfg file.
- NEI hiding has been turned back on. This will hide all unnecessary TFC items. Hiding of unnecessary vanilla items is now handled by TNFC-mod.
Immersive Engineering:
- This update fixes a number of crashes, most notably the NEI "usage" crash.
- This update also added a bunch of new things, such as barrels auto-outputting from bottom. Railgun does TFC level of damage (won't drop meat though). Much more. See IE changelog.
- Removed slag secondary output from many Blast Furnace recipes as it no longer crashes server.
- Fixed crusher giving vanilla bonemeal.
- Fixed Aluminum Plate recipe.
TNFC-mod:
- Now hides unnecessary items from NEI for vanilla and many mods. There is a config option to turn this NEI hiding off. This cleans up NEI and hides items, such as Plant Mega Pack food, which were confusing players.
Blue Power:
- Removed items and blocks that aren't used in pack.
Forestry:
- Fixed issue with buckets not working properly for Forestry fluids.
- Fixed Squeezer recipes displaying in NEI properly.
- Added support for Plant Mega Pack. Flowers now recognized by bees. Some items have uses in machines (We did not remove all the recipes involving unavailable PMP items).
- Added modtweaker script to add Phosphor Squeezer recipes for TFC lava (turns out that was fixed).
Mods Added:
- Treecaptitator. This only effects forestry and vanilla trees. Leaves instantly decay.
Mod Tweaks:
Impure:
- Configs adjusted as TNFC-mod now hides most items.
Railcraft:
- Disabled items and blocks that aren't used in pack.
Inventory Tweaks:
- Disabled Move all items Ctrl+Shift shortcut as this caused crash which could clear skill points and spawn protection in SSP
General Scripts:
- Recipes for Carpenter's blocks tools and FMP saws fixed to consume the tool as intended.
Version 2.14.1: I didn't do it. You can't prove anything.
Just a small update/hotfix. There is an error on a script that causes client/server to crash if HOP graphite dust is cooked in the IE blast furnace due to a IE bug I referred to in last update changelog. Sorry about that.
Other bonus tweaks.
- Recipe to strip the smithing bonus from steel tool heads so they can be used to make metal press molds. Cook them in blast furnace.
- Fixed Metal Press hopper recipe.
- Sped up Railcraft bore 8.5x. It will now chew through TFC rocks at a speed slightly faster than vanilla.
- Removed OC dissassembler. Had a whole bunch of issues.
- Made Fishing Rod Stone age. Just string/wool yarn and 2 sticks. Should help early food issues a tiny bit.
- Fixed recipe for Blue Power circuit table.
Version 2.14: Can't wait for update update.
Well I had hoped to have the pending update for IE to include it this as it adds a few nice tweaks and fixes, but I don't want to wait any longer. So here is an update that adds some nice things.
Updated Mods:
- Immersive Engineering - There are some BIG changes in Immersive Engineering.
- Added OpenComputers support. OC can interface with the various machines.
- Engineers Toolbox, which adds some nice extra inventory slots.
- Blast furnace. They introduced a new advanced Blast furnace and nerfed the basic one down below the function of RC blast furnace...so it won't be included in the pack. What you need to do is to break down your current blast furnace and place the blocks in your crafting grid to convert them to the advanced bricks, which can be used to craft the advanced blast furnace. This blast furnace will produce slag, but otherwise behaves like the current version. Be aware Optifine breaks the render of the blast furnace when first formed. Relogging fixes this.
- The recipe for the Arc Furnace multi block has changed, it now requires the adv. Blast Furnace blocks.
- The METAL PRESS. This machine allows you to create a lot of the items you've needed an anvil to create. You won't get any smithing bonuses on any of the tools, but you'll be able to produce hoppers, sheets, blocks, buckets, grills, shears and so much more easily. Just first craft the molds and you are off. All recipes are in NEI. Items that aren't used for recipes will currently get stuck entering the press, so be careful. This will be fixed in the pending update.
- TFC - Fixed sapling growth timer and added no room to grow tooltip. Fixed corner case double chest bug.
- PneumaticCraft - Bug fixes.
- Better Foliage - various tweaks that improve textures.
- OpenBlocks + Libs
- CofHCore
- TechNodefirmacraftMod
- TechNodefirmacraft-resources
- Terrafirmacraft NEI Plugins
Mod Tweaks/Bug Fixes
- TFC-TNFC - You can no longer milk a cow with the ultimate bucket.
- Forestry - Forestry Milk removed, was breaking milk in wooden buckets.
- HQM Quest lines beyond TFC were removed (they were empty or broken).
Version 2.13.3: Fixing not Breaking.
This weeks update is just a small one to correct a couple of issues. Few little fixes that stop a crash bug and just make things work as they should. There likely won't be another update for another couple of weeks as Bunsan will be away. So don't break anything.
TFC Updates:
- Fix for tree growth timers resetting when they don't have space to grow.
- Fix for Metal Trapdoor NEI crash.
- Fix for unshaped Electrum and Cupronickel not being heatable.
- Fix for items cooling quickly in firepit, food prep and small vessels.
Script Updates:
- Crafting recipe for vanilla stick, needed as it is the HopperDuct tool.
- Crafting recipe fixed for Railcraft Force Track Emitter.
Mods Added:
- JourneyMap Unlimited. This can be put on servers to limit what options players have in mini-map, i.e. mob and player radar. Also works to control voxel map configs.
Version 2.13: New Year, New Update.
Happy New Year everyone. With the new year comes a new update. We've added some new things and fixed some old things. Remember that RedLogic has now been removed from pack. It was replaced with BluePower because it was not compatible with FMP.
First TFC itself has updated to build 0.79.27 and we've included all of these changes, with exception of the Tool Mode indicator config as this causes a startup crash. Please visit the TFC forum for the TFC build 27 changelog. Be aware that some of the changes in TFC were already included in our packs past updates. We also fixed the last issue with food decay in the Bibliocraft framed chest.
You will now find all metals can be crafted into blocks using the anvil. This blocks not only can be placed in world, but they can be chiseled as well. Be aware chiseling will mean the complete loss of the metal. A conversion recipe will be available to change old blocks to new TFC Metal blocks.
There are now TFC version of Electrum and Cupronickel (Constantan) which can be made in the crucible in addition to the current methods. These blocks are all integrated into recipes. You can convert current ingots into the TFC alloy by grinding into grit and reprocessing. The current ingots will continue to function in all recipes.
Please let us know if there are any issues with new Metal blocks.
Mods Updated.
- Terrafirmacraft
- OpenBlocks and OpenModLibs
- Opencomputers - Recipes cleaned up.
- Voxel Map
- JourneyMap
- Immersive Engineering
- Forestry
Mods Removed
- RedLogic
Version 2.12.1: I wanted to give you a Gift, but that was too much.
Fixed some bad dupes, grumble grumble MineTweaker. Temp fixed for indefinite then randomly vanishing food issue. Don't use framed chests for food storage. Gave myself a headache. Another update will address chest issues.
Version 2.12: Bears are off to Rehab
The Bears have had an intervention and come to terms with their speed addiction. Due to unexpected interaction of our tweaks and base TFC changes the Bears were much faster then intended.
This is an update with a little of this and a little of that. We've fixed some bugs, made some tweaks and I'm sure more. This will likely be the last update until the New Year.
InGame Wiki
- Added page showing differences between TFC and TFC-TNFC.
TFC/TNFC
- Fixed Barrel Fluid dupe bug properly. Barrels will now fill with fresh or salt water, but only 1000mb of any other In-world fluid. Cannot pick up Hot fluids.
- Fixed Plum tree leaves/growth. Trim Branches or break leave blocks to correct bugged leaves.
- Changed how TFC tools deal with damage in crafting. They are now usable in autocrafters/assemblers.
- Removed unimplemented Body Temperature checks. Will improved server performance.
- Changed how containers tick to improve performance.
BetterStorage
- Changed how containers tick to improve performance.
Blue Power
- Removed Diamond Draw Plate from wire recipe. It was a bit mean.
- Recipe added to return 2 diamonds from FMP diamond panel.
- Fixed teslatite dust crafting on servers.
- Fix Achievement Page crash.
Pneumaticcraft
- Increased mini-gun damage to 50.
- Removed the trades from trading module.
Bibliocraft
- Framed Chest recipe change.
- Changed how containers tick to improve performance.
Mekanism
- Nickel, Bismuth, Zinc and Platinum Ores produce correct volume of slurry.
Mods Updated:
- Forge
- Immersive Engineering
- Pneumaticcraft
- HQM
- NEI Integration
- OpenComputers
- TechNodefirmacraft-Mod
- Forestry
Version 2.12: Bears are off to Rehab
The Bears have had an intervention and come to terms with their speed addiction. Due to unexpected interaction of our tweaks and base TFC changes the Bears were much faster then intended.
This is an update with a little of this and a little of that. We've fixed some bugs, made some tweaks and I'm sure more. This will likely be the last update until the New Year.
InGame Wiki
- Added page showing differences between TFC and TFC-TNFC.
TFC/TNFC
- Fixed Barrel Fluid dupe bug properly. Barrels will now fill with fresh or salt water, but only 1000mb of any other In-world fluid. Cannot pick up Hot fluids.
- Fixed Plum tree leaves/growth. Trim Branches or break leave blocks to correct bugged leaves.
- Changed how TFC tools deal with damage in crafting. They are now usable in autocrafters/assemblers.
- Removed unimplemented Body Temperature checks. Will improved server performance.
- Changed how containers tick to improve performance.
BetterStorage
- Changed how containers tick to improve performance.
Blue Power
- Removed Diamond Draw Plate from wire recipe. It was a bit mean.
- Recipe added to return 2 diamonds from FMP diamond panel.
- Fixed teslatite dust crafting on servers.
- Fix Achievement Page crash.
Pneumaticcraft
- Increased mini-gun damage to 50.
- Removed the trades from trading module.
Bibliocraft
- Framed Chest recipe change.
- Changed how containers tick to improve performance.
Mekanism
- Nickel, Bismuth, Zinc and Platinum Ores produce correct volume of slurry.
Mods Updated:
- Forge
- Immersive Engineering
- Pneumaticcraft
- HQM
- NEI Integration
- OpenComputers
- TechNodefirmacraft-Mod
- Forestry
Version 2.11.1 - Important Fix
Well one is my fault the other is the nature of the mod. This important hotfix addresses 2 important exploits. The one fix is hopefully temporary until we can find a more suitable solution.
- Terrafirmacraft
- Barrels and vessels will only pickup 1000mb from any in-world fluid block. This is a temporary fix and hopefully TFC fresh and salt water will fill the barrel completely again.
- Immersive Engineering
- Arc Furnace only gives 1 ingot per dust (oops)
Version 2.11 - We've been playing. So sue us.
This weeks update is just to fix a few small but important issues. We've been busy enjoying the pack so have not tackled any large projects.
Mod Tweaks
- Immersive Engineering
- Electrum and Constantan alloy recipes fixed.
- Steel slab recipe now returns 2 slabs.
- Recipes fixed to use treated sticks.
- Blue Power
- Reinstated teslatite dust with new recipe.
- Reinstated Red/Blue Alloy
- Recipe changes for wires, also allow insulated wires to be recoloured.
- Recipe changes for sorter and manager.
- Forestry
- Recipes changed to reduce tool tier to Iron.
- Added higher value stamps.
- Railcraft
- Steam Turbine recipe output increased to 4.
- Mek
- Solar Evaporator Block recipe output increased to 2.
- Transport crate can no longer pick up animal crates.
- Weather 2
- Rate of severe weather events reduced.
Version 2.11 - We've been playing. So sue us.
This weeks update is just to fix a few small but important issues. We've been busy enjoying the pack so have not tackled any large projects.
Mod Tweaks
- Immersive Engineering
- Electrum and Constantan alloy recipes fixed.
- Steel slab recipe now returns 2 slabs.
- Recipes fixed to use treated sticks.
- Blue Power
- Reinstated teslatite dust with new recipe.
- Reinstated Red/Blue Alloy
- Recipe changes for wires, also allow insulated wires to be recoloured.
- Recipe changes for sorter and manager.
- Forestry
- Recipes changed to reduce tool tier to Iron.
- Added higher value stamps.
- Railcraft
- Steam Turbine recipe output increased to 4.
- Mek
- Solar Evaporator Block recipe output increased to 2.
- Transport crate can no longer pick up animal crates.
- Weather 2
- Rate of severe weather events reduced.
Version 2.10.2 - Alloy Furnace Duping? Is this 1.2.5?
Little hotfix to disable the BP Alloy Furnace Recycling recipes. When they said they were recreating some of the missing features of past mods, didn't realize they include making iron from nothing. Also fixed a couple of Mek recipes referencing the wrong items.
Version 2.10.1 - Don't eat Saws
There was an error in the Better Storage Recipes that caused saws to be consumed. Apologies for any lost saws.
Mods Added:
- Item Physics Lite as an optional mod
Version 2.10 - I Meant Chicken Nuggets
Lots of rough edges smoothed with this update. Winter is winterier, rain is rainier, ingots are more nuggatable, oil is more drilliable. Many of those words I just made up. The only major addition is BluePower which will be replacing RedLogic in the future.
Changes:
- TFC has nuggets. All metals now come in nugget form. Nuggets can be created with an ingot and a chisel.
- BetterStorage has chest and locker recipes for all metal nuggets.
- BluePower has been added to provide redstone logic and wiring. This will be replacing RedLogic due to its lack of support for FMP microblocks. Replace your wiring and circuitry! RedLogic will be removed in a month or so. A recycling recipe for RedLogic lighting has been provided to return the glowstone/scapolite blocks.
- Snow will now accumulate on the ground in winter with the Local Weather mod.
- Mekanism Solar devices will not operate during local rainstorms.
- Mekanism recipes moved out of scripts into the mod. Should fix confusion with various recipes.
- Fixes for Local Weather should increase accuracy of TFC items detecting rain and filling barrels, putting out torches, etc.
- MineTweaker scripts no longer required to be in zip format.
- Santa hired some muscle.
Added:
- PneumaticCrap - Adds a Advanced Gas Lift for deep oil extraction
- BluePower - Adds logic and wiring. Will be replacing RedLogic.
Updated:
- Immersive Engineering
- TerraFirmaCraft
- Weather2
- Mekanism
- Forestry
- BetterStorage
Version 2.10 - I Meant Chicken Nuggets
Lots of rough edges smoothed with this update. Winter is winterier, rain is rainier, ingots are more nuggatable, oil is more drilliable. Many of those words I just made up. The only major addition is BluePower which will be replacing RedLogic in the future.
Changes:
- TFC has nuggets. All metals now come in nugget form. Nuggets can be created with an ingot and a chisel.
- BetterStorage has chest and locker recipes for all metal nuggets.
- BluePower has been added to provide redstone logic and wiring. This will be replacing RedLogic due to its lack of support for FMP microblocks. Replace your wiring and circuitry! RedLogic will be removed in a month or so. A recycling recipe for RedLogic lighting has been provided to return the glowstone/scapolite blocks.
- Snow will now accumulate on the ground in winter with the Local Weather mod.
- Mekanism Solar devices will not operate during local rainstorms.
- Mekanism recipes moved out of scripts into the mod. Should fix confusion with various recipes.
- Fixes for Local Weather should increase accuracy of TFC items detecting rain and filling barrels, putting out torches, etc.
- MineTweaker scripts no longer required to be in zip format.
- Santa hired some muscle.
Added:
- PneumaticCrap - Adds a Advanced Gas Lift for deep oil extraction
- BluePower - Adds logic and wiring. Will be replacing RedLogic.
Updated:
- Immersive Engineering
- TerraFirmaCraft
- Weather2
- Mekanism
- Forestry
- BetterStorage